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Mostrando 1-5 de 5 aportaciones
A 1 persona le pareció útil esta reseña
507.8 h registradas
good
Publicada el 4 de octubre de 2020.
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A 1 persona le pareció útil esta reseña
6.1 h registradas (4.5 h cuando escribió la reseña)
Worth every penny
Publicada el 4 de abril de 2020.
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Nadie ha calificado este análisis como útil todavía
27.0 h registradas (16.3 h cuando escribió la reseña)
good
Publicada el 5 de enero de 2020.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
94.2 h registradas (41.7 h cuando escribió la reseña)
gud game
Publicada el 4 de noviembre de 2019.
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A 4 personas les pareció útil esta reseña
2,606.1 h registradas (1,319.2 h cuando escribió la reseña)
Absolver is hands-down my favorite game. A 3rd person PvE adventure at its surface, and a brutal, customizable PvP experience at its core.
The game starts you off on your journey to become a prospect in a small training area, and once you finish through that, you begin the campaign in the city of Raslan. The PvE aspect of the game is lackluster; the AI is pretty terrible, the mini-bosses are a joke, and every area you enter just seems like the same repetitive grind to get levels.
Once you defeat the 7 marked ones (mini-bosses), you have to defeat the 3 real bosses. Kuretz, Kargal/Kilnor, and Risryn. Notice how I said Kargal/Kilnor? That's because you'll be fighting two people at once. This implementation of multi-person fighting makes the PvE combat in Absolver weak, as the AI will corner you and try to gank you.
This also is demonstrated in the game's rough concept of a 3v3 mode. This game was NOT meant for one-on-two fights, or even two-on-two fights, let alone three-on-three.
Once you slog through the empty shell of the main campaign, you get to enter the Downfall mode (more PvE). This mode is actually pretty fun, you can team up with two other people and go through procedurally generated dungeons, fight three distinct (actually fun) bosses, and the AI is improved on a bunch. It's a fun mode, albeit a little tedious when trying to get levels in the Downfall mode's leveling system, Gleam.
Alternatively, at any point in the game, you have the option to enter the Combat Trials. This is the 1v1 mode, and it's where the game soars. Consider the game's modular combat system, where players can create their own fighting style by pairing up attacks together and being able to use this combat deck at a moment’s notice. From there, you match with other players and fight.
The game could last one 1v1s alone, with the mode being as fun as it is. I have made some of my closest friends by getting my ass handed to me relentlessly and messaging my opponent after with a GG!
If you enjoy a souls-like combat system with a very intuitive combat design system, this game is for you. My two cents is, buy this game. It's worth the $30 in this state, and if Sloclap resumes production of game content and updates, it would be worth $60.
That is something to note though, that the devs stopped production of Absolver. The servers are still up and running, the player base is small but unique and always ready to help or fight you. After the dev's new IP is finished and (hopefully) successful, they may come back to Absolver to add some finishing polish which, granted, it deserves.
I've been playing this game for 3 years and I wouldn't take back a second of it. The learning curve is steep but manageable, especially for people with the right kind of dedication. All that being said, I recommend this game to any player willing to learn!
Publicada el 31 de agosto de 2017. Última edición: 30 de septiembre de 2020.
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Mostrando 1-5 de 5 aportaciones