14
Products
reviewed
1046
Products
in account

Recent reviews by WhisperWalrus

< 1  2 >
Showing 1-10 of 14 entries
3 people found this review helpful
6.7 hrs on record
This game is a very striking, memorable experience! Dark as all hell, and with a great soundtrack. At times, it feels like playing a Nine Inch Nails music video from the Broken era. If you have PTSD triggers around sexual violence, and sui... it might be hard to play. But if you like really... REALLY ♥♥♥♥♥♥♥ dark stories, this one is up there with Spec Ops: The Line.
Posted 21 April, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
13.5 hrs on record (10.4 hrs at review time)
OK so I do enjoy this game and think some people can get a lot out of it. I hope to see a sequel with improvements, as I think it has a lot of potential. Right now, this game is definitely not for everyone. Starting off in the early game, you will not have the options to make drifting even feel fun to drive, and you will not score very well on the challenges until you earn some credits and upgrade. This might be confusing for some players as to why the beginning has a "fun tax." If you don't know the basics of tuning cars, you will also not get much out of the game unless you maybe look up how other people tuned their cars. I would also say that the handling "feels weird" in this game. You can barely drive in reverse, and you can try using different tire sizes on the front, or tuning for massively increased front grip, and you'll still have oversteer in some cars. If I hadn't built a Mustang and tuned it, I would have given up on the game by now. The actual mechanics for scoring are nicely designed, and the levels get better as the game progresses. If you're a nerd for drifting and go in expecting this game to have some serious setbacks, you can enjoy this game. I hope there will be a Drift 22 that will improve some of these setbacks and make it a really solid game for anyone to enjoy.

Some suggestions I'd like to see in a sequel:
Add presets to remove lots of parts quickly, like "strip suspension" or "strip engine."
Make the cars feel more responsive, more turning radius, and fix going in reverse
For new players, make the tutorial fit a fully adjustable suspension and tell them how to tune it for drifting
so their first experience of gameplay isn't losing in a poorly tuned car
Increase the alignment tuning options such as 10 degrees of negative camber, or 10 degrees of toe out,
while those are extreme settings, I doubt anyone in Formula Drift uses only 2 degrees of toe out, which
is the maximum supported in Drift 21.
Posted 31 March, 2022.
Was this review helpful? Yes No Funny Award
83 people found this review helpful
6 people found this review funny
4.5 hrs on record
I really wanted to like this game. I really tried to like this game. The graphics are gorgeous and the VR engine may be the best I've experienced in a racing game. I also thought the markers for braking/apex/exit was a cool alternative to a racing line, even though it's a strange decision for a mainstream game to make it less accessible to novices.

The AI are very aggressive, which can be engaging and challenging. But when you have a 26 car race on a two-lane course, start at the back, and only progress in the game if you take a podium finish, and all the other drivers will even knock you off the road, and the game will penalize you for avoiding them... it's just infuriating. The penalty system is absolutely broken. Oh, and the physics... I don't know what exactly feels off, but they managed to make an R34 Skyline feel like it's barely connecting to the road.

I barely played and don't remember PC1 or 2. I came in excited to try this game. My mind wasn't clouded by expectations, but I have given up trying to like this game.
Posted 17 June, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
920.8 hrs on record (209.0 hrs at review time)
This is definitely one of the best Action RPGs ever made! It has a great story, great atmosphere, great masteries/classes, wonderful character customization, and fantastic graphic design. There's not many points I can think of to make against it. It does have a learning curve, and I did terribly at making my own build, and learned so much about how to approach the myriad of character customization options by looking at builds online. And it is very inconvenient how you much have the exact same DLCs purchased as your friends if you want to play with them without uninstalling said DLCs (and you will need to have characters you only play without the DLCs for you to save progress with them.) The multiplayer problems when it comes to DLCs is a really awful mark on an otherwise stellar game! But I think it's still worth a purchase.
Posted 2 November, 2019.
Was this review helpful? Yes No Funny Award
32 people found this review helpful
16 people found this review funny
3.9 hrs on record
I was very swept up in the hype when I first heard about this game. I love sandbox survival games, I love building bases/homes. I love fantasy RPGs and MMOs, Ultima Online is one of my favorite games ever. It seemed to have a great mix of game mechanics that I expected to really enjoy it. Then, when I finally got it and played it, I couldn't imagine how anyone could ever enjoy this. It's the slowest, most tedious game ever created, I'm sure of it. I spent an entire hour digging a hole, just digging a hole. I finally found minerals and created a mine a little while after that. I managed to tolerate 3 hours of this game and it felt like years had gone by. In addition to the 3 hours, I also spent 5 hours looking at YouTube videos and I still couldn't figure out how to build a floor. I learned a lesson from this game, and need to be more careful in the future about looking at gameplay videos before I buy a game, and not just going on a description and trailer. Seriously, watch gameplay videos first if you're considering buying this, and be prepared to spend a long, long time doing absolutely nothing.
Posted 2 May, 2018.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
13.6 hrs on record (8.9 hrs at review time)
Early Access Review
I kickstarted this game a long time ago. I played very early versions and I'm happy to see the progress it's made since then. It's been an interesting example of how different a game can turn out from your expectations.

What the game is becoming is starting to grow on me! I enjoy it, but I do wish some things were done differently.

The over-the-top aspects, in my opinion, distract from the solid core gameplay. I could do without rooftop missions, jumpjets, crazy traffic modes, etc. If it focused purely on the combat and racing, it would be a better game. I do wish the over-the-top aspects were more game mutators rather than integral aspects of the gameplay, because they aren't as fun. It's almost like if you imagine N64 Goldeneye where you had to play one-shot mode, golden gun mode, big head mode, turbo mode, paintball mode, invisible mode etc. just to get through the campaign: It would ruin the campaign for so many people. That's what this feels like to me, game features that distract from the core gameplay but aren't optional.

And I would very much like to see more of an actual campaign, rather than simply a collection of racing presets. I was really hoping for more of a feel like Road Rage, where you would need to buy new bikes and graduate through different circuits of progressively-harder enemies and tracks.

These two elements are disappointments for me since the Kickstarter, but I'm trying hard to appreciate the game for what it is, not what I thought it would be. I've decided to recommend the game because I do enjoy play it as it is. The racing and combat feel very polished and the graphics and sound are adequate. And the shortcomings compared to my expectations that I listed above are, to me, the difference between playing an enjoyable game for 10/20 hours and an amazing game that I never want to stop playing. It's fun, and it feels polished. But it doesn't feel like a very focused game. It feels like Mario Kart if you could only play the Special Circuit and nothing else. But it is what it is, and it's worth the price for a fun but ultimately forgettable game.
Posted 13 July, 2016.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.0 hrs on record
Everything you need to smash the state and have fun while doing it! Love the voice acting, she sounds wicked and has great lines! You can rickroll the pager operator! Love the anarcho-punk aesthetic and the Anarchist perk deck gets the job done!
Posted 12 May, 2016.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1,517.7 hrs on record (811.4 hrs at review time)
This is one of my favorite games and I keep coming back to it! The game runs very well on most modern PCs. It has depth to the gameplay mechanics rarely seen in games today, where you can approach any situation many different ways that all work. I've been playing since Beta and I'm still coming up with new builds, or alternate strategies for completing a mission. It was endlessly replayable when it first came out and has added an unbelievable amount of content since then.

It's best played with 3 friends, but there's so much you can do solo or with 1 friend and 2 bots. The challenge of the game is very scalable. You can jump right in as a noob and have fun at lower difficulties, or you can have a punishing hardcore experience in both combat-heavy or stealthy missions.

Music by the composer Simon Viklund is great and very diverse in sounds. And the story is interesting and engaging, with wonderful actors/voice actors full of personality!

I disagree with the reviews talking about the later direction of the game. When people say "microtransactions" they really mean weapon skins on the Steam Marketplace. Some of the skins come with a stat boost, but you can earn the same stat boosts in game without paying money (added after complaints.) The stat boosts are and have always been very minor, and did very little to the balance of the game. The game has no "pay to win" mechanics or bait-and-switch. People can't pay money to skip ahead of everyone else in progress or get special weapons unless you count all the DLC. I've played lots of free-to-play games with microtransactions, and this situation is nothing like that.

Speaking of DLC, there is a ton of it. I've bought extra copies of the GOTY Edition when on sale to give friends. It's better than buying the regular version and getting one DLC at a time. The GOTY Edition comes with some really great new heists and weapons. I think it's basically every DLC that came out in the first year. For me? I bought the game when it was in Beta and have purchased about 15 DLCs since then, totally satisfied with that purchase. People like to write off the publisher/devs as "cheap" for pushing out so many DLC but there really aren't any other games that have this much content. There are so many different missions that are very unique and inventive. It may have 4 different kinds of banks to rob, but you can also steal cold fusion engines from scientists, or rob a casino, or rig an election. I think it's quite forgivable to have so many DLC when it helps keep the game alive and bringing in even more content.

Posted 11 April, 2016.
Was this review helpful? Yes No Funny Award
16 people found this review helpful
1 person found this review funny
5.8 hrs on record (3.5 hrs at review time)
Early Access Review
Reviewing the game in Pre-Alpha, version 1.07. As far as Early Access games go, this one is pretty solid. I also own Takedown: Red Sabre. Epsilon has very well kept some of the best qualities of Takedown and removed the worst qualities.

I like the futuristic setting and design work for Epsilon, it's just a bit futuristic but not to the point that you're using rayguns and fighting martians. It works really well with the new Unreal Engine 4 graphics, which look great, as always.

Epsilon has working squad commands! Your squad feels much more useful in Epsilon than in Takedown because of it. Enemy AI seems to be improved, as I haven't seen the glaring pathing issues that you would sometimes see in Takedown. The sniper and the planning phase mechanics are really fun!

Overall: Good replay value, nice graphics, plenty challenging.

I definitely recommend picking this one up! It's currently got 2 completed maps, no co-op yet, ragdolls, squad commands, It's worth the 8 bucks they're asking for now, and the price will only go up as they keep adding content. But yeah, it's a very fun pre-alpha that on its own, is already better than Takedown minus less maps currently available.
Posted 11 February, 2016.
Was this review helpful? Yes No Funny Award
12 people found this review helpful
2 people found this review funny
0.4 hrs on record
This game is clearly made by people who don't care. The mini-games to interact with electronic devices are all tedious and frustrating, the computer hacking one will make you go crazy. There's no way around these if you want to play stealth. People magically hear tranquilizer guns and an alarm sounds immediately as if they had sensors everywhere that detected tranquilizer guns. It showed potential but everything is so poorly implemented. Stealth games are my favorite but this game requires you to put up with so much nonsense to play stealth. Better off sticking to Splinter Cell and Deus Ex.
Posted 7 November, 2015.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 14 entries