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Aanbevolen
0.0 uur in de afgelopen twee weken / 100.9 uur in totaal (57.2 uur op moment van beoordeling)
Geplaatst: 17 mei 2020 om 2:47

Lacks the creeping terror of other XCOM entries, but tells a reasonably compelling tale that beckons you to check out all the problems post-invasion Earth could face. In a similar give-and-take, since each available agent is like a separate class, you're given the ability to mix-and-match teams and find interesting synergy, but due to shifts in enemy composition and other damage-dealing discrepancies, not all agents will be useful to you by the third act.

My single enduring problem with XCOM: Chimera Squad is is initiative-based combat system that pressures you to focus on the enemy with the next turn, rather than enemies that are exposed or require caution. When you have the abilities necessary to delay enemy initiative, the game mimics regular XCOM Player Phase and Enemy Phase combat, but your agents are forced to uphold an action order, which makes it harder to get the most out of your agents' abilities.

The game's still enjoyable though, and that's enough for me to recommend it.
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