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Recent reviews by Jetfrog28

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
8.3 hrs on record (4.7 hrs at review time)
Although I have less than 5 hours logged in this game, I can already tell it is a work of art and should be revered.

The artwork is beautiful, and really adds an enchanting quality to the game. The theme fits very well with the other aspects of the game. It is a game about making mistakes, and really makes you think, not only about puzzles, but about life, consequences, and regret. It is always said that mistakes are essential for learning, but this ideology never seems to be upheld. Instead we are punished and berated. This game brings a large question. What if none of that happened? Your goal is to progress through the stages, collecting puzzle pieces. It would be like any other platformer, except for the fact that pressing shift causes the entire game to run in reverse, effectively undoing any mistakes you made, so you can learn from them instead of being punished for them. Throughout the stages, the game shows several other time-twisting game mechanics that really make you think. It is fantastic.

Now, although this is the essence of a great game in my mind, I know others may not like it. That being said, if you don't like thinking, questioning, or solving mind-bending puzzles, Braid is not for you. This game requires serious thought. I have sat at my screen for at least half an hour trying to figure out a particularly tough one multiple times. I say again - This is not for those who want to relax their mind. I requires strenuous thought on many occasions.

Now, games that expand the mind are my favorite kind, so this is a big yes in my book. I would recommend this game to anyone I meet. I can think of nothing wrong with it at all. It seems to be the perfect puzzle game. 10/10.
Posted 14 August, 2014.
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No one has rated this review as helpful yet
85.7 hrs on record (48.5 hrs at review time)
This game deals with morals, interpretation speed and accuracy, and quick decision making. It creates an incredible distopian experience, clearly using lots of research to come up with the fictional names, places, and objects. You are a checkpoint officer deciding who gets to go through into Arstotzoka, your communist nation. You must follow the rules set by your superiors regarding who to let through, or you will get a pay reduction. If you don't make enough to support your family, they die. End of story. I thought it was boring at first, but kept playing for some reason I can't explain. Now I'm hooked. You can choose a lot of things throughout the game, such as joining The Order of Ezic to bring a new uprising against Arstotzoka, accepting bribes, or saving lives of those without proper documents. It is a very well executed game, with no bugs that I've found.

That being said, it's a game about checking documents. You do very little else. Later on, there are a few more things, but it is still primarily about reading and comparing. If you would rather spend your money on an action game, do. If you don't think you' like this game, you probably won't. It requires patience, meticulous reading, and a rather large time investment.

I would recommend this game, but use your own discretion aswell. It's targetted at a very specific audience, and you may find it monotonous and boring. I however, really enjoyed this game. It isn't all about reflexes and lucky headshots. It requires skill, and it isn't aimed at a very large audience. It is flawlessly executed, with what I think is an excellent art scheme, if it is a bit simple. 8/10.
Posted 14 August, 2014. Last edited 14 August, 2014.
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No one has rated this review as helpful yet
86.3 hrs on record (44.4 hrs at review time)
I only just started playing this game a week ago, and I already have 42 hours on record. It is an excellent game. It is one-of-a-kind in that it has no learning curve, a great, replayable set of storylines, witty characters, and forced cooperation.

The game is different in that it turns the play into a movie that you create. There are movie posters showing the cast (the players) in an action shot, just like any real movie would have. There are ending credits, and it has various ways to make it feel like a movie in game (You learn about many of them in the developer commentary).

The first thing you do is jump into a game with 3 other people and die. A lot. But if your team mates help you, you become proficient rather quickly. There is no tutorial or level one. You join a game that experienced players may or may not be able to handle, and you learn to play. They don't coddle you.

You can't just shoot at anything that moves, either. You have to think before going rambo on the horde. There are special infected, such as boomers and witches, that often screw you over when you shoot them. It introduces a level of thinking to an already strategic game.

The game combines the great things in singleplayer games with those of multiplayer games. It has a plot. Well, many plots. They are all separate, but they loosely combine to create the overall storyline of the game. However, it is completely unnecessary to play them in order. They exist as standalone campaigns that many people never assosiate to eachother.

The game has almost endless replayability, as The Director, the games master AI, makes it different every time. There are different dialogues the characters may have, many humorous or relatable. In one small scene involving the characters talking to a person in a church, 25 different dialogues can play out. The characters have strong personalities, and you really get to know them. It all feels very close to home.

The game forces cooperation on the players. If one person makes a bad move, everyone's ass can get burnt (quite literally in some cases). Also, there are many things that happen, such as being incapacitated or dangling off a ledge that require a team mate's help, or you will die. No questions asked.

The game also has a lot of content, with 6 different campaigns (Thanks to the Sacrifice DLC) in both campaign and versus mode. They are not small, and are split up into many stages. There are also 20(?) survival maps that you can play. This all combines for nearly endless play time.

The game also rewards curiosity. Players who explore may find new supplies to help them on their way.

You can leave your computer without leaving the game. You just go idle, and a bot takes over your character while you let your pet in or burn your hands getting your last pop-tart from the toaster.

Many people will tell you just to buy Left 4 Dead 2. While I have not played my copy yet, many other arguments I've heard are that Left 4 Dead 2 changes many of the original maps, and that it ports in the versus versions of the maps, not the campaign versions. This leads to a very different feel. Also, it includes all the left 4 dead content - which means more weapons that may ruin the feel, and more special infected which may ruin the game for some. Also, I assume the achievements wouldn't be there. I've also heard that the characters aren't as good or lively.

Either way, it's a great game that I will always recommend to my friends. Sorry for the long review, but this game just stands out from the rest to me, and I had to try and get new players in. My only complaint is that not enough people play. So you can be the change! Buy this game, it will be worth your while. I promise.



Posted 30 July, 2014.
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Showing 1-3 of 3 entries