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Publicada: 27/dez./2020 às 12:47

Perhaps the best Tower Defense Game out there, it actually feels like a fully fledged game with surprisingly much content compared to most other TD games.

My only small criticism (as someone who played since BTD3) is that there aren't any special high priority bloons to pop, like I dunno magical bloons that make surrounding bloons faster or stronger or even make your own towers weaker! It would fit very well if you also included special targeting options like telling your tower to target lead bloons or camo bloons or those special high priority bloons as example.
The DDTs are pretty cool imo, I prefer those types of targets over *add another bigger blimp that carries 4 lower class blimps*
Because other than that the gameplay always revolved around placing tower, earning money and placing more towers. It would be nice to see Ninja Kiwi adding some extra challenges here and there to force you out of your comfort zone ingame. Like making a special type of bloon that can only be popped when they are in a frozen status, or when burning or glued. This would shake "the usual meta" up because as of right now, yes there are many ways of beating a level on hard difficulty. But why would I switch to something other than Submarina Commander + Sub Spam or 6 Druids + Obyn if it works perfectly well even in Chimps mode? Instead of nerfing those towers/buffing the other towers (Buccaneer is pretty good now, competing with subs on maps with little water), why not make special bloon/moab types where those "meta" towers are a bit useless?
But TBH I am really nitpicking here, this game offers enough game modes (half cash/double HP MOABs/alternative bloon rounds especially) which do challenge you to do stuff differently so all in all I am really happy

TL;DR 9/10 game, only wishing for more bloon types instead of MOAB types in next installment
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