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Islendingen 最近的评测

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有 11 人觉得这篇评测有价值
总时数 139.6 小时 (评测时 43.2 小时)
I loved D:OS so I picked this game up expecting something similar in way of feel and experience. At the start the feeling I got was kind of like that, but with characters that felt like they had more depth to them and a revamped combat system. My inital thought was "I wonder how this will work out. Can't wait to see the full extent of it." I felt like the first game needed an improvement on the combat system. I liked it, but at the same time it felt like it needed some improvements, something I hoped they had adressed in D:OS2.

What I met however was a combat system that, the further into the game I got, proved itself the most tedious gameplay I have ever experienced. The addition of armor wasn't much of a problem in the beginning. It just acted as a buffer to not go full CC at the start of combat. However the further I got the more armor the enemies got, and the more boring the game became for me. Having to spend 5-10 min just grinding down enemies armor hoping you can do enough dmg to their health before they use a spell or potion to buff their armor back up, feels like a bunch of kids screaming "you can't hurt me because I got this special armor!" As someone who really enjoyed playing a mage that could burn, freeze, charm or sleep enemies, I couldn't get over the way the armor makes every enemy immune to all this.

I tried to get over my feelings for quite some time, and I liked the rest of the game (the story, scenery, music and just random banter and funny stuff you encounter), but the combat system ruined the experience for me. That's why I would not recommend this game if you enjoyed the combat system in the first game at all.
发布于 2018 年 2 月 21 日。
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总时数 46.2 小时 (评测时 46.1 小时)
Lots of fun and humor :) though buggy at times :/
发布于 2014 年 6 月 23 日。
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