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Recent reviews by SenorPollo

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Showing 1-10 of 82 entries
1 person found this review helpful
30.8 hrs on record (19.0 hrs at review time)
Nope, you'll see everything there's to see in 5 minutes or so. The game length is artificially buffed through achievements with absurd numbers. Even for 2 bucks on sale there are better fishes in the idle sea.
Posted 30 June.
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1 person found this review helpful
7.3 hrs on record
Super fun and chill incremental game. Yes, it's short. But it doesn't overstay its welcome and knows where to stop. Perfectly priced for its length, especially considering the production value. I hope the dev will keep making nice snacks like these. If you're into idle games, I higly recommend this one :)
Posted 28 June.
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5 people found this review helpful
1 person found this review funny
54.8 hrs on record
What a masterpiece. I've been gaming for 34 years now and I completed hundreds of games. When I look back, there are some of them that left an unforgettable mark on my life. Expedition 33 is definitely one of them.

Lately I've been feeling some kind of "gaming burn": I don't feel like playing like I did before because, well, I already played so many games and I don't feel like playing the same things over and over again. I used to love JRPG but turn based combat is now too slow for me. Well mind you, E:33 absolutely nailed this part, I never got bored during the game.

I'm really not a story oriented player. And yet, after the prologue I was completely hooked in. I couldn't get this game out of my mind and needed to know what was next. I almost always cut off the music in game nowadays because it's giving me headaches. I didn't here, the score is absolutely perfect.

Yes it has flaws and it's not perfect. But man, who cares. This was such a grandiose experience. One you would want to forget and live again. The fact this is the first game of this studio, that they are less than 50 and most of them were juniors is absolutely mind blowing.

In short: play it.
Posted 8 June. Last edited 8 June.
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1 person found this review helpful
768.3 hrs on record (603.9 hrs at review time)
Early Access Review
Errr, I like Oni games a lot because they are polished and everything but the unity layer just shows how badly balanced this reskin of Antimatter Dimension is. It was already so so on the previous update but now it really shows. A thumb down might seem a bit severe but there are too many red flags for me to ignore at this point.

I really don't mind that they blatantly took every idea of AD and used them in their game (hey, it's open source, that's how it works) but where AD was shining with its fresh ideas, QoL and automation features, Revoidle falls short and gets very frustrating at times.

First of all, it's really not an idle game anymore, you need to be active a LOT. The whole dilation layer requires constant micromanaging for progress, there's no way around it. It was okayish when that was the current endgame content but now that the unity layer has been pushed out, you have to go through this time and time again. And dude, it's annoying. The QoL features are gated behind dozens of hours of doing this and I'm not even sure they are gonna save me that much active time (I'm not there yet). Plus you have to make some very important choices along the way that can multiply your playtime a lot if you make the bad ones (or if you're unlucky with the roll you get everytime you go through the unity prestige).

But that's not my main beef with this game. What I dislike the most is the very, very agressive, overexpensive shop and how they try to make you buy stuff. Every. Single. Feature has some real life money upgrade behind it (yes the chance of rolling better zodiac signs when you prestige through the unity layer can be upgraded through the shop as well :^) ).
Even with the new macro feature (which is very bad and is miles away from AD automation system) they try to grab your money by selling you more lines of code or some conditions block. Like come on dude, really? You give us some crappy automation system that you copied - again - from the scratch language and you ask us for money to make it a better?

Wizard and Minion Idle and Farmers Against Potatoes Idle already had some buffs shop but they are very unnecessary and you get enough premium currency to buy stuff on the go without needed to fork money. But this shop, man... I supported FAPI day one because I liked where OniGaming was going but the Revoidle shop has the opposite effect. And when I hear they are gonna add a full layer of prestige to FAPI when it literally takes years to finish it once, I worry about the direction they are going. But I digress.

At the time I'm writing this review, more and more polished idle games are being pushed out at a fairly decent price. I'd rather fork 2-10€ for a shorter, more fun and balanced experience than one of these F2P games that last years and try to make you buy overpriced meaningless buffs at every corner. This ship as sailed, it's a new era for idle games.
Maybe they should consider asking for a decent price for their next games and plan their content more carefully instead of these shop shenanigans. But I guess you make more money through the whales that are ok to blow 100 euros in a tiny buff.
Posted 22 April. Last edited 22 April.
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No one has rated this review as helpful yet
81.6 hrs on record (81.6 hrs at review time)
Fun concept that brings me back to the good old War 3 TD maps. Yes, the game needs a lot of polishing and fixing but the devs are super responsive on the discord and accept all feedback. A lot of things work offline which is really nice. They recently added a gold auto collect mechanic that fixes one of the worst issue of the game.

If you like TD, give it a spin, you might enjoy it.

Oh and they pushed a paid tower (totally unnecessary) that you can buy for support and the price (0.45€) is really fair. Usually you see ridiculous prices on these F2P games so it's worth mentionning.

edit: alright, for now I have to switch my review to negative unfortunately, the game is in a disastrous state and it's clear that a lot of things were untested. The titan spawnrate is abysmal and a lot of people (including me) are getting scraps while some others seem to be getting all the kills, which leads to more turrets, more kills, etc.
I'd wait a bit before trying it out, we'll see how it goes in the next weeks.

edit^2: alright most of the issues have been fixed, thumb is back up, good job guys

edit^3: latest update tanked it, they basically added a very basic prestige layer, removed all the QoL we bought so far and walled it behind the prestige system. The token system just looks like another attempt at generating rarer items on the steam market to make a few bucks.
Posted 11 April. Last edited 2 July.
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2 people found this review helpful
13.9 hrs on record
This game is a bit clunky and rough around the edges. The UI is a damn mess and there are a lot of weird choices.

I play a lot of trashy idle games so I don't really mind and I was willing to forgive this until I reached the late game. There, it all turned to sh*t. You're gated by gold and silver bars to produce the last tiers of units and there is no way to make their progression faster (everything else in the game can be boosted).
Worse, you need to produce two type of items with these gold bars so you can't automate both at once because one requires less gold bars than the other, so you'll end up only producing the former.

This is a major design flaw that absolutely ruins the pace of the game at this point. This could have been a nice and quick, chilling idle game but this massive issue just around doubles the waiting time for absolutely no valid reason and makes finishing it a chore instead of an enjoyable experience. I can't recommend this game unless you're really craving for an idle game revolving around town management.
Posted 29 March. Last edited 29 March.
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2 people found this review helpful
33.0 hrs on record (2.8 hrs at review time)
I just beat the first (and only, for now?) map so I'm gonna leave my review before I try to tackle extreme/locked jump modes: super fun autorunner platformer. The concept is rather simple: you can only jump and use left/right arrows to speed up/down. Your character will automatically change direction when it hits a well. From there, you gotta beat the map by figuring out the correct way to climb the various obstacles. Simple and efficient.

I wasn't sure I'd enjoy it at first because the graphis are kinda generic but I tried the demo and got hooked almost instantly. The controls are a bit weird at first but you get used to it really fast.

If you like platformers and/or autorunner, go for it, it's a really fun game!
Posted 6 January. Last edited 6 January.
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1 person found this review helpful
110.3 hrs on record
Early Access Review
This game is BY FAR the worst idle game I've ever seen and I cleared almost a hundred of them, playing some really bad ones in the process. The scaling is absolutely broken from minute zero. No sense of progression, no sense of enjoyment, just a dull, mindgless series of walls. It's obvious that the dev didn't properly test his game or did it in a very bad way: everything is 2 or 3 oom too expensive, it's blatantly obvious. This results in a constant crawl.

The only thing that could help you (the cosmic tree) is locked behind challenges that becomes increasingly harder as time passes because the enemies gain levels and become harder to kills and these challenges revolve around killing them in a short time window. What the hell dude, they are supposed to become easier over time, not harder.

The UI is such a mess I'm constantly wondering if I missed a menu or a feature that would help me push further. I can't believe how messed up this game is.

There's absolutely nothing good in this game, you can move on.

edit: Gave it a longer try, the progression seems to be impossible at some point. Oh and some achievements are broken :^) Absolute garbage.
Posted 22 November, 2024. Last edited 3 May.
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No one has rated this review as helpful yet
6.7 hrs on record (5.9 hrs at review time)
So yeah, like the other bad reviews, gotta agree: after 10 minutes I saw everything the game has to offer. No "buy max", no automation, no new mechanic on prestige, just a dull idle game with basic game and dull IA generated assets. I wouldn't recommend it even if it was free.
Posted 6 November, 2024.
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10 people found this review helpful
431.5 hrs on record
Early Access Review
Alright, I tried pushing the game despite its numerous flaws because I think it has real potential but this morning I tried to start it and the server was offline. No big deal, I pick the option to play offline and this is where it gets fun: if you decide to play offline, you don't get offline progress. Yep. You read right. The offline progress is already very, very bad but if you don't get any at all because the game's server is shut down, that's absolutely nuts. This is one of the many, many dumb decisions that is dragging this game down so for now I'll shelve it and see if it gets any better in the next updates.

Before I close this review, let me give you a quick tour of what's bad in it:
- No "max" buy option. It's 2024, there are tons of idle games out there and there are still some devs not implementing such an obvious thing.
- Auto attack is a thing you have to buy and upgrade through the skill tree, costing you several precious skill points that you're gonna miss at max level if you want to push the current end game content. And even maxed out, you only auto attack once every second. This. Is. Too. Slow. Auto attack should be built in and attacking as fast as it can (or I don't know, add it as another perk you can buy with money like str, wisdom and all... don't make us burn skill points for this)
- Active gameplay is VASTLY superior to idling or offline. This is related to the previous point but if you wanna mop up the current content of the game, you HAVE to be playing active. Best progress will be done be leaving the game opened with an autoclicker. Why? No clue bro.
- Dungeons. No auto attack here, it's disabled. You HAVE to click/press space. And you can't retry them automatically, you HAVE to press a button. And if you loot something, you HAVE to first click the item, send it to your inventory or equip it THEN you can retry the dungeon. Having to babysit a dungeon in hope you can get the last piece of gear you haven't looted yet is gruesome.

Why is the dev punishing idling style so much in an idle game is beyond me. The game looks good, it could be good as well if it changes direction and allow for a true idling style that's not punishing. For now I'd advise you to wait for the next updates and see if these issues are adressed.
Posted 25 October, 2024. Last edited 25 October, 2024.
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Showing 1-10 of 82 entries