74 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
Suositeltu
0.0 tuntia kahden viime viikon aikana / yhteensä 28.2 tuntia (7.4 tuntia arvostelun laatimishetkellä)
Julkaistu: 17.5.2021 klo 17.35
Muutettu 17.5.2021 klo 17.40.

Early Access -arvostelu
I usually dislike survival/crafting games, because I feel hollow playing the classic pattern of "hit some wood, then go hit some stone and idk, upgrade your stuff till you are tired of the game I guess?", especially because I don't think the content presented is worth the trouble.

Craftopia, while it follows the same "material evolution" logic, hits different. I will now present the reasons I prefer this one to most of the others survival/crafting hybrids.

-Getting materials is not a headache. There are some slightly rare unlimited supply of materials on some maps. Thanks to them, running out of ores to get isn't a thing. The "automation" marketed helps, too.

-Running from point A to B is easy. The map system works like this -- there is a teleport system where you can unlock islands and teleport to them (their level gradually increases). The size of each island is limited. Thanks to that, there is not a sense of "I want to go there but it is way too far away and I will take hours walking". It allows for easily accessible diversity.

-This game is quite goofy, having a clear zelda influence, with gliders and even bonfires making gliders fly higher. A lot of climbing included. There are cannons to launch you higher. There is a fortnite like building system allowing to make stairs to heaven. And, of course, there are rewards waiting for you on high places.
Thanks to this, the game feels fun. My friend, for example, made a system where he used cannons to launch him to the sky, where he then quickly made another platform while still flying and placed a second cannon there and so on until he reached a high platform where God Anubis was. What he did then? Transformed Anubis into a pokemon, and used him to generate battery (by placing him on a "hamster wheel"). Yes.

-Skill tree is fun because it unlocks active actions, not just passive buffs. You can unlocked dual wielding swords, use of dual handed weapons, OP magic and so on.
The combat honestly isn't a strong point because it is still clunky, but I like it, especially because I like using the active skills present on the game.

The negatives are:
-The game is still in EA so it has a lot of "Under test items" and locked content.
-The english used is clearly ESL. It does not feel machine translated, however. It is understandable.
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