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Recent reviews by Joshjoshajosh

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Showing 11-18 of 18 entries
No one has rated this review as helpful yet
170.4 hrs on record (58.4 hrs at review time)
Played hundreds of hours of this game, very fun but story is very weakly told.
Posted 24 September, 2021. Last edited 28 May, 2024.
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No one has rated this review as helpful yet
543.1 hrs on record
Runescape was always an addictive game, but never a good one. The fundamentals of combat are very clunky and they've built monuments on top of that clunkiness, which is just really awkward for every player. Rather than fixing Prayer Flicking and Tick Manipulation, they made it a requirement to play the game. Many activities have insane skill requirements as prerequisites, and many prerequisiste chains are over 10 stages long, combinations of skills, quests (which in turn have their own skill requirements), and other requirements like Favour, which is just not fun. Requiring 90 smithing to craft level 40 armour for example, what genius thought that would be a good idea? Any skill requirement above 40 for a quest is just insane, and there's a lot of content locked behind these quests that many people will NEVER see outside of a youtube video.

The quests are also horribly unintuitive, at best they are impossible to guess and seem to be deliberately designed to annoy you. At worst, you can't even complete them with the guide in front of you. Even people who have played the game before are making successful video series' about how impossible they find the quests the second time around.

There's also the bigger issue that there's no big gains in many skills after level 50. The MSB for example is still the best bow in the game for many activities and it's 100gp. The only slight (situationally) upgrade is 1,000,000,000gp, yes billion. Not much incentive to get that when the MSB is dirt cheap, and no motivation to get the insane skill requirement for that possibly-maybe-upgrade, AND that's assuming you meet all of the other requirements to wield the item.
Posted 1 June, 2021. Last edited 3 September.
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No one has rated this review as helpful yet
3.0 hrs on record
How can I uninstall this????
Posted 8 July, 2020.
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No one has rated this review as helpful yet
42.6 hrs on record (5.8 hrs at review time)
Perfect blend of nostalgia and modern graphics
Posted 7 May, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
19.2 hrs on record (6.2 hrs at review time)
Time spent playing GTA: 30mins
Time spent looking at loading screen: 5.5h
Posted 29 March, 2020.
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No one has rated this review as helpful yet
383.1 hrs on record (228.6 hrs at review time)
Looks and runs great. Hours and hours of fun

Edit: The AI randomly gives up, very frustrating when trying to learn how to beat their insane tactics. They're either godlike or vacant and it's really frustrating getting 45mins into a game only to find the AI gave up 20mins ago.
Posted 22 June, 2018. Last edited 10 October, 2018.
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1 person found this review helpful
8.8 hrs on record (1.4 hrs at review time)
Not bad sometimes. The rest of the time you are battling the mechanics more than the bosses. Ok, so they signal when they're going to perform a blockable attack, and the block duration is around 0.3s or so, but they can take longer than that time to initiate their attack after they signal it. It's just poor design, made for people with slow reflexes like I assume the developers must have had. If you have fast reflexes then you will just find this game annoying. Not only that but every enemy has a different delay after the block "signal" for when they actually strike, so you can't even learn the delay. More often than not, this means that you'll have more luck just spamming block than timing it which is really disappointing in a game like this. What's even more annoying is that this issue was identified years and years ago in very old similar games like Devil May Cry etc. which found a simple solution: If you block early in the animation, make the attacker strike sooner, it's not rocket science.

Unfortunately there's not much else to say about the game, there's no mobs just bosses, and the whole thing is artificially lengthened by uninterruptible cutscenes, which could easily be replaced by minion killing sections. Yet another game that refuses to deliver on its potential, probably made by a division of EA/Activision to make their other games look better, because without all of the BS this would easily be a top tier game. But we couldn't have that now could we.
Posted 9 April, 2018. Last edited 9 July, 2020.
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No one has rated this review as helpful yet
0.2 hrs on record
Boring, combat is all the same, enemies take forever to "knock out" though after that many punches I'm surprised they aren't bloody corpses. Nothing interesting or unique about the entire series, and every game in the series is identical to the previous.
Posted 9 February, 2016.
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Showing 11-18 of 18 entries