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Recent reviews by Rio* ︻デ ---- ♛"

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Showing 1-10 of 15 entries
8 people found this review helpful
2 people found this review funny
4.6 hrs on record
One of the worst combat mechanics I've ever experienced in any game. It's straight ass. Even 10 year old games have better controls, such a shame. If anyone thinks this is a good game to start the soulslike experience, they're delusional. You better off starting with Sekiro at that point, because despite the difficulty, everything is RESPONSIVE! I couldn't stand this game, I really wanted to play more because of its atmosphere but no, I can't stand how clunky and unresponsive is everything in this game. Just go get yourself a Big Mac or something, you'll enjoy it more than this.
Posted 9 June.
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11 people found this review helpful
5.0 hrs on record
Co-Founder comes up on stage with "Make FPS Great Again" hat
Announces BR mode 💀😭

This game is so soulless that it's crazy bro. Also, the BR implementation isn't that good either. It doesn't feel right. And you can respawn as long as one of your teammates is alive, like in Resurgence mode in Warzone. But here's the catch, you can't respawn if one of your teammates is in combat. What's the point of this if you can't respawn when one of your teammates is in combat and you can't go help him to change that fight's outcome?

Easiest FPS game of my life, for real. The game doesn't require such skill imo. The movement is good, reminds me of Titanfall. If I'm not mistaken, portal implementation was better in the first game. Maps were designed better for the usage of portals in the first game, at least that's how I remember it. You can play without using portals at all in this game and you won't notice a difference. Some skills are cool but again, they feel so cheap. You're still good to go if you don't use them at all.

Monetization is insane. They're all cosmetics but those prices... You could call the game Greedgate 2 just by that.

This is a game where you can hop on, play a few rounds, and call it a day, nothing more.
Posted 7 June.
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152 people found this review helpful
15 people found this review funny
2
1
0.0 hrs on record
THIS IS THE WORST ITERATION OF COD I'VE EVER SEEN. THIS GAME IS SO BAD IT FIXED MY COD ADDICTION. THANK YOU TREYARCH FOR FIXING MY COD ADDICTION <3

This game proves that IW is the best dev studio between them. No matter how bad their decisions are, those decisions will always fit their vision. If they want you to play slow, they'll make it slow. They won't give you movement and make other elements of the game slow. Their game is technically the best one that works, and you know that you're shooting a gun when you're playing an IW title. SHG did an incredible job with MWIII but until they release their own standalone title, I don't think it's right to say that they're the best studio because MWIII was already a part of MWII. But, they're the only studio that listens to feedback and gives what the players want, so huge W for them.

Remember MWII? They removed movement from the game and everyone went mad, including myself. But also remember, even MWII had fast hands which reduced the reload speed of the guns by a lot. You can't play faster than they allow you to be. Even if you remove fast hands from MWII, the reload times won't be that annoying because that game is not as fast paced as this one. This game's reload speed is INSANE. Not only that, but the rest of the animations are heavy too. What's the point of adding movement to the game if you're gonna punish players in other ways? It just doesn't work. The mantle speed is crazy bro, like seriously. My dead grandpa would climb faster than my operator who can SPRINT, DIVE AND SLIDE IN ANY DIRECTION. Escape From Tarkov is a hardcore realistic shooter. And even in that game you can throw a grenade faster and reload AR's faster than BO6's SMG's and pistols 💀

This game had 4 years of dev time and it still technically sucks, doesn't work nearly as close as any other game that had less dev time from SHG and IW.

Oh, and those multiplayer maps... I can't believe we have another year of Treyarch 😭 If anyone can enjoy this game, good for them. But this is the worst Call of Duty game I've ever played, in my opinion. Even Vanguard was better.

Call of Duty is the only game where you're punished for being a skilled player.

Cons:
-Campaign is meh
-Anticheat exists on paper, but not technically
-Incredibly bad designed maps
-Insanely slow reload times and animations such as throwing a grenade, mantling etc.
-God tier SBMM
-Aim assist is one step closer to being an actual aimbot
-Literally every gun feels almost the same
-Its price

Pros:
-Omnimovement (seriously, we need this in other fps games too. once you try it, you know how good it feels to move and sprint in any direction)
-Available on Game Pass
-Gunplay (because of how good it was designed in IW engine by IW, even Treyarch's cartoonish guns don't feel that bad as they used to be)
Posted 1 June.
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12 people found this review helpful
2 people found this review funny
2
4.3 hrs on record (0.8 hrs at review time)
Early Access Review
I NUTTED.

THE ATMOSPHERE THOUGH! This is a very unique experience and our first look at how Unrecord might feel.

It runs better than you can imagine despite its graphics. So far I was able to play in the forest map and the visibility is really bad and everything is too dark. The map really has some anti-aliasing issues as well. In the body bomb mode, you can plant the bomb as soon as you spawn which is ridiculous.

You might feel more comfortable with aiming and moving around if you lower the camera shake in the settings. Also, don't forget to turn down the gun sounds as well, for your own sake!

Fire soundtrack, buggy UI, and lobby system seem like an issue at the moment (it's either because everyone has to hit ready, or the UI is buggy as hell).

Not a bad launch but this feels more like a tech demo rather than a game, we'll see how it'll turn out.
Posted 7 June, 2024.
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169 people found this review helpful
24 people found this review funny
3
14
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4
1.4 hrs on record
Early Access Review
This game definitely deserves a chance, but not at the moment. People keep saying "Don't you see it says early access, you can't expect a full release" Well, all bugs aside, just because it says early access doesn't mean the game's core mechanics should be terrible / not working as intended. Inconsistent hitreg which also can lead to bullet sponge, unbelievably bad performance, nothing interesting to loot, AI either stands still or knows exactly where you are etc.

This game's not a Tarkov clone. I think it's safe to say that this game is Ghost Recon + Arma + Tarkov combined. The health system is heavily inspired by Tarkov, which is cool, the gunplay is okay, the audio is okay, and the atmosphere is nice but the ambient sound can be annoying. The game has a huge potential, devs seem interested and listen to the feedback that the community gives. Hopefully, a couple of months later it'll be in a better state. As of now, I'd not even recommend trying the game unless you have an RTX 4070 or a better GPU despite all of the issues I mentioned. Otherwise, you'll be experiencing what it feels like to have myopic astigmatism on top of the bad performance.
Posted 2 May, 2024.
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A developer has responded on 8 May, 2024 @ 3:24am (view response)
8,467 people found this review helpful
4,779 people found this review funny
343
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88.6 hrs on record (0.7 hrs at review time)
Original Review

This review is at capacity. Please try again later.

Edit

Helldivers 2 is a great example of how to ruin your own good game. The game lost a huge amount of its player base and will continue to lose unless they start to understand what the players want. There's no way that these are the same developers when the game first launched. Every update is a huge L for the game and its players, but a huge W for automatons and terminids. This game is getting more balance patches than many PvP games out there, and the amount of effort put into nonsense balancing in a PvE game is INSANE. It's nonsense because nerfing every gun and stratagem into the ground is not something you can call balancing. And what's the logic behind releasing a warbond -which is something you can get with real money if you don't wanna grind in the game- that has guns worse than the game's worst gun? So, if you paid for it, you got a new weapon that is WORSE than the game's worst weapon.

This game was so beautiful at launch despite its many issues. Now, it's just a game that you cannot enjoy if you know how it was back then. There's no way that you can at least get 50% of the fun when you had back then. This is how they ruined this game. Did you ever check the patch notes and realize something?

"Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly."

"The unblock button should no longer disappear from the social menu."

"We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches."

Should? Are you guys not aware of what you code? You guys don't know what you're coding, really? Their biggest patch (01.000.400) is a patch where they were able to fix a small amount of their mistakes which they ruined before, multiple times. Don't get me wrong, it's a good step in the right direction but it's just not enough. And lots of people ignored the fact that these guys ruined this game but they were able to deliver us a "Hey guys, sorry we screwed and here's something that can fix our mistakes" patch and everyone forgot about the other patches, really? This community... Also worth mentioning is that every update causes more performance issues alongside new bugs, plus the bugs that have still not been fixed since THE LAUNCH of the game.

I just can't anymore. Thank you, Pilestedt, for the good memories. I hope we can see each other again in better circumstances.
Posted 17 February, 2024. Last edited 22 June, 2024.
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113 people found this review helpful
1 person found this review funny
8.3 hrs on record (4.6 hrs at review time)
TL;DR
Pros:
  • Nice combat and platforming with a good story
  • Solid soundtrack
  • Game's humor
  • Very good level design and boss fights
  • Good animations

Cons:
  • Few issues like at some times, if you spam too many buttons on the controller, character doesn't respond to your feedback and stands still for 2-3 seconds
  • Combat might get a bit repetitive, could've used more combo options
  • Controls might feel a bit messy at times

As this is the studio's first game, it's quite impressive and it's a good game as well. The combat and platforming are nice, but the combat might feel a bit repetitive at some point. However, the game really tries its best to keep the combat fresh with the new abilities and weapons. I believe it could've used a bit more depth, but as it is, it's still good. Boss fights are very good and enjoyable. Also well designed because not only do you have to beware of the boss itself, but you also have to beware of your surroundings otherwise you might die. The Story is good and the game has two endings. The dialogues are fun. They don't change anything in the game, but they try to make you more interested in the story, and, as I said, they're fun. The game has good humor and it uses it on those dialogues very well. And the soundtrack, it needs to be released ASAP. It goes very well with the combat and the soundtrack is very, very good. I've also noticed a few bugs like if you spam multiple buttons on your controller, the character stands still and doesn't respond to anything, no feedback for 2-3 seconds. Other than that, it's a very good and challenging experience and also features New Game+
Posted 24 January, 2024.
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22 people found this review helpful
1 person found this review funny
0.3 hrs on record
Maow
Posted 12 December, 2023.
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3 people found this review helpful
0.0 hrs on record
G'night, Valerie . Today was a good day.
Posted 12 October, 2023.
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34 people found this review helpful
3 people found this review funny
1
164.9 hrs on record (41.6 hrs at review time)
Short Version
TL;DR
If you're looking for something like Baldur's Gate 3 where almost every decision you make has an impact on the story, or if you're looking for a space simulation like Star Citizen, this is not your game. But if you're looking for new adventures that take part in space with RPG elements or if you liked Skyrim / Fallout and you're saying "Skyrim / Fallout in space? Say no more.", this is your game.

Pros:
  • Todd Howard
  • So many adventures to be a part of
  • The freedom that it gives to you
  • Day 1 mod support
  • Beautiful atmosphere in space, cities, planets
  • Skyrim / Fallout in space, this is the Bethesda game
  • Massive amount of content
  • Voice acting and OST
  • Very low number of repetitive side quests

Cons:
  • Todd Howard
  • Soulless NPCs, almost no facial expression
  • Immersion breaking decisions such as too many loading screens, probably due to technical issues (Creation Engine)
  • Optimization
  • No mini-map in cities and difficult to understand outside city maps that's awfully drawn, probably by AI
  • No vehicle on planets
  • Enemy and companion AI
  • Difficulty (So easy, playing the game on hardest only adds more health to the enemies. No improvements of AI)
  • Some bugs that prevent some quests from progressing (As of this review date)

Detailed Version

You'll hear so many different things from people, some will say this game is bad, some will say it's mid, some will say it's good. Everyone's expectations for this game were different, so the experience they had also varied. Worth mentioning, this game is not something you can fully judge within the first two hours of playing. The more you give, the more it gives you back.

I've spent 11 hours just in New Atlantis and I recommend not getting too caught up in one city because there is so much more to discover outside of it. Because as soon as you get out of New Atlantis, you'll find more joy in the game. Other cities in the game are also big, but New Atlantis is on another level. However, it's important to note that bigger doesn't always mean better in terms of quality. Neon, another city in the game, surpasses New Atlantis in many aspects. In my first 40 hours, I didn't come across with repetitive side quests. Almost every side quest offers a brand new story, an adventure that awaits to be completed. And the quality of some of them is really good, especially the companion/faction missions. In fact, there are some side quests that'll blow your mind!

Okay, now comes the BUT part. But, the gameplay is so old that if you take a break from the game, play different games and come back to Starfield, you might not want to play it anymore.

Before I continue, I just want to say just finish the main story first. The main story is tied with NG+ and that's all I can say. If you want to explore so many things in this game, I'd suggest first finishing the game. Alright, time to get into some details.

Exploration
The exploration isn't as good as it's advertised, and Bethesda should have considered its marketing. Because of the way they marketed it, so many people focused on this aspect and were immediately disappointed. Exploring the 1000 planets feels kinda pointless because those planets are just different maps drawn by AI, and the caves and factories are designed the same way as others you might come across. Even the loot will be the same. Additionally, not having a vehicle when you land on a planet is a huge letdown. Sometimes it feels like those aimless, depressing walks you have in the real world.




Immersion
This is a very big issue. For example, in No Man's Sky, you can land on a planet, take off from the planet, go to space and travel through planets without a loading screen which is very immersive. In Starfield, you'll have loading screens instead of that. And not just in planets, even going into a shop in a city, getting inside or leaving a building etc. And that's probably because of Bethesda's dinosaur era engine. Also, since this is a Bethesda game, every NPC is soulless which can be considered as an another immersion breaker.




Game Engine & Bethesda Formula
Starfield is a very good example that Bethesda's both game engine and formula are beyond the age now. They really need a new engine because of its technical limitations. But not just that, they also need to change their thinking. The same NPC modelling and behavior for the past 25 years which includes soulless NPCs and very but very minimal face animations, same gameplay loop etc. These needs to go away. In 2023, we're following an NPC that walks slower than my dead grandpa. Wake up, Bethesda, both of your game engine and formula are outdated. If The Elder Scrolls 6 will follow the same route, I don't think the name "The Elder Scrolls" will be enough. Although, I'd still prefer this over any Ubisoft formula.




Space
Take out the space from the game and you won't notice anything. You don't even have to use your ship and be in space besides some missions which their number are very, very low. The atmosphere though, is something else. If one thing Starfield does perfectly, that's the atmosphere both in cities and space. Ship combat is just... I don't know. It's fun than normal combat that's for sure though. The game kinda pushes you to upgrade your ship in order to survive in fights. Dock mechanic is fun, sometimes you see some space station, you dock there and it's either a place where you can get new missions and trade or there are enemies in there with loot. Or if you deal enough damage to an enemy ship, you can dock that ship, kill all the enemies and steal the ship. Use it for the rest of your journey or sell it. Some places have zero gravity and fights in there are good.




General
While creating your character, choosing a background affects NPCs' dialogue, there's no depth in any aspect of this game. In my first 40 hours of playtime, I completed over 60 side quests and only 2 main quests. Traits and factions do affect dialogues, provide new options, but not enough. It's like 2+2=4 or 3+1=4 type of new options. Additionally, the persuasion mechanic is a good addition.

The game doesn't teach you everything, so that can be considered as a con for some. It only only teaches so little. Wants you to discover and learn everything by trying it yourself.

Starfield has tons of content that might keep you playing for years if you like it. You can build your own outpost and that outpost can produce resources from that planet. You can build your own ship or you can customize the ship you just bought the way you want. You can be a space pirate, you can be a space cowboy or you can be just yourself, play along the way you want. Be the bad guy (not completely though) or be the good guy. Join a faction, stay loyal or kill the leader of the faction. Find love, get married, get your own house, be a citizen of any region you want. There are so many things to do in Starfield. Maybe you can't shape everything in every story in this game, but there are so many adventures that await to be completed, and some of them has great stories.
These are some parts of the Bethesda formula. But in a good way. Just like in Skyrim and Fallout series, freedom remains the same.

Previous score: 8.5/10
Current score: 7/10

Edit: Updated after playing over 160 hours.
Posted 6 September, 2023. Last edited 27 November, 2023.
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