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Recent reviews by Katten

Showing 1-8 of 8 entries
1 person found this review helpful
5.3 hrs on record
This is a delightful game. It's super satisfying how the world opens up to you as you get to know it and acquire new skills, and the movement is incredibly fun! I got super into it immediately. I got capticated and finished it in one sitting, and then immediately watched speedruns of it. So yeah it's easily worth the £5 asking price.

Plus it's top notch furry bait. We love Sybil the rabbit-goat-cat hero. :D
Posted 17 July, 2024.
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1 person found this review helpful
107.0 hrs on record (85.0 hrs at review time)
This single game is probably -the- highlight of all the VR games I've played. Nothing else is as fun a VR game. It's a very simple game at heart, but the challenge that comes from more complex maps keeps it interesting. The included songs are great, providing a great beat to slice away to. It's an incredibly energising experience. Then pair that up with the mod community making new songs and your song library can span for hours. When the weather is bad outside I legit use this game as a cardio workout instead of running.
Posted 3 December, 2019.
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34 people found this review helpful
13.1 hrs on record (11.6 hrs at review time)
A fun "like Dark Souls but" game for a short time, but there's really not enough there.

Yeah it's really stylish, and yeah it's fun to adapt to the randomized situations that you get out of it being proc-gen, and it's got a really fun melee fighting system. Once I found out enemies can hurt each other, trying to coax them into accidentally hitting each other with their attacks became a really fun way to try and manage and deal with multiple enemies. But the game gets old and repetitive too quickly. Also, co-op is pretty broken.

The fact that it's procedurally generated is more of a weakness in the end. Rooms are just slapped together at random, as are the majority of enemies that populate them. You can be wandering through an ancient temple, then a winter wonderland, then a prison, then a swamp, all in the space of about 500m-1km. They're put together in a way that clearly shows no one even tried to make it make any sense, and it makes no attempt to hide this. If you stand at the edge of the level you can quite clearly see the future rooms just floating in the air where they've been awkwardly stuck together. It's kind of cool to explore alternate paths and see them wind back in on each other, but even then it doesn't happen in any meaningful way.

I assume they were going for some kind of impossible 'eldritch' world, that's creepy because it makes no sense. But in practice that's just the norm. It isn't weird when that's what it all is. You just get used to it because you've seen all the tricks it has in the first 30-45 minutes of gameplay, and then all it means is your progression through a campaign happens with much less actually visible progression. There was no adventure in an ancient tomb, or through a zombified village, or a decomissioned prison haunted by ghosts, or a super villain's secret north pole lair or whatever. It's just a series of random rooms picked from a hat, none of them holding any significance other than being the start or end of a level. They'd be forgettable if it weren't for how out of place they all seem next to each other.

There's not much overarching lore tying it all together from what I can tell either. It just seems to be this strange world that's built in impossible ways, with some overlord watching you the whole way and setting you pointless tasks to complete. There's some bits of history that are interesting, and explain a few of the enemies who you'll come across. But without any real narrative, purpose or characters, that's all just extras. These snippets of history give the pyramid overlord opportunities to say something irreverent more than it actually adds to the world you're walking around. Maybe I missed something though, because it's all given through snippets like item descriptions. ("like Dark Souls but") But in the end they just don't seem to add up to anything that gives the game or your journey through it any purpose or motivation.

I'm not really that into video game stories, and I don't expect a masterpiece or anything. But I think a willful disregard of story and world has been genuinely detrimental. Even a very simple story of a journey is a great way to give a campaign a sense of progression. And I do think Necropolis suffers because it lacks that. The only progression you'll see is a few new room types appearing on later floors, as well as more difficult enemies, and that's it.

I don't think this game should have the 'co-op' tag. The multiplayer is hilariously broken in my experience as I went entire floors in coop being ignored by every single enemy, while the game host had the attention of everything. I just walked around behind everything and slashed away while they all ignored me. It's certainly not in a state that you can justify buying the game for it. Which is sad because the more I play this game, the more I feel like it was meant to be played in co-op instead of single-player.

On the subject of co-op, the GOG version is completely lacking in co-op, and the devs don't seem to have any intention of changing that. That may not mean much about the Steam version of the game, but I think it says something important about the developers and their willingness to abandon the game before it's finished. In the case of the GOG version, it's very demonstrably unfinished.

I may come back to this game at some point in the future, to see if a wiser and more mature me can find anything else that may redeem it. But it would have to be something absolutely incredible for me to turn that 'No' to a 'Yes' on this review. My experience with it has certainly been conclusive enough that I'll be steering friends away from it from now on.
Posted 4 May, 2017.
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7 people found this review helpful
51.4 hrs on record (29.1 hrs at review time)
It's everything a Doom game should be. Everything about it makes me happy. It's like they decided the new Doom game should be based on the Doom comic, and so it's loaded with references to it. Even the first level is named "Rip & Tear".

  • The violence is more excessive than ever.
  • Several Large, nebulous levels you spaghetti through, littered with secrets.
  • There is no sprint key because it would be redundant with this base movement speed.
  • Good variety of weapons with alternate fire attachments.
  • It takes about 15 seconds from the first loading screen closing to you killing a monster.
  • Boss fights that integrate the quick movement.
  • Weapon slot 2 is normally for pistols in video games... So Doom put a shotgun in it.
  • Nightmare is a healthy challenge, and ultra-nightmare is good if you're some sort of wizard.
  • Good engine which runs well and is stable. I haven't had a single crash so far.

The takedowns, or 'glory kills', are done tastefully in it too. They're quick, and they're also functional as they put the violence at the heart of the gameplay even more. It isn't just what you do. It's now what you thrive on, what gives you strength. Glory kills make enemies drop health and ammo, and chainsaw kills make them drop a huge amount of ammo. It fits the Doom Marine character so perfectly.

Oh yeah. There is also the snapmap modes and multiplayer... But they suck. Don't bother with them. Just stick to the single player.

Edit 26/9/16 - I have had crashes now when running the game in Vulkan, but they're rare enough that I'm not concerned. It's definitely exciting that Vulkan works this well, because the performance boost with it is massive.
Posted 16 June, 2016. Last edited 26 September, 2016.
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18 people found this review helpful
3 people found this review funny
51.6 hrs on record (47.0 hrs at review time)
It's like if Goat Simulator was a racing sim. I cannot advise any stronger that people stay away from it, and don't even consider touching it with a barge pole.

- Cars can be launched into the sky for no clear reason
- Half the car can begin to levitate, and driving becomes impossible until this ghostly influence stops
- AI is a mess, exceeding track limits and causing wreckless collissions every single lap of every single race. Makes career mode pointless.
- Setup menu is buggy. Some settings only take effect if you save the setup then quit and reload the session.
- The pit menu only opens when you're in your pit box. You sit still with your pit crew doing nothing until you've finished selecting what you want in the menu
- Reporting bugs, and asking for help on the official forums will get you banned... Yes. Seriously.

PCars is only good as a hotlap sim with these issues. The bugs will ruin your races if you enter anything longer than a short sprint, or if you join a league.

The developers have their heads buried in the sand about real problems. The head of SMS (Ian Bell) has had numerous public outbursts, outright insulting people who are genuinely experiencing game breaking bugs. It's a miracle even a handful of bugfixes came out of these people post release.

0/10 would not back again. It doesn't matter what kind of racing you're interested in or what your skill level is, this is NOT the right game for you.
Posted 20 November, 2015. Last edited 24 April, 2016.
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No one has rated this review as helpful yet
30.0 hrs on record (25.6 hrs at review time)
Things have changed a lot from earlier Metal Gear Solid games. It's still quite dialogue and cutscene heavy, but it's not the excessive level of earlier games. It all quite clearly serves a purpose now, and gets back to the gameplay rather than mess about too much out of gameplay once it has actually started.

Gameplay has changed too, with the scale of undetected to caught being more progressive. There's no more binary states for these, and the level genuinely is huge and expansive. So not only do you have plenty of places to go to try to evade chasing guards, but any guards who come to help their friends will actually travel from their post elsewhere on the map to do so rather than just spawn in when it's convenient for them. Everything's more intuitive and eloquent simply because it all occurs organically.

And the big point everyone fixates on; length. It's short, but remember it's not full price. And the extra missions on the side will keep you busy with their twists and changes to the gameplay even if they're not canon. I magnified my time in the main mission in these side/extra ops several times over. And that's the whole point of Ground Zeroes being separate too; It's so we can see how MGS5 gameplay works in advance of the full game. And it's all there. We get a taste of how sneaking gameplay works, more combat oriented gameplay, vehicle sections, and it all works really well.

The PC version's very good too. It looks fantastic and runs great. Some people may be bothered by the 60fps cap, but it's not hard to reach it and it's enough for most people. PC controls are great to use and the mouse aiming's good, with acceleration available but disabled by default. The only problem I've personally had is it doesn't handle aspect ratios wider than 16:9.

Definitely one I recommend to people who like stealth games!
Posted 19 February, 2015. Last edited 31 August, 2015.
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2 people found this review helpful
32.7 hrs on record (18.3 hrs at review time)
Probably one of the best shooters I've played in a long time. It's built entirely around the tall tales of the wild west, and the many legends which circulated from this era, many of which erroneously.

The game is framed by Silas Greaves, a bounty hunter who wanders into a bar, and tells stories about his life to the patrons in exchange for drinks. As the story is told, the gameplay is built around exactly what he says, rather than what actually happened. And so, all the exaggerations he includes to impress and excite his audience, you get to play yourself, in all it's slow-motion running-and-gunning bullet-dodging glory. It may not be entirely true, but it's certainly exciting.

Historical facts from this era are hidden throughout the game as collectable secrets, called 'nuggets of truth'. I've heard they aren't 100% accurate in some places, but they do well to separate the legend from the reality. Billy the Kid's introduction in the story as told by Silas boasts he had "21 killed by age 21", while his historical note mentions he only killed between 4 and 9 people. It's exactly this distinction between historical fact and legend which is at the heart of this game, making it so thoroughly enjoyable.
Posted 25 November, 2013. Last edited 25 November, 2013.
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1 person found this review helpful
43.3 hrs on record (36.7 hrs at review time)
A remarkebly clever problem solving game which challenges your engineering ability rather than your skills in puzzles. There's no set solutions, just a job you can get done any way you want. So everyone's solution will be slightly different. Whether it be faster, smaller, etc.

This is easily my favorite problem solving game ever, despite how some levels are psychotically hard. In fact, as a puzzle game alone, I'd dare say it's more interesting and rich than Portal.
Posted 7 May, 2012. Last edited 26 November, 2013.
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Showing 1-8 of 8 entries