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Recent reviews by Elden Lean™

Showing 1-6 of 6 entries
4 people found this review helpful
0.0 hrs on record
There's good ideas behind this dlc, but most of them are badly implemented. Tank creator is cool to use but for some reason tanks are now trash, and 10 widths with anti tank have no problem dealing with them. Then there's the focus trees, which look cool and variated so you can create your own storyline and all, but why do they take so long to complete? I tried trotskyist path, and I couldn't even complete half the focuses before Stalin started the civil war for no reason (I thought I had control over when to ignite it, but i guess not... btw I tried to reload half a year before to do the most relevant focuses before the civil war started and for some reason Stalin declared war immediately after I reloaded, I don't know if its a bug or a feature, but cost me a restart). Focuses take too long to complete, you have to decide if you want to go with industry, army or politics, which doesn't make too much sense in my opinion, considering there's other nations that can complete a great chunk of these before the war starts.
Haven't tried the baltic nations yet, but I had a similar experience with Poland, which I found even more difficult to play than before, since now it has more debufs, and you don't have enough time to get rid of them before the war starts (that's if you actually want to have a military and an industry)...

Not everything is bad, I like the supply system a lot, it's not too difficult to use, and ads another layer of complexity to the game which is nice to have. The paranoia system is ok, (even tho it would be better if you could take the focuses a bit faster as I said before), the officer and doctrines system feels great in single player, probably not on multiplayer, and the tank designer is fun but using tanks isn't...

Overall the direction you took is cool, but playing the game feels a bit odd, like there's something that is not working as it should. I'll keep playing because I love the game but I really hope that some things get changed in time, because by now, I feel that I'm getting nerfed when playing with the new focus trees, and you did dirty to the tanks, which where overpowered before, but now are close to unusable.
Posted 27 November, 2021. Last edited 27 November, 2021.
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35 people found this review helpful
10 people found this review funny
24.0 hrs on record (10.1 hrs at review time)
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Posted 21 November, 2021.
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No one has rated this review as helpful yet
72.1 hrs on record (65.7 hrs at review time)
More like dankest dungeon lol

2 spooky 4 me
Posted 2 July, 2019.
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No one has rated this review as helpful yet
249.8 hrs on record (46.4 hrs at review time)
Matas bichos grandes con armas grandes
Posted 24 November, 2018.
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No one has rated this review as helpful yet
8.8 hrs on record
Hay que jugarlo para entenderlo, una de las mejores experiencias que he tenido frente a una pantalla. Recomendado 100%
Posted 30 December, 2017.
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No one has rated this review as helpful yet
3,352.4 hrs on record (1,503.4 hrs at review time)
9.5 revert was a mistake. Tanks with good base damage are deleting everyone, mages with more range absolutely destroy other mages. ADC feel useless and assassins are building tank.
The snowball is back, if you lose a teamfight early it's over. Premades are so ♥♥♥♥♥♥♥ strong since the time to kill is so low, communication is a great advantage, which sucks if you can't bring 4 friends to play.
Honestly, I'm uninstalling until the devs take this game seriuosly. I can't for the sake of me understand why would you revert a patch from 2 years ago instead of building on the current state of the game which honestly, felt pretty balanced. 2 years of feedback went down the bin for whatever reason and now this feels like a playtest again. Guess we'll have to wait for 2 years more to stabilize, right? Wait, no, Smite 2 is around the corner and if it goes well this game will lose all support.
Posted 16 September, 2016. Last edited 24 June, 2024.
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Showing 1-6 of 6 entries