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118
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Recent reviews by Internethetzer

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Showing 1-10 of 40 entries
4 people found this review helpful
9.0 hrs on record (8.8 hrs at review time)
Early Access Review
Combat looks nice, fluid & immersive
But it still has its fair share of problems which causes unnecessary frustration

Heres what I sometimes had to deal with:

- Some attacks are initiated with a big delay or not at all
- Hit detection & mass calculation is off
- Attacks feel random since you cant aim for certain body parts
This often leads to situations where the enemy creates an opening and you end up striking his weapon instead of his vulnerable body part due to the inability to aim for specific regions
- Displayed controls are completely ♥♥♥♥♥♥
- I despise the auto-block system with every single cell in my body (feels a like throwing dice)
Posted 17 March. Last edited 28 March.
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No one has rated this review as helpful yet
267.7 hrs on record (211.9 hrs at review time)
Everything got better except Combat

This review is mainly for people who have already played KCD1
I played the ♥♥♥♥ out of the first game, I even did a hardcore run with all negative perks

So, how does this compare to the first one?

Story:
Its not about regional conflicts & skirmishes with brigand warbands anymore
This time youre involved in actual politics
Expect more responsibility & bigger consequences

Combat:
- It feels more polished & fluid
- AI is not as aggressive when outnumbering you
- Crossbows & Firearms
- Polearm skill-tree (you dont drop them anymore)
- Archery is easier but "more unrealistic" (you aim directly with your arrow)
- Master blocks are a bit more complicated

So why do I think the combat is inferior to KCD1?
In short: Combat comes off as somehow...more scripted? Streamlined? "Dumbed-down"?

- Fights against multiple opponents isnt nearly as scary as it used to be
- Enemies almost refuse to exploit flanking you
- Fight animations have almost arcade speed, its painful to look at
- Awkward pause/delay between enemy blocking & initiating a riposte
- The slow-motion effect during a perfect block has been removed, now the game somehow...pauses?
- Polearm fighting & animations are slow & "hollywoodesque"
- Master Blocks have been removed for all weapons except swords Making the game even more biased towards Longswords compared to KCD1

In summary: Combat is easier but more "normie" & less gritty than KCD1
Comat in KCD1 is superior in my opinion, even with all its problems

Moving forward to the less important stuff

- Way more optimized
- Way more beautiful (obviously)
- More attention to detail
- More immersive animations (trough washing etc.)
- Dialogue has been expanded
- More alternate ways to solve quests
- 2 Maps with one huge city (Kuttenberg)
- Kuttenberg is 5/5 immersion & perfomance wise
- More impactful choices with even more consequences
- Alchemy has been improved & expanded
- NPCs seem more alive & reactive
- Quick interaction system like RDR2
- Rebalanced economy
- Improved equipment slot system
- Equipment presets
- Expanded & gorgeous closet
- More stealth missions (I hate stealth missions)

So is this an overall improvement over KCD1?
Yes...except Combat
Posted 6 February. Last edited 25 May.
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6 people found this review helpful
0.0 hrs on record
Sucks

Has some neat ideas & unique characters
But thats about it

I literally had to play the final skirmish about 10-15 times since something ALWAYS went wrong
(No Im not talking about me getting killed)

Questline is very short & very susceptible to bugs

Here are 2 examples wich are common for me:
- You have to track down a dude in the forest but hes invisible
- Band members refuse to draw their weapon in a fight
- Band members tend to get in your swings so they turn hostile after being hit
Posted 24 December, 2024. Last edited 25 December, 2024.
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2 people found this review helpful
36.3 hrs on record (15.8 hrs at review time)
War Thunder Devs decided to give infantry combat a try...

...and of course it completely sucks ass

It just feels empty, cheap & soulless
I wouldnt even be suprised if this game was completely made by AI

Even Heroes & Generals was less trashy
Posted 15 August, 2024. Last edited 19 September, 2024.
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No one has rated this review as helpful yet
270.1 hrs on record (171.9 hrs at review time)
Used to be 9/10...until it was mismanaged to a 4/10

Review Update October 24:
The devs finally realized that games are supposed to be fun & balanced player equipment and enemies that way
Player no longer gets cancer from masochistic Weapon damage stats
On Difficulties higher than 7 Armored Scout Striders start to appear whose 4 rockets have a higher ragdoll power than hellbombs
Also Optimization got worse & now runs like ♥♥♥♥♥♥♥

In summary: Already existing things have been fixed after months of community complains & dwindling player numbers, new things which were added are unbalanced & suck

Original Review:

All of the fun is eventually patched out

New Weapon which is being frequently used since its fun & effective?
Nerfed
Community discovers a new tactic to effectively deal with a boss enemy?
Patched
Players which rather stick to lower difficulties & want to play alone?
Patrols increased
New Warbond with new Weapons & Equipment gets released?
Weapon stats are lower than already existing ones

Ive never seen such a case of morbid self sabotage
Posted 8 March, 2024. Last edited 30 October, 2024.
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11 people found this review helpful
1 person found this review funny
23.0 hrs on record (12.1 hrs at review time)
Dont buy if you have an AMD GPU

Im serious about this, not ranting or seething or other type of cope

It will run like ♥♥♥♥♥♥♥ & it will randomly crash
I can only play tiny, small & medium scenarios which is a pitty
Every scenario which is bigger than "Medium" will definitely CTD your game without any warning

The unit spotting & Tank accuracy at lower distances is horrendous:

Ive had 2 stationary Panthers with joint fire sectors having trouble to take out 1 T-34 150-200m away

Both of them miss their first shot, the second shot goes into the wheels, does nothing
One Panther apparently cannot fire, because of the dust from the first miss which went into the ground
T-34 returns fire -> obliterates one of the Panthers with its first shot after stopping
Posted 30 January, 2024. Last edited 14 April, 2024.
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1 person found this review helpful
2 people found this review funny
43.0 hrs on record (35.1 hrs at review time)
In theory this could be the best WW2 RTS available on civil market
In theory

But things like:
- horrible & clunky UI designed by someone addicted to the feeling of dissapoining people
- most interesting & attentive mechanics not even being realised by the player unless ludicrous extensive research is done
- Enemy AI resistance to routing & moral shocks (like 3 platoons getting annihilated within 5 mins.) being at least 3 times higher than players troops
- Unit retreating behavior consisting of aimlessly running around and even doing suicide charges
- Unit movement feeling very lackluster & unresponsive
- Personal opinion: No option to give certain troops to the AI to reduce the burden, should the player not want to command the whole sector alone
- Soviet AT Guns sometimes blocking/ricochet projectiles from Stug III from 200m away
- Battery commanders doing anything but staying in their position to guide artillery fire
- Friendly PaKs being mostly useless and not being able to spot enemy Paks after they fired multiple times (each shot from an AT canon causes a huge dustcloud)
- The operational mode with historical units & fronts warming my heart at first but shortly escalating to leaving me scratching my head while starting to doubt my whole life & actual cognitive abilities
- Ordnance impacts 5-10m away from infantrymen not doing any damage to them

...really ruined my experience
I really want to get to love this but, every time I try it again Im being thrown at with gigantic piles of ♥♥♥♥
Dude, not only women but even video games are rejecting me now, wtf is wrong with my life man
Posted 20 January, 2023. Last edited 24 February, 2023.
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2 people found this review helpful
0.9 hrs on record
Feels even more unresponsive & clunky than the first one
Posted 9 December, 2022.
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22 people found this review helpful
30.7 hrs on record (6.8 hrs at review time)
Early Access Review
I really want to recommend this, but I simply cannot considering the fact its already completely abandoned.
No bugfixes, no new RAF planes, no Axis planes, no new missions etc.

The Devs wrote the following in their defense:
Originally posted by Cobble Games:
Hi. Developer here. Please contact the publisher for more details. We would like to finish the game however for some reason out of our comprehension this is not possible. We have been trying to find a solution to do this for more than a year. No response from the publisher whatsoever. This is all I can really say.

Sounds fishy to me, but nonetheless I strongly advise to not buy from this publisher
Posted 4 December, 2022. Last edited 4 December, 2022.
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No one has rated this review as helpful yet
46.9 hrs on record (18.0 hrs at review time)
Minimalistic & "Arcadey" modern combat RTS

Update 28.08: I put a few more hours in and I decided to change it to "Recommended".
Just beware that the problems I listed down below are still there & can mess up your experience

Original Review:
Good performance, good gameplay & right amount of minimalism. Overall a good game, if didnt suffer from gameplay & stats related issues (especially on higher difficulties).
This drawback is also the sole reason I set it to "Not recommended"

Here are the biggest Problems Ive noticed:

- The maps look nice but are the same ludicrously oversized terrains you find in almost every RTS
- They (the maps) are way beyond the size of what your Units are able to effectively fight in. Youre constantly under the danger of not only being flanked, but hit from behind. You are always overstretched in this game
- The only things in this game which are "Regiments" are names. The biggest number of Units the player fields is about a Battalion (The highest I had was a 2½ Companies). I dont know if its the engines inability to handle actual Regiments in a match or the devs ignorance or "because the name sounded cool".
- The enemy always outnumbers you if you count their defensive Units which spawn inside Objectives. He also has Units which will spawn infrequently at their Spawn Zones with the sole task to regain objectives. The placement of those Zones are sometimes extremely incoveniently placed from the players POV
- From time to time there will be a counter-attack warning telling you how many platoons the enemy throws at you. On higher difficulties (hard & master) I either had 7-9 platoons in one attack (which is bigger or at least the same as everything you have for the whole phase) or 2-5 Platoons every 5 minutes thrown at me
- Higher difficulties are sometimes very devoid of any logic. Your units seem to be less accurate suffer higher damage than usual and the enemies units vice versa
- Deployed Mechanized & Motorized Units have strange rules regarding their health: Enemy units concentrate on their deployed infantry first then the vehicles. The deployed infantry somehow acts as a kind of shield before the Unit health starts going down.

Examples for the mentioned issues on higher difficulties:
Situation 1: I had three BMP-2 & one T-64 platoon, take up a defensive position on a hill with some vegetation. As I had predicted, the enemy made a counter-attack from the exact direction I set the 4 platoons to scan. For some reason he sent a single Leopard 1A4 platoon for this task. His platoon drone through the open field until they were about 400m in front of my defenses. They havent suffered a single loss while driving
In the end, I lost 2 of three mechanized platoons and two out of three tanks in my T-64 platoon.

Situation 2: Three higly experienced Platoons of Leo 2A4 drive up to a Row of Trees & Bushes (similar to Bocages) and stop there in order to search for Enemies. There was a Vineyard about 800m in front of my units. After maybe 10 sec. they spot a single entrenched platoon of BTR-70 whose units & emplacements were facing away from my tanks. Yeah pretty obvious how the firefight should've ended, except it didnt. I lost one whole platoon (4 tanks) in the first 30 seconds. And another half-platoon in the next 20 seconds. Yeah, m'kay I guess ♥♥♥♥ logic.

Its generally a bad idea to simply buff up the enemy unit stats on higher difficulties
There are numerous and less frustrating options for higher difficulties

And who the ♥♥♥♥ had the idea to use the Unit Size Indicators as the number of active vehicles instead of their real meaning? Ive seen units with SIX dots over their Symbols since they had six vehicles.
Posted 24 August, 2022. Last edited 27 November, 2022.
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Showing 1-10 of 40 entries