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Yayınlanma: 24 Ağu 2023 @ 20:23
Güncellenme: 25 Ağu 2023 @ 9:27

ARMORED CORE VI: FIRES OF RUBICON

İlk olarak JetBlackScarab tarafından gönderildi:
"While I have played other AC games as well as other variants of Robot games I feel this one falls on its face not out of respect for its mechanics while on missions but my expectations were more towards having a more open world action adventure. While I more or less see this as Armored Core For Answer in menu design and implementation which in itself isn't a bad thing if you are just starting out playing AC it would be a good revision but to me I see nothing really new other than traversal, new gun mechanics, and story changes"

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[Levels based on a 1/10 score]

👨🏻‍🏫 Difficulty:
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👨‍👩 AI:
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🕹 Gameplay:
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🎧 Music:
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💻 Artstyle:
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[Based on gameplay with] (🎮)

🕹 [Mechanics]
While I see that being on a PC release the first issue I had was the prompts initially were forced to be keyboard and mouse. To fix that since there was no implementation of gamepad support initially I had to change the menu prompts manually in the settings.

The second I noticed this I noticed that the game opens you into a tutorial level, which was what was catered on the gameplay footage/trailer. When I finished the mission it opens up to the classic VA menu dialog where lore dumping and most of the interaction comes from the mission briefings and one liners before missions. If I had to say I felt like I was playing Armored Core For Answer again. Which in its own right isn't a bad thing but my expectations based from conversations about using previous titles from the same company to explore what could be done in Rubicon. I was mistakenly taken aback when it fell short. While in missions I feel great in the heat of the action but I get disappointed when a mission cuts me off early after achieving the main objective and I have to go back to more lore dumping and progress. Feeling as if I'm being "Rushed" through the story.

Which is okay if you are just swimming for parts but at least in this one you can "replay missions" that you already completed. With the promise of the Arena then you progress further into the main story. I didn't explore the arena just on the fact that if I was pushed into playing the PvP and nothing from the story then I just would've been fine if the main story had a drive to it that made it feel worthwhile to play.

The other thing I noticed is I'm a light build, I enjoy being small and annoying. Be it from me to say I didn't get excited when the training section showcased builds you can make once you progressed into the story. But the one thing tha got me was when something I already experienced before in the first two hours of playing I now had to do a training section for. To me overall its a fun experience but feels generic being a veteran player.

👨‍👩 [AI/Difficulty]
In pure From Software Fashion the tutorial level will break you at the end. From what the game initially gives you is a tutorial, you are supposed to use ALL of the tools needed to pass the end. I sat there for a few good minutes till I noticed a pattern and finally downed the boss at the end of the tutorial. What happened after that was a bit of a slow burning start. You aren't given much and payed even less so your decisions are weighted on balancing out your munitions use and how much damage you received. My only advice is reserve your shots and play close whenever possible to maximize your currency in game to get more parts. Other than that during the time I played I didn't see much difficulty till the entrance into the Coral Refinery which is more or less I roughed the decisions on using a light build but using energy weapons in conjunction with long range and a build light enough to traverse the rectangular field within made it a bit easier.

💻 [Artstyle]
One thing I can give them its a pretty game, the menu's and minimalist nature give it a professional feel to it. Customization wise you have the floor to make your AC however you want it to be, from emblem creation and painting the AC. Customization aside the zones and levels you experience are fun enough you don't want to stop and just explore around in.

🎧 [Music]
I want to say because the game is more built on a military-esk theme the music is something of the same vein. Its quiet, serene, and more often than not the atmosphere gunplay and the one liners from your handler kind of fill in the void during those high action sequences.

🎬 [Synopsis]
You play as a Independent Mercenary, and given a Handler, Handler Walker. Whose mostly your liaison for most of the plot building, orders, and during missions, your jiminy cricket. Out of missions, he is your business partner who basically handles being the voice that you obviously don't have to speak to the corporations and clients you serve as a Independent Mercenary. In the beginning you start out with no provisional license and seek out to find one. Once you acquired it, you begin making a name for yourself going on deployment where the corporations send you on missions against each other in a fight to overthrow and own the majority of Coral that Rubicon has stored on the planet. You'll see people who you once helped become your enemies, and eventually make a name for yourself as the Independent Merc "Raven"

📋 [Conclusion]
While I enjoy the moments while deployed out, my heart breaks when a AC comes in and demands a fight and the most important thing is picking up data logs, or destroying supply ships and if the timer runs out or the objective is done. That's it. You aren't allowed to progress and it rips you from whatever you were doing to progress you through the next bit of story. First time it happened I was forgiving but right when I destroyed a AC and the timer hit zero, nothing. And I still got penalized for it, damages and spent ammo. Don't get it twisted, I have PTSD with Armored Core and more importantly For Answer. That took itself too seriously to the point I got bricked from the rest of the game from a misleading purchase in AC parts to make me either continue to get denied a completion or start over. While AC:VI does a good job remedying the fact you can replay missions the importance of keeping a tunnel vision to the narrative and linear story pains me as if I feel like I'm being pushed to the end or rushed. While I have played other AC games as well as other variants of Robot games I feel this one falls on its face not out of respect for its mechanics while on missions but my expectations were more towards having a more open world action adventure. While I more or less see this as Armored Core For Answer in menu design and implementation which in itself isn't a bad thing if you are just starting out playing AC it would be a good revision but to me I see nothing really new other than traversal, new gun mechanics, and story changes.
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BURN IT DOWN 24 Ağu 2023 @ 20:52 
Optimization also sucks.