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15 personer syntes denne anmeldelsen var nyttig
25.2 timer totalt (22.5 timer da anmeldelsen ble skrevet)
Huge nostalgic trip for me. When I was young (can't remember when, when I was 8 years old or so I guess?), I used to play this game called Chip's Challenge. It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.

Fast-forward to 2013/2014 and a talented team of programmers was assembled (may not be an accurate depiction of events) by Chuck Sommerville, the original Chip's Challenge creator, to work on the spiritual sequel. With the original sequel being put in stasis for years due to a publishing issue, we have this game in its place, at least until Chip's Challenge 2 finally got released.

With Chuck being the brains behind some of the puzzles (and he even appears as himself in the early game plot!), there is an overwhelming sense of familiarity immediately (for those who've played Chips). The predominant element in Chuck's Challenge, as is the case with Chip's Challenge, are Sokoban puzzles where you have to push blocks into specific positions. There are a few other nice puzzles based upon the mechanics with which the creatures move.

Most of the game elements remain, just re-skinned for generation Y gamers - for example, the Teeth creature in Chip's Challenge that chases you around is now known as Snappy in Chuck's Challenge (and whose primary feature is still his teeth). There are a few new game elements as well - one that blows gas that makes you fail the level if you go within range, for starters. Also, coloured blocks with coloured pressure plates - you have to push all the correct coloured blocks onto the plates to open the gate. In terms of variety, it's a huge step-up from Chip's Challenge where you only had one type of block.

With the 16/10/14 Flummery Update, the game now boasts 150 main levels - roughly the same as the original Chip's Challenge had. The difficulty was kind of inconsistent - as usual, easy levels at the start, following that you get levels that vary between frustratingly hard and medium-ish difficulty. Thankfully, (and this is one of the advantages that Chuck has over Chip, I feel) the game allows you to rewind the puzzle, at the cost of adding 5 seconds to your time. Why is adding time a "cost", you ask? Well, in Chip, (most) levels were timed so you had to do it quickly. Here, times only serve as an indicator as to how well you compare with the rest of the world. There are medals now awarded for being as fast as possible, great for speedrunners. (Luckily for now, none of the achievements are medal-related.)

For the first time, Chuck's Challenge has an in-built level editor. You can create your own levels for others to play, and the Flummery update introduced support for the Steam Workshop. This is a far cry from Chip's Challenge where dedicated players made maps using third party software. Still, there's no function for making level packs, but at least making levels is now a lot more easier.

Despite the nostalgic feels, this game isn't quite perfect. The game has oversized big buttons in the menu, giving it the feel of a mobile port. It's one of the better ones there, but scrolling the menu proved a bit unwieldy. Just a minor nitpick, though. A slightly more major nitpick (to me, at least - maybe there's someone out there who likes it) is the cheesy story behind how Chuck created levels for Woop (the alien that you control). The sound effects when the characters speak are cringe-inducing, and the story seems rather pointless. Thankfully it only lasts for the first few level packs.

Still, this is mostly an improvement over Chip's Challenge in terms of almost everything. There's even a weekly puzzle to complete if you get bored. Oh and hats. Oh yes. Hats. I do miss Chip, he had this charisma about him. But Woop does have his own charm about him, and I gradually grew to like him, and causing him to die in all sorts of manners, and dressing him up in various hats...you get the point.

When to buy
It took quite a while but the game and DLC finally got bundled - if you're short on cash, trade for the keys. This is however one game I'd recommend buying at full price if money is no object. :)

9.0/10

This game was previously demoed on the Who's Gaming Now?! Twitch Channel[www.twitch.tv]. We regularly demo indie games on the channel, consider tossing us a follow.
Publisert 27. oktober 2014. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
10 personer syntes denne anmeldelsen var nyttig
14.4 timer totalt (9.8 timer da anmeldelsen ble skrevet)
Looking back at my Steam library and my playing history, I must say I've played quite a lot of games over the past 9 months. (And suffering in school work as a result, but that's another story.) There are a lot of great games that I've played that were released just this year. It's hard to pick exactly one.

But if there was a sub-category for "Best FPS I've played that was released in 2014", it would be this one, hands-down. Why? Well...

Lovely Planet. It's as its namesake suggests. An incredibly cutesy, Japanese world with Japanese-styled characters. Everything pretty much looks like it came from some weird utopian anime with lovely planets and lovely worlds. But beneath that cute and cheery appearance lies a game that has far more depth than you would have thought it had.

For starters, despite its Japanese themes and Japanese-styled soundtrack, it was actually coded by a guy based in India. Vidhvat Madan - remember the name. I certainly would be. In terms of his games[vidhvat.com], Lovely Planet is the most polished one that he's come up with yet. And the soundtrack...not by a Japanese, but by UK-based Calum Bowen. Incredibly catchy, and still miles better than the turd that passes for radio pop nowadays.

You're armed with a gun that shoots purple cubes of DEATH love, and you use it to kill love all the red enemies friends that you see around the map. They need your love. But don't shoot the gray ones, they already have enough, and any more than that will cause them to die from too much love. There are also a few types of fiendish traps strewn across the levels - for starters, apple bombs that trigger once you reach a certain point, you have to shoot them before they touch the ground, or else you go BOOM*! Other traps include a proximity trap which, when set off, renders a certain area unsafe after a few seconds - going into that area, uh, vapourises* you.

The first few levels start off easy, but after a while, you're involved in increasingly trickier scenarios. Take this one level for instance. I walk past an apple bomb, jump off onto a jump pad, and before I land on the jump pad the apple bomb I just walked past triggers and is launched into the air, along with ANOTHER apple bomb further along the way. You somehow have to turn around, shoot that bomb that you passed, then quickly turn back around and shoot the next bomb. All while you're probably in the air or trying to land on that jump pad. That was possibly the first level I really struggled with.

Lovely Planet's an incredibly punishing game. You have no crosshair (it feels really weird, mind you) and you have to judge your shots right. Most of the level solutions are learnt by rote - fail, fail and fail again, all while discovering how to pass some parts of the stage each time, and then perfecting the method for that one exhilaratingly perfect run. Good challenges, too - there's a speed challenge for beating a certain time, and an accuracy challenge where none of your shots go to waste.
The game also takes cues from games like Super Meat Boy - respawns are near-instantaneous so you don't have to wait too long to try again. Because you'll be trying again and again a lot of times.

I've been notoriously bad at FPS games, so I don't forsee myself being able to complete this one, unfortunately. But even if I didn't, I'd be damned if I claimed I didn't have fun with it.


Oh, and before I end off: I like reading PC Gamer Reviews because their writers have a masterful command of English. For the most part, I agree with them. However, I'm going to go out on a limb here and say I disagree with this particular one. The presentation, contrary to what they say, is NOT MEDIOCRE. In fact, it's perfectly appropriate for this game. Not every FPS must look like CoD or Crysis.

I will concede though that they at least gave one of the better scores. Other critics don't appear to like it as much, and that's a real shame, because this is such a...wait for it...lovely gem. Okay, okay, I'm sorry, I'll stop now.


When to buy
If you're into FPS games, you'll probably enjoy this, it might be worth full price to you then. If you're into FPS games with a large modicum of seriousness...put that all aside and get this. Don't be serious for a change.
If you're not either of the two, it's been bundled at least once so try trading for a key.

Other games from the same dev
This feels mechanically different than the first game, but is still quite fun.
http://store.steampowered.com/app/436000/

9.0/10

*For dramatic effect only. The game isn't really that scary. Far from it, actually.

This game was previously demoed on the Who's Gaming Now?! Twitch Channel[www.twitch.tv]. We regularly demo indie games on the channel, consider tossing us a follow.
Publisert 9. oktober 2014. Sist endret 21. september 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
15 personer syntes denne anmeldelsen var nyttig
7.1 timer totalt (4.8 timer da anmeldelsen ble skrevet)
UPDATE
The promised single-player feature has been released - it's called Orbital Trials where you have to kill certain baddies with certain weapons as fast as you can. The faster you go, the more stars you get. You need to collect a certain amount of stars to unlock the next one.
It's an interesting single-player mode, but I'd much have preferred normal Deathmatch/Orbital Warfare battles with bots instead. Still, at least there's something to do in single-player. I've increased my rating below.
Original unedited review follows.
----------------------------------------------
This game got onto Steam as a result of Who's Gaming Now?!'s free key for a Greenlight vote promotion. In truth, after playing this game for a while, I felt that it wasn't really needed - this game was fantastic, entertaining and it blew me away, and it could probably have gotten onto Steam by merit alone. (Though I would no doubt agree that WGN?! gave it the much-needed exposure it deserved.)

Orbital Gear is a 2D space game with beautiful 3D graphics about fighting mechs (called 'Gears'). There are 12 interesting weapons with defining characteristics, 2 game modes (plain deathmatch and Orbital Warfare where teams destroy opposing team buildings) and 4 other mech utilities. A great variety of maps coupled with the weapon choices make for some interesting battles as you mix and match your gear (pun unintended) to get an optimal setup.

What Orbital Gear has going for it is its rather fresh combination of 2D platform shooting and planet gravity mechanics. Flying (gliding, rather) around the planets, jumping around from here to there is a rather exhilarating and heart-racing experience. The gravity mechanics really shake up the game a lot, and are a very solid foundation to build upon. (I mean, because of all the gravity, you're firmly planted to the foundation.....never mind.)

Where the game (currently) falls short in is the fact that it's for now a multiplayer-only game. Now it's no secret that on Steam most multiplayer-only games are rendered lifeless within months, because everyone will be going back to their DOTAs, their CSGOs, their TF2s, and so on and so forth. As such, during the time I spent playing, I only found a maximum of 2 open games at any point of time, some with only 1 player. Developer Night Node has promised to add a practice single player mode in future updates, but for now I'd recommend being wary of this.

Despite the major lack of single player shortcomings, the rest of the game already feels quite polished and well done. I'd recommend checking this game out with a few friends if you have the time. Oh, and the electronic soundtrack is surprisingly great, too.

When to buy
With the lack of people in multiplayer, unfortunately I feel it best to buy it from bundles. The single player mode is like a snack - not very filling.

8.5/10

This game was previously demoed on the Who's Gaming Now?! Twitch Channel[www.twitch.tv]. We regularly demo indie games on the channel, consider tossing us a follow.
Publisert 23. august 2014. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
5 personer syntes denne anmeldelsen var nyttig
2.5 timer totalt
Please read the whole review before flagging as helpful/not helpful. It's at times like these that I wish Steam had the option for a neutral review.

Paying homage to fan favourite and viral classic Surgeon Simulator 2013, Ampu-Tea (LOL VERY PUNNY) is a tea-making simulator. Like SS2013, you need to use both your hands to control a solitary left arm. (Which, in this case, is robotic, and unlike SS2013, it can be VERY fragile. Don't hit it too much on stuff or it will break and you will have to restart the level.) The control schemes for both games are roughly very similar, and this review will be littered with a lot of comparisons between the two games.

Unfortunately, while SS2013's controls, though awkward, still had reasonable control, this game practically throws all semblance of control out of the window. You'll be in for a torrid time if you try to grab anything with your hand's fingers. I've tried quite a lot of times and I have to say that I've NEVER, in my 2.5 hours of playing this, successfully gripped or picked up the cup. Or anything else for that matter. I've had to resort to pushing the cup around with my arm then pushing the tea ingredients into/near the cup.

Also unlike SS2013, you can only do one thing in this game, and that is to make tea. This makes the game potentially frightfully short, depending on how skilled or lucky you are. All you can change is whether or not you add milk or sugar. There are 2 achievements where you need to add milk and sugar, but after those are done, there's not much point to playing on the harder difficulties.

Why did I give this game a barely passing grade though? Because, like SS2013, there is this sense of hilarious illogicality, only this time, it's more subtle. Remember what I said about pushing the cup and the ingredients into each other, with the cup on its side? Well, it turns out that you can complete the game this way if you can really find no way to lift the cup and ingredients properly. Just imagine: your hot water and cold milk exist as orbs. You nudge the cup along and miraculously the liquid orbs somehow land up in your cup. And when you imagine that if this was an actual tea simulator, the tea would have long spilt by now! Oh well, glad to see that it's at least forgiving in that regard.

And, unlike SS2013, you can flip the whole damn table if you screw up your tea in epic fashion.
(╯°□°)╯︵ ┻━┻)

It's enough for me, at least, to overlook its massive shortcomings. But only barely so.

When to buy: I'd recommend picking this up as part of a bundle. Depending on your tolerance, skill and/or luck, this game will either have you ragequit after the first hour, or finish it within 2 and a half (like I did), which means very short gameplay time on average.
Actually, scratch that. I'd recommend picking up SS2013 instead. You'll have a lot less frustration (and a lot more laughs).

5.5/10

Like indie games? Want to see how some games play before deciding whether to buy them? Like game giveaways? Come check out the Who's Gaming Now?! Twitch Channel[www.twitch.tv]!
Publisert 29. juni 2014. Sist endret 19. august 2015.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
15.1 timer totalt (14.6 timer da anmeldelsen ble skrevet)
One of my rare Early Access game recommendations that is still impressive following full release.

After having 100%-ed Audiosurf (which I still take out for a ride from time to time), I needed a new music game that allowed me to stuff one of the thousands of MP3s I had into the game and generate levels out of it. And THIS fit the bill perfectly.

Back when it was still in Early Access, I do feel that it is amongst one of the more complete Early Access titles on the Steam store nowadays. The basics of the gameplay are already well-versed: you control this rather cute* girl, perhaps the titular Melody, as she walks, runs, jumps over or ducks under obstacles, kicks apart other obstacles, even flies, while you mash the keys on your keyboard in a game not too dissimilar to Dance Dance Revolution or Guitar Hero.

It's a rather refreshing take on the genre as a 2D sidescroller rhythm game. The only downside I've seen is that since you're focusing more on the buttons you need to hit, you'll get eye strain and observe motion blur after a while, so don't play this for too long at a time.

The game also has Steam Workshop support, so you can customise your playing field anyway you like. You can customise Melody's attire, hair, and even the colour background/scheme. It's a cool way to personalise the game to however you want it to be. Here's an example of what you are capable of.

Finally, the game engine is one of the best I've seen, and can certainly rival Audiosurf. Beat detection and vocal detection is superb, with well-placed sliding segments where you have to hold down the key during a vocal section.

I'll end off with the following statement from their presskit[www.melodysescape.com]: "Icetesy is an indie game company from Belgium, with a passion for music generated gameplay." I hope this means more of this kind of game from them. I'm stoked.

*It should be pointed out that she's but a silhouette. But still, a rather sexy and cute silhouette at that.

When to buy
Highest discount was 50% off.

9/10
Publisert 22. juni 2014. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
105 personer syntes denne anmeldelsen var nyttig
80.2 timer totalt (79.2 timer da anmeldelsen ble skrevet)
You can kill other people with exploding frogs.

11/10

Serious review below, also posted verbatim on a sparse tumblr site[k3grs.tumblr.com] with a few accompanying images.

---------

As I type this, it is just past noon on June the 1st, 2014, and I’ve miraculously somehow managed to wipe my save data. It’s a real shame as I had played and finished the whole of Normal Mode story, and was exactly halfway through Insane Mode story. That data wipe has given me time to pause and think as I write this review.

========================================================

BattleBlock Theater is The Behemoth’s 3rd game release, and 2nd game (after Castle Crashers) to be released on Steam.

The premise of the game is simple - you and your friends, including a certain Hatty Hattington, are shipwrecked on an island where there is a theater run by cats. Hatty is captured and forced…erm, bewitched…no wait, mind-controlled…you get the point…to become the theater in-charge, while you, along with 200+ prisoners, have to perform in the theater’s wide array of dazzling, death-defying, plays.

The game is a fast-paced and frantic platformer. Comparisons to other platformers like Super Meat Boy become rather inevitable - both gradually introduce new tricks and mechanics, both have speed goals for each level, and both can get incredibly challenging.

However, the similarities end there. For starters, as already mentioned above, BattleBlock Theater has at least 200 playable characters. Unlike SMB, all of them are purely aesthetic. However, it is rather fun for collectors to accumulate every single prisoner that is available. I’ve developed a rather fond attachment towards Aquarius and now use him regularly.

Secondly, your character is able to utilise weapons to fight off enemy cat guards (fattened up for the Steam version! I find they look better too) that you will encounter in the levels. If my troll review did not already make it clear, my favourite is the FrogBomb - a moving proximity bomb that explodes when an enemy is near. Other weapons range from normal (Grenade) to outlandish (“Forceball”). Very varied and interesting types.

Rather interestingly, all your BattleBlock Theater inventory is integrated with the Steam inventory. You can trade off your heads, weapons, gems and yarn (the last 2 being the currencies you spend) with other people, or sell off/buy the first two types in the Marketplace. A great way to earn some extra Steam wallet credit by selling off your spare weapons, AND a cut of every sale that takes place goes to The Behemoth too! :)

Besides the solo story mode where you have to save Hatty, there is also multiplayer. While playing online, you can choose to play the co-op story or just smackdown random people in random arena modes.

The game runs VERY well on my computer - the cutesy 2D hand-drawn art and animation is buttery smooth, I found no instance of lag whatsoever. Kudos to Dan Paladin, he has illustrated yet another hit. Sound effects and music are also rather soothing and energetic in equal measure. (The song that plays during the Finale in each stage is called Buckle Your Pants, composed by Newgrounds moderator Will Stamper, and is the source of all the “Buckle Your Pants” reviews on Steam - it made me feel that that was an over-used joke as a result.)

Ohhhhh, but Stamper’s role in the game is not just that. Oh no. His main role in the game is as the voice of the Narrator, who tells the story and also acts as commentator in each of the games levels, giving (occasionally snarky) remarks whenever you die, or collect gems, or yarns, or…a whole bunch of stuff.

Overall, this game is stunningly brilliant for such an indie development studio, I’d really recommend getting it if you can.

When to buy
Worth full price definitely, highest it's been discounted is 90% off (though not recently).

9/10

========================================================

I hereby concluded the review on June 20, 2014, the start of the Steam Summer Sale, and by then I had already made enough funds from selling prisoner heads and immediately blow it on Castle Crashers. Now THAT is awesome.
Publisert 3. april 2014. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
18.9 timer totalt (16.3 timer da anmeldelsen ble skrevet)
--------
JOKE "REVIEW":
----------
One day, you receive a letter from the Barnardshire Left Arm/Hand Rehabilitation Centre. You tear it open (with much difficulty). It reads as follows:

We understand that you have reduced mobility in your left arm/hand because of [insert reason here]. Therefore, it is with great pleasure that we hereby invite you to be the first participant in our newly designed course for people seeking arm rehabilitation.

We must warn you though that this course is not for the squeamish. You will pretend to be a qualified surgeon, chop up patients' innards, throw random stuff into their innards, and brutally murder them in hilarious ways.

Please mail back this letter with your favourable reply. Thank you.

A few months later, after having undergone the course, you receive another letter in your mailbox:

Congratulations on successfully passing the course. These are your statistics:
9001 patients named Bob murdered
333 patients named Bob saved
135 alien patients murdered
42 alien patients saved

Oddly enough, your stats for operating on an oversized Russian hunk with crazy contraptions are not displayed here.

We hope you have recovered sufficient mobility in your arm/hand to be able to proceed with basic everyday life.

----------
SERIOUS REVIEW:
----------
Surgeon Simulator 2013 started out life as a game jam, much like how Goat Simulator originated. Both concepts went viral, and both games were then officially touched up/made into full Steam games. The similarities end here (and I won't invoke the name of Goat Simulator in this review anymore after this sentence).

I consider myself among the group of people that had a total blast with the utterly awkwardly hilarious controls and mechanics. It helps that even Bossa Studios have claimed that they did utterly 0 research before making this game - if this was a more actual simulator, it wouldn't have been as fun. ("I'll cut this patient's intestine with this hammer!" *patient dies*)
At the same time, I do recognise that the game is not for everyone - if you're looking for a game that is more "proper" per se, you might want to stay away.

Gameplay is as mentioned above in the joke review. You control a single left arm/hand, and you have 3 different types of surgeries, each in 3 different environments. Free DLC updates have added a TF2 surgery from Meet The Medic (Valve and Bossa Studios, you rock! :D) and an utterly crazy secret Alien Surgery. Updates have also included community-inspired achievements from famous Youtubers - Bossa Studios really reaches out to its community.

One year from its release, a paid DLC has been released to upgrade SS2013 to the Anniversary Edition. There is a new environment (corridor) and two more new surgeries (Eye transplant and Teeth transplant), as well as new secrets and tricks to discover. I bought the DLC as soon as I was able to, and wasn't disappointed. I must confess that I had a truckload of giggles from hitting stuff with the radio and making the radio change station to the secret surgeon rap. The DLC also adds the soundtrack in with the game files as well - now, I've always been used to getting soundtracks for games from Humble Bundle, but this was FANTASTIC.

Again, with my lousy computer, this game doesn't really run well, especially in the Space Surgeries where my computer has to calculate the trajectories of a bajillion objects, even at the lowest settings. Oh well.

--------
When to buy
Watch videos, try the free demo[www.kongregate.com] before considering whether you should buy the game. In case you still want to buy it in spite of the awkward controls, try waiting until it goes on sale at 75% off.
Or, try trading for a Humble Bundle gift link! It's appeared in 2 Humble Bundles so far.
The DLC hasn't been bundled before but the cheapest it has gone is 75% off, but with the amount of content they put in, even full price in my opinion is worth it.

Suggestion: If you own a pair of Razer Hydras, use them with this. You get an extra hand. ;)

8.5/10

This game was previously demoed on the Who's Gaming Now?! Twitch Channel[www.twitch.tv]. We regularly demo indie games on the channel, consider tossing us a follow.
Publisert 30. desember 2013. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
3 personer syntes denne anmeldelsen var nyttig
156.9 timer totalt (150.0 timer da anmeldelsen ble skrevet)
Edmund McMillen is a freaking genius, Part 2. (For Redux version go here.)

'Isaac' is simply the best rogue-like I've ever played. Even with slightly more rogue-like experience under my belt now, I still love to go back to this game. It sets the bar freaking high.

Released just under a year after Super Meat Boy, with a jumbo DLC expansion another year after that, the game plays like a top-down dungeon-crawler-shooter with randomised levels - no 2 playthroughs are exactly the same! (Unless you use a certain program that can pull the map seeds, but that's a different story.)

The base game itself was very good, difficult at first but gets slightly easier as you unlock the more OP items and collectibles. The DLC adds a ton more content. Not to say that the items take away from the difficulty of the game though - some levels with the new Wrath monsters (and quite a few of the old monsters as well) feel somewhat akin to bullet curtain-like games.

The only real gripe I have with this is that I cannot save my game mid-way! It's still a small flaw, and one that is corrected in its remake, 'The Binding of Isaac: Rebirth'. :)
In the meantime, to circumvent this during super epic games, I recommend hibernating your computer with the game still running. Okay, well, my computer has survived the hibernation, but I'm not sure about yours...
Well, okay, one more gripe - the game engine is in Flash, which is laggy at times and hard to play. For the most part though I didn't have any problems or let that detract from the fun of the game.

If you can get this and the DLC for a cheap price, a must buy. It has possibly one of the highest ratios of time spent in game to money spent on game. (Excluding F2Ps, of course.)

When to buy
In May 2015, an all-new hard mode (Edmund M has called it names ranging from "Trololololol hell mode" to "Florian's ♥♥♥♥ You Mod") was released for owners of the WotL DLC - and it is hard as heck. You'll probably spend a lot of time trying to beat this mode with all characters, even if you are a veteran. Getting it on a steep discount will give you a lot of hours worth of gameplay for your dollar, but even full price for both game and DLC is not such a bad idea - Florian deserves to be rewarded for his new fiendishly unfair eternal manifestations. I genuinely mean that. It got me to re-look at, and re-evaluate, an old game which I thought I was done with.

9.5/10
Publisert 18. november 2013. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
3 personer syntes denne anmeldelsen var nyttig
23.9 timer totalt (21.1 timer da anmeldelsen ble skrevet)
Edmund McMillen is a freaking genius, Part 1.

Stunningly brilliant retro-styled painfully hard platformer, SMB is one of those gems to come from the wonderfully wacky mind of Edmund McMillen (and co-conspirator of Team Meat, Tommy Refenes). Based on the original flash prototype that you can find on Newgrounds/Kongregate and in The Basement Collection, the improvements made to the game and the game engine are what truly elevates this game from un-Super to Super.

The level design is rather well made, and you have to be microscopic-precise to clear a lot of levels. Really easy to follow and rather straightforward. Figuring out how to complete the level is chicken feed - actually completing it is, more often than not, a different story.

You need a decent gaming rig, though - some of the later stages with tons and tons of saws really lags my computer hard, I did find it hard to complete those. Not to mention I get a few annoying crashes in the middle of my playing, but that's probably because a) crap computer and b) I keep alt-tabbing out to check other stuff.
There is a way to hack the command line option to lower the detail so it does not lag so much, though...

This game has also made me consider buying a gaming controller. The warnings given at the start of the game ring true - even with a keyboard, I periodically stress out my left hand playing this.

Finally, wanting to complete all the levels with A+ and all bandages before proceeding to the next stage has brought out the inner OCD freak in me. I love the sense of satisfaction derived from the success of completing the level with a pixel-perfect run, after dozens upon dozens of abject failures.

When to buy
Steam Sale or trade for a bundle key. Worth full price, though. Support indie developers today!
From the same developers: Mewgenics[mewgenics.com] has sadly been put on hold, but Super Meat Boy Forever[supermeatboy.com] is in the works.

9.0/10
Publisert 18. november 2013. Sist endret 7. juli 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
4 personer syntes denne anmeldelsen var nyttig
42.7 timer totalt (41.7 timer da anmeldelsen ble skrevet)
Pros
One of the first mainstream music games to utilise your own music
Slick and charming graphics
Matching blocks gets REALLY satisfying

Cons
This is more of a 'me' thing, but I personally find the non-mono characters very daunting to play
Audiosurf has fallen behind the times; no online radio or other services can be used

Audiosurf is simply one of the most fantastic indie games to hit the market. This is for the standout reason that you can insert your own songs into the game. Sure, the options are limited to MP3s, but if you have a large collection of them then why not?

Every song you feed into the game is unique. A random track is generated based on the music and you collect blocks with your craft, attempting to make matches that make you gain the most points. There are a great variety of game modes to choose from (with some requiring more skill than others), and the fact that you can put any song into the game means that your potential replayability is only limited by the size of your library.

This isn't Guitar Hero's poor cousin. It is its equal. The various colours at times make you feel like you're having an acid trip. And, to be frank, I never got around to liking the Guitar Hero controller. It was really too awkward.

When to buy
The historical low is 90% off, but that has not happened for quite a while, with a more modest 75% off instead. I originally would recommend this even at full price, but as it's fallen behind the times, wait for a sale.

9.5/10
Publisert 5. september 2013. Sist endret 8. juni 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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