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coolman552 님이 최근에 작성한 평가

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1-10/111개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 12.3시간
A more refined version of viscera cleanup detail (no more delicately picking up 100 bullet casings one by one) with a story to boot, game is relatively short depending on how efficient you work (i finished in about 12 hours with 100%'ing every level minus some secrets and one collectible). Looking forward for workshop support and more maps
2024년 8월 27일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 24.0시간
Good game, best way i can explain it is the devs streamlined the car autism games like my summer car, the long drive etc and gave it an actual story and purpose beyond just driving and fine tuning. Could do with less absurd requirements for certain recipes but thats just a nitpick you can finish the game without even coming close to mopping up the tech tree
2024년 4월 21일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.0시간
Bought this thinking it would be fun like edelweiss, but it just feels terrible to play. Most of the capture points are built in a way where the attacker is not only at a disadvantage but the actual capture zones themselves are very tiny, and i swear this game amplifies enemy spawns by 2x. By the third map I already accumulated 10k xp and every big blob i wipe another INSTANTLY takes its place without any downtime. This was not the case in base game or edelweiss, you could actually use your and friendlies own gear to push up without needing to spam 10 different fire support call ins to take over a chokepoint.


Dont waste your money, buy edelweiss or check out the workshop instead
2024년 4월 12일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 433.6시간 (평가 당시 97.6시간)
The latest performance hotfix as of writing this has fixed the game enough to make it playable for me, its not perfect yet (random disconnects, non-sensical fps drops in the ship or in higher difficulty maps is still commonplace) but with time i believe it'll be sorted out.

The game itself still has various bugs going from annoying to gamebreaking but its still fun to play. Movement, shooting, interactions all feels like MGS5 but not as rigid since this game was built with PC in mind. Currently there are two factions to fight against and both of them are different enough to warrant a drastic loadout change, if you fight the automatons for a month and switch to terminids for example you are going to feel the whiplash (speaking from personal experience).

The weapons and strategems feel nice to use, enemy audio cues could use alot of work (a huge fat ass robot shouldnt be able to run up my back and blast me with a flamethrower with barely any sound) and the soundtrack is boring asf except for one or two cases like the initial deployment track (just give us access to the first games soundtrack man, you can peddle it as a dlc i dont care). Most of the armor isnt very uh inspiring to me (yet) and their passive abilities less so. Weapon balance is fine for the most part, you can complete most mission types if you go "off meta", just dont expect to do an excellent deathless run if you bring weapons with bugged functions like the spear

There are still a number of features missing that were present in the first game (proving grounds, additional difficulties beyond 9, weapon upgrade system etc etc), keep an eye out for those or check the leaks after every update




old review

My near 100 hours in this game have been plagued by constant optimization and stability problems, from completely locking out my pc (requiring a hard reset) to crashing at the end of missions (the latest problem as of writing this), I have to play in a godawful resolution in windowed mode with equally godawful graphic settings (that I KNOW my pc is overperforming for) just so it wont do physical harm to my pc.

Highly recommended ONLY AFTER they fix the abysmal performance at which point i will probably rewrite this review for an actual one talking about the game itself
2024년 4월 7일에 게시되었습니다. 2024년 5월 3일에 마지막으로 수정했습니다.
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2명이 이 평가가 유용하다고 함
기록상 9.1시간
what a ♥♥♥♥♥♥♥ endurance test, this ♥♥♥♥ sucks dont buy it even on a sale
2024년 3월 23일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 10.9시간 (평가 당시 6.8시간)
Fun little short game that i got for dirt cheap (even by my countries standards). Basically an offline version of warfare online (RIP), anyone that remembers and played that game (or its flash versions) can get that itch over here. Also has a soundtrack that slaps harder than it has any right to.

If the devs are ever thinking of making a sequel, I'll be among the first ones to buy it (MULTIPLAYER WEN?!)
2024년 1월 19일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 27.5시간
Very fun CRPG, heavy emphasis on dialogue rather than combat number crunching. One advice I would give to any newcomers is that be careful with your money, there are no bethesda style "radiant quests" to keep you on the grind with the reward of infinite money. You have a set of handmade side quests, some items you can pick up on said quests for extra cash and whatever else you can grab for free and sell on the hub world. After you're done with those thats it, no more cashflow. Get on with the main quest. Also dont bother buying permanent equipment for your companions, their guns and whatnot are upgraded automatically as the game goes on.
2024년 1월 4일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 148.9시간 (평가 당시 80.1시간)
Games not ♥♥♥♥♥♥♥ after the class update, now if they could just remove the dumbass rotation fomo crap
2023년 11월 22일에 게시되었습니다.
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11명이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
기록상 6.8시간 (평가 당시 1.8시간)
I threw earth to blow up the most basic enemy into a hundred chunks, o7

would achievement again
2022년 12월 31일에 게시되었습니다. 2022년 12월 31일에 마지막으로 수정했습니다.
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5명이 이 평가가 유용하다고 함
기록상 66.4시간 (평가 당시 33.9시간)
LONDON DOES NOT DISCUSS ITS DEFEATS.
2022년 11월 22일에 게시되었습니다.
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1-10/111개 항목을 표시 중