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You ♥♥♥♥♥ >__>
║╩╠═╦═╦═╦╦╗║║╠═╦╦╦╗║║╠═╦═╦╦╗╠═║║╠╗╠╗║
║╦║╬║╬║╬║║║║║║╩╣║║║╠╗║╩╣╬║╔╝║═╣║║║║║║
╚╩╩╩╣╔╣╔╬╗║╚╩╩═╩══╝╚═╩═╩╩╩╝─╚═╩═╝╚╝╚╝
────╚╝╚╝╚═╝──────────────────────────
added cheat commands for practice sessions, all bound to keys
added team message command bindings for when the mic is FUBAR
scoreboard is standard but i bound a full netgraph dynamically to the tab key (activates and deactivates only when tab is pressed and released, like the standard scoreboard).
many misc tweaks including five of which i stole from jerkstores config >:)
I've used this for about a year now, and will continue to improve/add to it i'm sure. I'll keep you posted. My current and future projects are adding some handy demo commands to the key bindings, as well as custom rosetta commands (to replace the standard voice commands of the old ones bound to x and z by default, with much more useful things).
survivor perspective: teamates glow bright green, when pounced, smoked, jockied, charged, incapped, ect... they will flash bright blue and yellow, the offending special in question is still default red, although it is a little more vivid. vomited survivors are purple, just like it appears from the infected standpoint of vs mode. Items are red, and will flash red and turquiose when close.
infected perspective: ghost infected bright white, while those who have spawned are bright blue. health of survivors are still the default green, yellow, and red, but i cleaned them up and made them more vivid for better contrast, plus i added a white flash to low HP survivors.
There it is, as promised, I'm sharing my own custom autoexec.cfg with my friends and teams :] Fully compatable with l4d1 and l4d2, I've overhauled l4d gameplay to a more logical but still simple layout. Improvements to glows for maximum contrast, overhauled the crosshair, added interpolation and rate optimizations for better hit detection, and some misc good stuff. Feedback is most appreciated :]