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Análises recentes de Kesvalk

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Exibindo entradas 11–20 de 36
2 pessoas acharam esta análise útil
6.5 horas registradas (5.8 horas no momento da análise)
It's isometric TERA with less character choice and more agressive monetization
even the story is similar.
Publicada em 5 de junho de 2022.
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I ♥♥♥♥♥♥ up my wrist from playing this game without stop for 10 hours
10/10 100/100 best game.
Publicada em 6 de fevereiro de 2022. Última edição em 12 de maio de 2022.
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The lag problems have been solved so it's all good now.

Game seems good, feels a lot like genshin impact but sci-fi, lacks content, but ever since PSU SEGA has been drip feeding new content for the games in the series so it's not that surprising, the entire content can probably be done in 30 to 40 hours.
Only thing that confuses me is why this is being attached to PSO2 seeing as there is basically no conection between their stories and 90% of the content of PSO2 can't even be used.
Would be better if they cut this tie in, as this will surely cause bloat down the line and bloat is never a good thing.
Publicada em 11 de junho de 2021. Última edição em 17 de junho de 2021.
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It was 10PM when i bought this game, it's 3AM now.
Buy it.
Publicada em 28 de junho de 2020.
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The gameplay is really good, at least from a pve point of view, a little on the easy side but it flow really well, the maps are cool and good to look at, and the music is really great...
But the monetization.
Oh god the monetization in this game is bad, it's completely pay 2 win and makes your life hell if you don't pay.
I can't recommend this game, even though if the monetization was completely stripped away from the game it would turn into a very good multiplayer game, the way it is now makes you sad the more time you put into it.
You can see the glimpses of what Ragnarok Online 2 could've been, but alas, greed destroyed another game.
Publicada em 18 de setembro de 2019.
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11.0 horas registradas (10.6 horas no momento da análise)
Now that the drama seems to be resolved, i think i can go back to recommend the ♥♥♥♥ out the game again!

I'm not a huge build engine fan, so i will not be able to compare this to Duke3d, Shadow Warrior or Blood.
I'm however, a huge fan of doom engine games, and i can say my oldschool FPS heart really liked what i played.

The maps not only are huge, they are also full of detail and interactivity, feeling extremely alive, full of buttons, lockers, light switches, destructible walls and secrets, oh so many secrets, i took my time to look for secrets on every stage and even then i only found 34% of them by the end of the game

Story wise... there is not much of it, and that's great, no dialogues or cutscenes to get in the way of the gameplay, there are two cutscenes in total, one before the game start and one after it ends, with the gameplay being peppered with non-required dialogues between the only two characters, the player character, Shelly "Bombshell" Harrison, and the main antagonist, Dr. Jadus Heskel, aside from those, the story is told in a "show, don't tell" style, where the stage tells you their function and in which state it's in.

The music is amazing, if i had to sum up this game based on the music for this game i would say it's Streets of Rage in FPS form (not really that far in story or gameplay either!), a lot of 90's electronic music, though sometimes the music and the mood of the stage doesn't really add-up, with the music being calm while the stage is very hectic.

Gameplay wise the game does it's job very well, though it's doesn't deviate from the standard for the genre, the movement is very fast and staying still is a death sentence, enemies are color and shape coded, and each has a weakness to one of the weapons in the game, discovering their weaknesses is paramount to keep a healthy amount of life and ammo, which you will need as there are a few "slaughter rooms" in the game, the weapons are the weakest point in the gameplay aspect, as they fell kinda weak not really that diverse. You have the melee option, a police stun baton that doubles as a stun prod, a pistol that is quite good for the default weapon of a game like that, and you will find yourself using it even on the last boss, you have a bog standard shotgun that share it's sprite with the grenade launcher, a SMG that shoots incendiary rounds, a minigun that runs out of ammo extremely fast, the bowling bombs, which are homing, rolling grenades that really helps with ambushes and clearing a room from a safe spot, the already mentioned grenade launcher that has a blast radius way bigger than the explosion sprite would make you think, the long range, high power crossbow and a... explosive frisbee that you will probably forget you have until you see some in the stage and discover you already maxed the carry cap for them.
Each weapon, except the shotgun and grenade launcher, also has a secondary fire, which helps a bit with the lack of variety, but not enough, the stun baton have a long, continuous attack that does less damage per tick, but can fry low tier enemies if all ticks hits, the pistol has a " cowboy showdown" fire where you can mark enemies and they will autoaimed and shot twice each in the head, the shotgun changes to the grenade launcher and vice-versa, the smg let dual wield, which in my opinion just burns through the ammo faster and it's not really a good idea, the minigun let you keep the barrel rotating to eliminate the windup time at the cost of slower movement, the bowling bombs let you throw then as normal grenades that explode on a timer instead of homing on enemies, which kinda defeat the purpose of the weapon, the ion bow has a absurdly op fire mode were it either shoots 5 bolts for the cost of one, or if you charge enough, becomes a automatic version of the charged fire, shooting about 10~15 shots without having to charge then one by one, which delete half of the fist boss health bar btw, really ♥♥♥♥♥♥♥ OP, and the frisbee becomes a build engine tech demo, that basically meant it explodes, various times, releasing various smaller cluster bombs, that explodes even more, really good for room clearing and killing yourself.

In regard to enemy variety, i think the game does a good job, with 4 types of foot soldiers, 2 drone type enemies, 3 heavy weight enemies and some special enemies you will only see from the 5° episode forward, i think the enemy variety is on par with others games of the genre, i hope we see mods that up both the number of weapons and enemies in the future, that would be really cool.

And while we're talking about mods, the developers mentioned both some type of online play (there is none right now, so if you are thinking about playing co-op or pvp, i would hold on buying the game until the feature is implemented) and workshop support, what will be supported in the workshop is still not fully clear, if they will only let the community make maps, or if we will be able to create and download gameplay overhaul mods, like brutal doom or samsara for the doom engine.

My final score for this game is a solid 8 out of 10, some times mar the overall experience, but the game is still incredibly fun to play.

Yippie ky-yay ♥♥♥♥♥♥♥♥♥♥♥♥!
Publicada em 19 de agosto de 2019. Última edição em 26 de agosto de 2019.
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End of Line, Paradox Lost and Shüten are good, the rest is not worth it, and super clew land is extremely ♥♥♥♥♥♥.
Get it when it's almost free, otherwise is not really worth it.
Publicada em 29 de junho de 2019.
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3 pessoas acharam esta análise engraçada
2.8 horas registradas
This game is a unfinished mess, halfway through the game (maybe even earlier) the "zones" even stop having 2 stages each, rushing you through so you can get to the end which is extremely cookie cutter, sonic advance style of "hold forward to win".
The end itself is very rough around the edges and lack the creativity of the first game, it's not worthy at all to get there and see it, it feels like a bad fangame/fanfic.

The gameplay itself is good, though the level design kinda makes you ignore every single enemy and just push through as there is no real reward in fighting the enemies, also the game normal mode may very well be the "very easy" mode, as it's almost impossible to die, the game only gets to the same level of challenge of the first game on very hard or challenge mode.
Also, gone are the special moves of the power-ups you find the game, not only the number of power-ups are extremely limited this time around, with only 5 or 6 of them, but the special moves you could do in the demo simply doesn't exist anymore, nor the info panel telling you how to use each power up, making them even more useless, after stage 4 or 5 i just kept using normal mode fark because there was not really a reason to use any of them other forms except for aesthetics.

Sound wise the game does a pretty good job, most bosses have cool themes that are kinda like Metal Gear Rising, where the powered-up mode they have on the second part of the fight gives lyrics to the music, but the fights themselves dilute the experience and doesn't really get intense and don't hold you.

I'm saddened to see this game the way it is now, it was one of the most expected games of the year and it dropped the ball HARD. The way the game is right now doesn't deserve it's price tag, hell, it doesn't deserve a price tag at all.
It seems Spark 2 should've stayed in the oven for more one or two years, as the game stands right now, the Demo feels more complete than it.
Publicada em 18 de maio de 2019.
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Exibindo entradas 11–20 de 36