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Análises recentes de SixStringSamurai

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9 pessoas acharam esta análise útil
832.8 horas registradas
This entire game should be used as a case study of what not to do when making an MMO.

Horrible endgame, lack of build diversity instead going for you need X to hurt X style system that makes everything feel generic while also being the worst case of micromanagement.

Getting items involves camping enemy spawns with insanely long timers so that you can then go do limited dungeon runs to try and get maybe real gear. Or chaotic loot death balls (which was actually the funnest part of this game).

Questing through the story is annoying and involves too much tedious travel.

PVP seems to only be active in specific playmodes, almost no one engages in open world PvP anymore. Even the daily missions that required PvP were pretty uneventful as population is too low or too scared.

Just a sadly very basic, overly grindy mess that fails to ultimately deliver even decent content and retain players.
Publicada em 8 de junho.
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Ninguém achou esta análise útil até agora
39.8 horas registradas (14.2 horas no momento da análise)
Great relaxing game to just zone out on. It doesn't look like much on the surface, but I played it for 14 hours straight on my first play through.
Publicada em 25 de junho de 2020.
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1 pessoa achou esta análise útil
73.6 horas registradas (15.5 horas no momento da análise)
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Fun game with lots of promise. My one and only complaint so far is the build mode is a bit of a nightmare being a complete noob to the whole process and feels like it's overly complicated for what it does. I was wondering why everyone seemed to be building flying bricks, after trying it myself I understand.
Publicada em 9 de fevereiro de 2017.
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