704
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1018
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Recent reviews by Kunovega

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Showing 1-10 of 704 entries
26 people found this review helpful
1 person found this review funny
2
1
0.9 hrs on record
Part of me wants to be able to recommend the game, but there's just not enough here…
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I see other people calling this scary or a psychological horror, but you're never in any danger, there's no action; there's no consequences, there's no jump scares, there's not even a pay off.

The idea is simple: you're assigned to walk through a scene, repeatedly and identify if anything changed. In a way it's a 3 dimensional hidden object game. These scenes are really small, single rooms that you can walk through in seconds. There's only 3 of them and you'll repeat each one a minimum of six times to move on to the next one. Complete each of the three rooms and you've finished "one shift" and it ends the game. First time through took less than 30 minutes, you could repeat this faster if you play again.

The only reason to play again is to 100% the achievements, because all you're seeing are the same three rooms in a loop.

Just as example your first scenario is an office corridor, you might see changes as simple as a pencil was moved, or a piece of paper was flipped upside down. These are easy to miss and if you miss one, you have to start over. Sometimes, nothing changed and if you report it wrong, you start over. These changes (or non changes) are random, some are incredibly obvious like a new person just standing in front of you doing nothing. There's maybe 20 possible random changes in each of the three rooms, you need to correctly identify 6 in each to finish. The only challenge is the random order and you can sequentially get the same or no changes repeatedly one after another.

The achievements require you find all of the possible changes in each of the three rooms, this will take a minimum of 4 to 5 play throughs, possibly longer if you have bad random rolls. If you have the patience to repeat 10 minutes worth of content dozens of times, this may be an enjoyable game for you.

I somewhat like the premise, it's just a relaxing walk through a scene looking for things that changed. I don't mind that it's simple, my issue is there's just not enough content. Three rooms to walk through is padded out by having to do the same three rooms so many times just to complete the achievements. It's not really a sight seeing tour, you've seen it all in just a few minutes. There's no actual exploration, even when there's changes it's a straight shot through the rooms in seconds. There's no mystery to solve, there's no deeper story, there's no ending that explains anything.

No music, no action, no consequences, no real ending, no real anything. You're buying 3 rooms and being tested on whether you noticed if a pencil was moved; because it's only the small changes that are a test. You won't miss when a desk has decided to float in the air in front of you, click your button and move on to see the next exciting version of the same room and the mystery of whether the light will flicker this time when you walk through it.

There's maybe $2 worth of content with a $5 price tag on it.
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Bottom line: Let's make this really clear; it's a walking sim with some creepy background noise that just doesn't have enough content.
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Posted 23 July. Last edited 25 July.
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3 people found this review helpful
10.9 hrs on record (4.5 hrs at review time)
This is a collection of all 7 DragonScales games from the last decade in one package. The installer ties them together but they play individually. Gameplay is tile matching, you place scales in patterns to remove them from the board and meet whatever criteria the level is asking for. Each level and game adds minor variations and powerups to the formula and as a bundle includes more than 900 total levels across all 7 games.

If you're just looking for some casual puzzle solving fun I can say there's a lot of content here. Unfortunately it's also not all well polished. While the majority of the games are simple fun, the last few stages are often poorly balanced, adding ridiculous timers and difficulty spikes that sour the experience a bit.

Also this collection is seemingly lacking in language translations compared to the stand alone versions which were more widely supported. As well some of the games don't support all resolutions, even when their stand alone's did in the past.

If you already have all or most of the individual games, this collection is not an upgrade and does not even support the steam achievements that some of the individual entries do. Unfortunately, not all the stand alones are available on Steam.

I can only give this a very mild recommendation. It's a clever enough casual tile match series and this collection is rather large; it's unfortunately not a well supported collection.
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Bottom line: if you like casual tile matching games, wait until it's at a decent sale price.
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Posted 10 July. Last edited 10 July.
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66 people found this review helpful
2 people found this review funny
4
116.3 hrs on record (102.5 hrs at review time)
How to even describe this game…

It starts out as Xcom, but not really. You've got unlimited repositioning and your powers are from random card draws. It really only shares the turn-style and movement layout. It's got deckbuilding, but it's barely required to manage your cards much; you can mostly just pick what you like out of what you have on hand. If you use careful positioning and world objects you have a pretty good chance, so the deckbuilding doesn't require tedious management. Your tactical choices are simple but meaningful.

In between combat you're sitting around Barbie's Dollhouse Marvel Edition playing dress up with super-friends, casually pretending the world isn't coming to an end while they goof around debating who needs to do the dishes instead of going on the next mission.

And there's a silly volume of cosmetics and decoration unlocks, making you wonder if this is supposed to be the Sims just with superheroes.

Meanwhile the story is entirely detached in its own universe where heroes that normally wouldn't have anything to do with each other have all decided to hang out and live together singing campfire songs.

Yet somehow in this cacophony of seemingly random bits of other games, borrowing a theme of Marvel superheroes but none of their plotlines, you end up with a game that is somehow just a fun little bit of nonsense if you don't take it too seriously.

If you're the kind of person that is going to argue over the back story and nitpick the characters powers, you're going to hate this. If you're the kind of person that just wants to see Blade destroy 20 random dudes in a row while Captain Marvel picks her nose because she didn't draw any cards this turn; you might find yourself having some fun.

There's definitely parts that could have been done better, but then you chain together some ridiculous combo and win with the power of friendship and can't help but laugh at the absurdity of it all. (and yes, reaching new friendship levels grants rewards…)

If you need your superheroes to be super-serious and your tactical options to make military sense, you're not going to have a good time. But if you can relax and just watch over powered spandex monkeys banter their way through saving the world you might somehow find yourself enjoying this bizzaro world non-Xcom Marvel sims mashup.
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Bottom line: This would be a really easy game to hate… yet somehow it just mashes up into a strangely fun experience.
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Posted 9 July. Last edited 9 July.
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4 people found this review helpful
0.0 hrs on record
Do you need it? No. Is it fun? Yes.

It's more weapon skins, nothing else to say about it.
Posted 19 June.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
Good expansion, more story content, unique missions.
Posted 19 June.
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6 people found this review helpful
0.0 hrs on record
A fun expansion with more story content.
Posted 19 June.
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4 people found this review helpful
0.0 hrs on record
Do you need it? No. Is it fun? Yes.

It's more weapon skins, nothing else to say about it.
Posted 19 June. Last edited 19 June.
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22 people found this review helpful
28.3 hrs on record (1.5 hrs at review time)
If you were watching someone play this and weren't told the name, you could be forgiven for thinking it was a Payday sequel; because there's basically not much here that doesn't feel either borrowed, copied or inspired by Payday and its 4 player heist model of game play.
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If you're not familiar with the Payday style, you control 1 of 4 members of a gang at a time going on heists or crime sprees, robbing banks, gas stations, jewelry stores, etc. Gameplay is 1st person shooter with optional stealth that lets you finish most missions by tying up guards and picking locks, or you "go loud" and have to fight off the police in a shoot out while trying to reach your escape vehicle with the loot.

Payday 2 is a vastly larger game having had a decade of expansions and new heists added to it; but it's also a clunky old dinosaur that feels like it's from 2009. Crime Boss is polished and a little more modernized with several quality of life improvements. But the fundamental game play is the same, zip tie people you capture, carry loot bags to the van, etc.

Visually Crime Boss borrows elements from other crime games, hints of Vice City, Saints Row and so on; but as there's no open world it doesn't garner more than a hint of style from them. Voice acting is a mixed bag, you've got some A-list actors and while some are giving their high quality attempt, others are just phoning it in for the paycheck; but it's comical and it's not like the story here exists as anything more than an excuse to move the plot forward and commit more crime.

Music and sound effects are adequate in Crime Boss, though I have to admit I prefer the Payday soundtracks; but then again I'm of the opinion that Payday has one of the best soundtracks in gaming, despite whatever other flaws the game has… sorry, I know you probably get tired of the Payday comparisons, but it can't be stressed enough how much this feels like an updated sequel.

The most important feature Crime Boss brings that Payday lacks is a cohesive single player experience. While both games are very much designed for online coop; Payday at times feels like it may as well not even have single player as an option as you're limited in scope and scale of approach. Crime Boss on the other hand has a fully developed rogue-lite experience with its campaigns and your AI partners are adequate help even in single player so you don't feel deprived if you're not in the mood for coop.

Crime Boss offers enough improvements and single player design elements to justify its existence as not just a copy & paste; but as to which game you'll prefer it's a toss up. I enjoy both for different reasons.
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Bottom line: If you enjoy coop crime heists, you'll probably enjoy this.
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Posted 18 June. Last edited 18 June.
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A developer has responded on 19 Jun @ 1:04am (view response)
23 people found this review helpful
1 person found this review funny
2
0.0 hrs on record
Better late than never, this DLC adds more variety to offshore buildings with house boats, pearl diving, artificial reefs and yachts. It also includes a trade system that helps influence what trade routes are available instead of being at the whim of it always being random.

It only includes one additional scenario/mission, but it is a long one that spans all 4 era's from colonial to modern.

Arguably some of this could have been in the base game to begin with, but it is a decent upgrade and one of the few DLC that integrates its buildings well into almost any mission. So if you were looking for an excuse to replay previous missions with new strategies, now you have one.
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Posted 18 June. Last edited 18 June.
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4 people found this review helpful
2.1 hrs on record
This is an older (2013?) match-3 game that was available on mobile and sites like BigFish games, this publisher is slowly releasing their back catalog onto Steam.
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A mostly classic style match-3 with the small twist of making the boards into unusual shapes. There's also a vague attempt at adding a "city building" storyline which is really just expanding a menu and earning some bonus power ups that let you break up the board if you don't have a good solution.

You can pretty much tell what you're going to get from the trailer video and it meets expectations for the genre.
Posted 31 May.
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Showing 1-10 of 704 entries