Według 15 osób ta recenzja jest przydatna
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Odradzane
36.4 godz. w ciągu ost. 2 tyg. / 6,053.8 godz. łącznie (5,521.7 godz. w momencie publikacji recenzji)
Zamieszczono 5 października 2019 o 4:01
Zaktualizowano 27 września 2023 o 12:55

I've been a loyal player of Squad for over five years, but with the recent release of version 6.0, I'm sad to say that the game has become unplayable for me and many others. We had been warning the developers for months about the potential issues, and unfortunately, our concerns have materialized into a disappointing reality.

One of the most concerning aspects of Squad 6.0 is the suppression effects, which have had a detrimental impact on the player experience. Many players, including myself, have suffered from headaches and motion sickness as a result of these effects. I would even go so far as to say that it could potentially trigger epileptic episodes in some individuals. If you're quick to exhibit these symptoms, I strongly advise staying away from this game.

Another major disappointment is the removal of features that one would expect from a shooter game. Spray patterns are nonexistent, aiming down sights (ADS) times are immense, and the recoil feels utterly unrealistic. Mobility has also taken a hit, as the ability to vault over objects mid-air has been disabled.

Essentially, Squad 6.0 has devolved into a game where success largely boils down to outshooting your opponent and hoping that your character's spaghetti arms are slightly stronger than your enemies'. Landing a lucky shot seems to be the name of the game now.

It's disheartening to part ways with a game I once loved and dedicated so much time to. The changes in Squad 6.0 have removed the elements that made it enjoyable and replaced them with frustrating and unrealistic mechanics. I hope the developers take heed of the community's feedback and make the necessary improvements to bring the game back to its former glory. Until then, I'll have to bid farewell to a game that used to hold a special place in my gaming heart.
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