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49.8 Std. insgesamt (48.7 Std. zum Zeitpunkt der Rezension)
Ursprünglich geschrieben von author:
Banishers: Ghosts of New Eden is an engaging mix of God of War 2018 and Vampyr. It tells a compelling, emotionally charged story that's supported by a layered cast of characters and great performances. It does stumble a bit when it comes to combat and encounter design and the awful lip-syncing does undermine the otherwise stellar voice acting. But if you're someone used to AA experiences, the pros far outweigh the cons. For $49.99, you're getting a well-written, lengthy single-player campaign with a slew of engaging side content that may take you anywhere from 25-50 hours to knock off
+A well-written story with likable characters
+Amazing voice acting of the lead characters
+A slew of quality side missions
+A continuous Meteroidvania-esque landmass to explore
+Rich with content
-The lip animations are atrocious
-Melee combat feels underwhelming
-Lackluster enemy variety and repetitive encounter design
-Getting 100% completion is tiresome
Full review

Life to the Living
Seemingly set in the same universe as Vampyr, Banishers: Ghosts of New Eden tells the story of Red mac Raith and Antea Duarte, lovers and professional Banishers — ghost detectives and all-around paranormal problem solvers. Set in 1695, the duo travels to the North American frontier, to a fictional New England town called New Eden, tasked with investigating a curse that has befallen the once-booming community. Things do not go as planned and the duo is defeated by an evil force way beyond their banishing capabilities. Antea is brutally murdered and Red is thrown into the ocean, only to be saved by a mysterious stranger. Antea also returns, but as a ghost, something Banishers are trained to get rid of. Torn between their duty as Banishers and vows as lovers, the tragic couple is left with a moral dilemma — do they sacrifice the hapless denizens to bring Antea back to life, or will Red muster up the willpower to elevate Antea from eternal sorrow?

The narrative of Banishers: Ghosts of New Eden is made more memorable by the excellent performances of the main actors. Red and Antea are compelling and highly likable characters possessing unique traits, emotions, and attitudes. While Amaka Okafor does a great job as the stern and emotionally stoic Antea, Rus Bain's portrayal of Red steals the show. Bain delivers an award-worthy performance as the guilt-driven Scottsman. Torn between his vows and his beloved, Bain delivers each line with such conviction and emotion that I was in awe. Moreover, the main characters share such good chemistry that makes even the most mundane and trope-y moments feel entertaining. There's a lot of character development, back and forth, and moments of revelations with the main actors nailing the script they're given. Voice acting for the rest of the cast is pretty good as well, and a big step up from Don't Nod's previous ventures. What's not great is the lip-syncing or the lack-there-of. The lip animations do not sync at all with what's being spoken, and they do not do justice to the excellent voice acting. Seriously, a big letdown.

Banishers: Ghosts of New Eden is a game full of choices and consequences. The frontier is filled with characters afflicted by the spirits of those who have departed. On their quest, the grief-stricken Red and ghastly Antea have to solve cases of hauntings and decide the fate of the former townsfolk of New Eden. The game features more than twenty well-written and varied cases for Red and Antea to take on, each presenting the duo with conflicting and difficult choices that affect their lives as those of those involved. While all the cases are similar structurally (find a haunting, investigate, find clues, confront the ghost, make a decision), each one is distinct in terms of its story, motivations, and themes. While one case may have the duo assisting a spirit solve its murder, another might be about helping a ghost say goodbye to a loved one. There's even a case where you help a time-traveling ghost trying to prevent its past self from taking her life. These are not stand-alone side missions, either. Almost all the cases connect the inhabitants of New Eden in one way or another and tie into the main story beautifully while exploring the socio-political undertones of the 17th-century American frontier.

American Horror Story
The gameplay department is where Don't Nod's games typically stumble a bit. While Banishers has its share of problems, the game offers a far more cohesive gameplay loop than the developers' previous ventures. While Banishers takes a cue from Vampyr for its narrative design, its God of War (2018) inspirations are clear as day. Traversal, exploration, and combat closely resemble that of Santa Monica's blockbuster game. But rather than coming across as a cheap imitation, Banishers take the GoW formula and reshape it into its own style.

As mentioned above, the exploration and traversal of Banishers closely resemble that of GoW due to having the same level design philosophy. The whole game takes place in a huge, continuous landmass (with one minor exception) and hardly takes away the focus from the main characters. The levels are designed akin to a 3D Metroidvania with plenty of ability-gated sections and secret areas. There are 4 large biomes with their own visual style and activities. They are all interconnected (except dimensional rifts) and loop back to one another thanks to a slew of shortcuts. This type of design gives the whole game a great sense of scale and gives the feeling that you're going on a single, large adventure. The downside to this is that there is a lot of tedious backtracking if you decide to engage in side activities. Thankfully, the map screen and HUD compass are pretty accurate. There are lots of traversal animations like jumping down, scaling walls, jumping across platforms, rappelling down, etc. and these get old fast. Thus, I wish there were some end-game abilities that made backtracking easier.

Exploration in Banishers is an extremely rewarding experience. The game is filled with enemy clusters to destroy, loot to find, collectibles to collect, treasures to hunt, puzzles to solve, and side missions to uncover. It feels as if there is something new waiting to be discovered in each corner of the map. That being said, there are a bit too many checklist activities in the game for completionists. I played Banishers for a whopping 45+ hours and still couldn't finish all the side content. Hunting for the ungodly amount of collectibles made me give up on getting the platinum. The lack of a NG+ means that you'll have to get all items in a single playthrough, which is just too much tedium.

Death to the Dead
The combat system in Banishers is not up to par with the rest of the game. Sure, it's way better than the combat systems in Remember Me and Vampyr, but at the same time, it makes the production value of the game stick out. The melee combat, in particular, is kind of bland. The animations are decent and chaining combos feel fluid, but it just doesn't have the "oomph". Moreover, the camera and lock-on system seem to have a mind of their own and are wildly inconsistent. Ranged combat fares better in comparison, thanks to excellent haptic trigger support and the beefy sound of a musket firing. You can also switch to Antea at any given time (provided you have enough spirit points) and she has her own combo system, and you're drip-fed with powerful abilities as the story progresses. The combat does get better after you've unlocked lots of skills and found better gear. However, much like GoW, Banishers suffer from the problem of lackluster enemy variety and encounter design. What little enemy types there are, all look and act more or less the same and the arena type of encounter design gets stale fast.
Verfasst am 12. Februar. Zuletzt bearbeitet am 12. Februar.
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51.7 Std. insgesamt (0.1 Std. zum Zeitpunkt der Rezension)
Infinite Wealth but all of it goes to SEGA
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New Year, New Me(ntal problems)
Verfasst am 20. Januar.
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9.1 Std. insgesamt (5.2 Std. zum Zeitpunkt der Rezension)
American depression ❌
Victorian depression ✅
Verfasst am 15. Januar.
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Living the good life of an honest-to-emperor space fascist
Verfasst am 28. Dezember 2023.
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The entire series is nightmare fuel for John Wayne
Verfasst am 7. Dezember 2023.
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2
1.7 Std. insgesamt (0.2 Std. zum Zeitpunkt der Rezension)
THAT'S NOT HOW MAFIA WORKS
Verfasst am 5. Dezember 2023. Zuletzt bearbeitet am 5. Dezember 2023.
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2.4 Std. insgesamt (2.1 Std. zum Zeitpunkt der Rezension)
So, this is how feminists must have felt while watching Barbie
Verfasst am 4. Dezember 2023.
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10.0 Std. insgesamt (9.6 Std. zum Zeitpunkt der Rezension)
Why isn't there an option to sniff the old woman's underwear?
Verfasst am 29. November 2023.
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0.7 Std. insgesamt
Condoms aren't the only things made of rubber

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Verfasst am 28. November 2023. Zuletzt bearbeitet am 28. November 2023.
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