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Not sure if you have nico account but it's worth looking into if you don't already have (eng. signup instructions avail). some nasty JET stuff at the bottom of this post you may or may not know about. The LGJ combos seem to be selected for powerup to make most of these possible.
I was wondering why you chose the GC version as the PS2/Dreamcast version is closest to the arcade version and still has the roll cancel, I think the EO version changed some damages and things about S groove, they also added special to super cancel to P groove which kinda broke it. Either way good stuff.