jordanmjk0
jordan
Calgary, Alberta, Canada
Jordan here, what goin on? Just another gamer who love Civ, Runescape, and is saving up for VR.
Jordan here, what goin on? Just another gamer who love Civ, Runescape, and is saving up for VR.
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Civ VI, wow, what a beut.

Okay so I’m going to start this review by stating that all civilization games are stand alone, and their own game. so when someone doesn’t like the new civ game that comes out because it not like the last one, and uses that as an argument for why it is bad. Well that is truly an opinion that is not based on analyzing the new games capabilities. So as I would see it, that is an invalid review.

What makes me laugh is that there are people who have played 50, 200, 500, 1000, 2000 hours and not recomending this game. Its like, wow. Why are you playing it if you arnt enjoying it?

Well whatever your situation is, long time player, or new player, this game is in of itself unique and truly worth playing. Just like each of its predecessors.

Okay so why do i like it?

Civ 6 adds more levels to diplomacy and makes it way easier to understand why another civ hates you or loves you.
An example of this is when i became the leader in science i broke a few promises to settle near a civ, their response was to go on a joint war. i punished them for this war, but because I didn’t start the war with a causi belli the war make everyone have a negative opinion of me. At first I was frustrated. Then in thinking about it, it makes sense. If you defend against them and then declare peace, no warmongering status would be obtained. If you bombard there city’s and take them over, people aren’t gona see that as defence.
the alternative it declaring the war yourself with a reason, i like this mechanic, it allows you to say, take a city back for your allies or take out the city that is sending missionaries to yours with little reaction from public opinion.

Another of the fantastic mechanics that makes this game completely unique is the policy slots. this is beautiful because if you play them right you can essentially make your whole civilisation twice as effective in any way.
Think about this, you are an economy based civ you are making 400g/turn and are just raking in the cash. You are able to purchase a new settler or unit every turn expanding your empire even faster, then all of a sudden you get the policy that increases commercial hub production of gold by 100%... wow
This blows me away, as it has happened a couple times.
So policies are fun, there is an array of them that affect every district and every other mechanic in some way. From military to great person points there are policies that help every play through.

Then there are districts, wooooo, this makes me happy. Now you can make your civ specifically economy, culture, science or even military. You can make every city pure science off the bat then trail in some other districts later. This is different from before, instead of having a pile of building you can build, they are organised and have purpose.

There are so many mechanics that are different than before, and it will take some getting used to but don’t look at this game as a sequel to the last one. Think of it as its own game.

If you played this civ and had never played any other civ game before what would you think?
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