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지난 2주간 0.0시간 / 기록상 1.9시간 (평가 당시 1.5시간)
게시 일시: 2024년 7월 28일 오후 12시 12분

Gonna have to go with a no on this one.

It’s a mystery game where you have no reason to be attached to any of the characters, and the mystery itself is very boring and overall expectable. While the art style is distinct and charming, style over substance causes even simple things like advancing the dialogue to be frustrating because each line of dialogue places the button to advance at a different part of the screen. At one point, when I was going quickly through something I had already read, I also had the dialogue skip part of itself and lock me out of progression until I reloaded my save.

There are far too many pointless pieces of evidence that clutter up your notebook for no reason, and often the solution just boils down to throwing things at the npcs until they happen to say what you want. There is an option to contradict the statements you are given on occasion, but I think I actually used it maybe once, since it’s pretty much unnecessary. I don’t understand why the feature was there. In general, talking to characters felt lifeless and robotic, just pushing buttons to move on.

The ending is very frustrating and further soils what was already a pretty bog-standard mystery plot. I wanted to like this game with how interesting the style is, but it leaves much to be desired.
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