14
Products
reviewed
293
Products
in account

Recent reviews by Q-['-'Q]

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Showing 1-10 of 14 entries
5 people found this review helpful
2.2 hrs on record (0.4 hrs at review time)
Literally the thing VR needs right now
Posted 13 February.
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No one has rated this review as helpful yet
78.7 hrs on record (11.8 hrs at review time)
Early Access Review
Obviously the game has problems since it's an early access but it has huge potential if done right! keep it up
Posted 2 August, 2024.
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3 people found this review helpful
1,016.9 hrs on record (16.6 hrs at review time)
STREET FIGHTER SICK!
Posted 3 June, 2023.
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1 person found this review helpful
10.6 hrs on record (7.9 hrs at review time)
Press O to meow
Posted 29 December, 2022.
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No one has rated this review as helpful yet
1.9 hrs on record
Heheheheh... Thank you.
Posted 22 November, 2022.
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3 people found this review helpful
17.4 hrs on record (4.7 hrs at review time)
Getting a match is way more challenging than winning the game 10 times in a row.
Posted 12 September, 2022.
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1 person found this review helpful
14.3 hrs on record (13.9 hrs at review time)
Very repetitive, bland gameplay, unnecessary short cutscenes, and sluggish control.
Posted 5 September, 2022.
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5 people found this review helpful
4 people found this review funny
1.8 hrs on record
No ♥♥♥ voice, no love
Posted 9 February, 2019.
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3 people found this review helpful
1 person found this review funny
487.9 hrs on record (39.3 hrs at review time)
Lately, I've been frikkin angry with Capcom with how they've messed up with some of my franchises like Street Fighter and Puzzle Fighter, as well as their decision to release MH XX for more than a year to the west. I was sceptical when they first announced MHW back in e3 2017 and I was like "Really? A MH with realistic current-gen graphics?"... But when it finally came to PC and played, it gave me a nasty surprise...

To put it simply, MHW is far more complicated than its predecesors but it's more user-friendly and more comfortable to play. The map now feels like an open world ish unlike area-based environment like it was, where the system needs to go into 3 seconds loading if the hunter moves into a new area. But when I say it's more complicated, I'm talking about the map design here; each map has different levels of ground, meaning roughly 1F to 3F you can access, also there are plenty of grounds to climb, more caves, as a result plenty of navigation to the map. Well that's one hell of a way to get lost rite? Not exactly... The scoutflies are there to help you, they're green glowing flies that guide you into your quest objective, several interactible objects, and also waypoint you put when you're accessing the world map and it just works like your personal GPS actually. The only problem for me at some quests is when I'm trying to find the large monster I needed to hunt. Because the world is larger, Capcom decided to make large monsters to leave tracks so that hunters can easily find them such as footprints, skids, etc. But unless I find one of them around, I need to travel around the big map until I find one unless I open up some online guides on where does the particular monster spawns.

The soundtrack is just simply outstanding, when you're fighting against a monster, the music just fits perfectly on how tense your battle is. When the monster is fleeing and you're chasing after it, the music also adapts into it, fiting into the atmosphere and flow of your game. The village theme in this game also simply become my favourite of the series, next to MH2 and MH4.

But that's just not the main point that completely sold me into the game here. Capcom completely overhauled the gameplay experience to make the game very comfortable to play. For instance the gathering mecanisms: hunters now instantly grabs herbs, mushrooms, or bugs instead of 3 seconds of animation per grab. Carving, bone gathering, and mining also alot faster, and on top of all, you can just hold the action button to gather until its resource vein completely drains out which makes gathering jobs a lot faster and ease which kept me wondering why only now these mechanisms are implemented because I was frustrated enough about gathering in previous monster hunter games.
I used to search for online guides everytime I play previous Monster Hunter series because the game just simply not straight-forward. I need to research myself for the game mechanisms, monsters behavior, as well as guides and tips. But in MHW, the tutorials are way more sophisticated. There are also Research Center in this game; in short, every monsters has its own research levels which if you level it up, your hunter guide's information regarding to particular monsters will grow. It'll display their weaknesses, breakable parts, even dropped items.
Potion drinking is a lot more risky; the hunter will start drinking potion immediately with a white bar in your HP gauge starting to regenerate into actual green bar (a.k.a your real HP). This process can either be cancelled by rolling or getting attacked by a monster. If this happens, the healing process will stop and your potion will still be consumed. The great news is, you can still move (or even run) at a slower pace will consuming. Which means, overall consumables became easier but at the same time risky if there are monsters around.
Armor skills in this game are more variant than previous series. In the past, players need to have full set of armors in order to activate its armor skills. Here, each armor parts activates a skill. The difference are each skills have wider amount of levels which means if any other source of armor skills stacks the same skill it will level up, also some sets have unique armor skill bonuses if wielded with a full set.
The UI in this game provides more information as well. For the first time, players will be able to see damage indicator presented as numbers. The damage indicator will be white color if you hit fortified part of the monsters, while it will be red if you hit their weaknesses. Also with these numbers, hunters will know exactly how damaging each weapon classes differ. Another example of UI tweak is monster's heart rate. While this is not straight-forward, the heart-rate monitor tells you about the monster's state. While enraged, heart rate will increase and sometimes turn into orange ish instead of blue. While exhausted, heart rate will slow down; while weaken, the heart pulse will be smaller than usual.

Well, moving on into my cons for this game, first of all the launch isn't that smooth. Multiplayer as for now isn't playable due to server issues, perhaps because players are too hyped, the game's player count reaches above 200.000 which may explain the server is overloaded. I tried to play multiplayer with my friend and unfortunately, it's like almost guaranteed that each of us will be disconnected one by one in the middle of battle. Also when I'm in the game (whether in quests or menu), I often auto-disconnect from the server and I needed to re-connect into the server again, so for now the game is best played offline.
Another issue is the system requirements. This game is very demanding that even some high-end PC's won't run well here. I'm running at GTX 970M and I needed to set graphical elements from mid to low setting in 1080p. The explainatory doesn't end there, my GPU is overclocked and it still runs at 50-65 fps range. It's not smooth 60 fps but it's definitely smooth enough and playable. I read that not even the powerful GTX1070 be able to run the game at highest settings in steady 60FPS @1080p. Wow...

In conclusion, this is a blast for me. I'd give it 9/10 at the current state but if capcom manages to fix the multiplayers perfectly, this is an easy 10/10. This sequence is undoubtedly the best on the series by the massive jump in quality and content which has ever not seen before. Hands down into the biggest PC game Capcom launched in 2018 so far.

So be warned, if your computer can run this game, you might consider throwing away your real social life :3
Posted 13 August, 2018. Last edited 13 August, 2018.
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5 people found this review helpful
2 people found this review funny
675.2 hrs on record (318.1 hrs at review time)
Forget vanila Street Fighter V, this mocha flavour from Capcom is your real deal.
Posted 17 January, 2018.
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Showing 1-10 of 14 entries