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Reseñas recientes de johnweythek

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Mostrando 91-97 de 97 aportaciones
Nadie ha calificado esta reseña como útil todavía
3.7 h registradas
Must have for any south park fan.
Publicada el 21 de marzo de 2014.
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A 2 personas les pareció útil esta reseña
1.4 h registradas (1.2 h cuando escribió la reseña)
Amazingly fun little twin stick shooter. The graphics are better than they should be for such a small game. I feel like i need to put a stack of quarters on my desk to play this one. Every arcade game should have fruit pickups; and the abundance of power-ups keeps the fight varied enough to shoot for the top score. You can play however you like, wasd and arrows, wasd and mouse or a controller, which also allows for local co-op. It's colorful, fast-paced, and a great challenge. I'll surely rack up some hours on this in the near future (when steam chills out on sales for a minute and just lets me PLAY my games, not that i'm complaining about steam sales. My poor, poor wallet though...).
Publicada el 28 de diciembre de 2013.
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Nadie ha calificado esta reseña como útil todavía
3.7 h registradas
As a DMC franchise newcomer my first experience of the game (the 1st level) was great. Combat is fluid and satisfyingly destructive. The graphics are great at modest settings even and ran fine on my mid-level machine. I can't wait to fill up my skill tree and the ability to train at almost any time really helps in deciding where you wanna spend your points. I don't have much time into the game yet but if you're also a DMC NOOB like myself it's definitely worth a try if you want to hack n slash (and shoot) your way through some demons. Jumping is meant more for combat and kinda gets annoying with platform hopping but i'm guessing that's not a huge part of this game, it's really the only thing i had trouble with in the 1st level. Skill trees, great combat and artistic design, there's plenty to love about this game. Two thumbs (and guns) up.

Few more levels in and now i have 4 weapons, help with slinging and gliding through the air, and the game has REALLY opened up in variety and carnage. Graphics are still amazing and the story isn't half bad either. I'm already looking forward to a 2nd playthrough. Might just be the best hack 'n' slash i've ever played.
Publicada el 28 de diciembre de 2013. Última edición: 29 de diciembre de 2013.
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A 1 persona le pareció útil esta reseña
31.4 h registradas
One of my favorite all-time shooters. I must have played the sp mission 2 dozen times at different difficulties and just never got sick of the skill-shot and killing mechanics. It's still a gourgeous backdrop for a gourgeously insane shooter. Maybe if enough people buy it someone will make a sequel, there's way too much potential lost because of an admittedly lacking multiplayer. The replay value on this game is remarkably high, atleast I thought so.
Publicada el 21 de diciembre de 2013.
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A 1 persona le pareció útil esta reseña
48.7 h registradas
Great game. Open like GTA and none of the story nonsense to get in the way of destroying everything in sight, in fact it's made into the entire purpose of the game, to cause chaos. Great vehicle and parachute mechanics and decent aiming even with a controller. Now with mp how can you not want this game. Once i started it i could not stop til it was finished.
Publicada el 17 de diciembre de 2013.
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Nadie ha calificado esta reseña como útil todavía
1.3 h registradas (0.6 h cuando escribió la reseña)
GARBAGE needs updates and hotfixes every day to STILL BSOD my computer for the 1st time in months. What a crap piece of software.
Publicada el 13 de diciembre de 2013.
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Nadie ha calificado esta reseña como útil todavía
244.2 h registradas (242.3 h cuando escribió la reseña)
Fantastic RPG, played 300 hours and felt like i only scratched the surface. It's very easy to bury the game in mods, so pick wisely or you'll be playing Dishonored with a Portal Gun against dragons who never stop respawning. Mod wisely and play forever. Even cheating my way through much of the game i couldn't get to half of the content, amazing.
Publicada el 28 de noviembre de 2013.
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Mostrando 91-97 de 97 aportaciones