23
Products
reviewed
261
Products
in account

Recent reviews by Lt.Stock

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Showing 11-20 of 23 entries
4 people found this review helpful
173.4 hrs on record (48.1 hrs at review time)
Eurojank Tavern Tycoon is what sums up the game. Play as a Innkeeper as you run an inn in the middle of the continent of a totally not European setting as you build the tavern of your dreams from typical gastropubs to a glorified whorehouse with the in universe version of courtesans of different regional flavors. A promising dev base and music from the same guy who give us Witcher 3 and the company that published We, the Revolution makes for a flawed but still enjoyable experience
Posted 1 November, 2019.
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7 people found this review helpful
11.8 hrs on record (2.5 hrs at review time)
This game will have to do if you want to sate your craving for MW5 but can't because of EGS getting exclusivity. But if you are looking a mecha fix, it scratches the itch well enough. The game is somewhat outdated, but this plays similar to a bastard love child of Armored Core 4's quick boosting mechanics and AC3's aiming system.

Recommend for those wanting a mecha game and not complaining where it came from or what era it came from.
Posted 6 August, 2019. Last edited 6 August, 2019.
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2 people found this review helpful
33.1 hrs on record (12.2 hrs at review time)
Time Management Games have always been a favorite of mine since I played the Diner Dash Series. Cook Serve Delicous was the surprise sleeper hit for restaurant management fans who were dying to play a DLC/IAP free game based on the dash series. When CSD2 was announced, I was extremely stoked to go back into hell's kitchen as sits in the 50th floor of heaven as we experience the hell that is CSD2.

From my first hour into this, I assure you, no amount of paranoia, twitch instincts will save you from freezing up during rush hour at the dead end job at Eatys as a line cook or Max Wieners serving carnival food to the junkies in hopes of one day working at Executive decision serving steak and roast to the Terragon executive's luncheons.

The new holding station mechanic is split between mandatory prep dishes like corn dogs at the bottom of the scrap heap and roast beeft on top, made to order or held at a warming station dishes like hot dogs wieners and burgers or side dishes like kimchi and taters which gives you a new rating aptly named delicous. Drinks also received a sorely needed overhaul, once a tedious source of annoyance now becomes a chore. Speaking of chores you also have to deal with more than just trash, dishes and the odd rat. Now insects make their home and they will make your life miserable as they will seek to deny you precious customers for your shift.

It's just my first hour working at Terragon Towers and I say I am hungry for more pain.
Posted 13 September, 2017.
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No one has rated this review as helpful yet
50.1 hrs on record (36.6 hrs at review time)
This game made me feel like a Cheeki Breeki Bandit.


" As my survivor snuck in with assault rifle in hand, hearing about the loot stashed in the warehouse owned by the Bandits. My survivor didn't hesistate to gun them all down. As they plead helplessly for their life, my survivor took a squeeze of the trigger and send all three bandits to hell and soon the shelter was filled with enough supplies to last us the week.

And I didn't feel like a monster at all."

This War of Mine is a sidescrolling survival game where you take the role of several "noncombatants" in a shelter. From optimistic musicians to world weary thieves and soldiers, you must guide them through the last month of the siege by scavenging, crafting and outright murdering the odd bandit or civilian for precious resources.

This game as it says does not make you play a skilled soldier, you play as civilians who have never fought in a war. The survivor have unique perks that helps them get through the shelter a little easier with strengths and weaknesses. Some survivors may be good at combat but terrible at scavenging while others are useful in the shelter but will have trouble braving the dangers in the warzone. With a limited inventory of what you can bring back from a night's scavenging, decisions must be made to decide what does the shelter needs. Do you take several cans of food over the stash of components that will let you expand your shelter. Do you have your exhausted survivor pull a double shift because the other survivor is slightly ill and you want to save the medication for others in need or to sell for supplies

Aside from day to day needs, scavenging brings danger in the form of snipers which wastes precious time you can spend trading with others. Or hostile bandits greedily protecting their stashes, to launching your own raids against other shelters. Sure you may sleep easy killing bandits but just stealing from others will make your survivors feel guilty and outright killing them will push them slowly towards despair as they become no better than the military. The game capture the wellspring of emotions one may make, do they become partisans out survival to grab what they can to survive or do they attempt to avoid conflict except as a desperate last resort? To some it's easy, to others it's not.

The game is certainly not Anne Frank Simulator but it does pull your heartstrings as a war survival game.
Posted 17 August, 2016. Last edited 17 August, 2016.
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3 people found this review helpful
0.0 hrs on record
While the Rifle Company still retains the famous easy eight, two skills were swapped as of the update. Just like before, the Rifle Company is designed for Early game pushes and to do that gives Rear Echelons a damage boost while Riflemen receives a speed boost.

The New Flamthrower gives RE short ranged potential and makes them better at defending a fighting position as they now can keep an area under control in all three ranges.

The sprint skill is a callback to the original fire up ability and gives rifleman the ability to displace quickly in battle.

While not the same as before, this change makes the bread and butter of the USF more useful.
Posted 6 January, 2016.
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9 people found this review helpful
191.8 hrs on record (71.2 hrs at review time)
Dead State can best be described as Walking Dead Meets Fallout. With Brian Mitsoda of Vampire The Masquerade, this story driven game will let you decide if you are either a LaMOE or a Crusoe in this zombie shelter game.

The story takes place shortly after you wake up in the middle of a world that has gone to hell in Texas. After the cops found you and stitched you up along with two other survivors. You are tasked with at first making sure the shelter doesn't fall apart and take responsibility for the people that you choose to bring into the Shelter and make sure they have enough fuel, food and parts to get through each day in one piece.

As a zombie shelter game, there is notably less "railroad" situations where you will ineveitably lose allies. Theoretically you can end the game with every survivor alive and well when you finish the game unlike in State of Decay which ineveitably have you lose people to the zombies wherever you like it or not. That said, it's freeform so you can choose to be the few beacons of hope in a bleak genre or choose to bring out the worst in humanity as you kill those that are useless. Leave survivors to die or do internal purges after a mutiny by sending any member who was loyal to the mutineer to a suicidal march.

Combat wise the game plays like Fallout and Wasteland, an AP system that allows you to move and engage your enemy with a diverse perk system that gives you your own perks as well as other members of the shelter who have their own contributing abilities to the shelter.

The cast of survivor is a colorful mix from old war veterans, to an geek who uses the Fremen Battlecry or the avatar of Brian Mitsoda himself. Picking which survivor to come with you is important as some are illsuited for battle while others have limits to how far their moral compass will bend. A hint to know if your survivor has no qualms beign raiders is their attitude in combats. The more rough ones swear like a Borderlands player character and makes a nice addition to your motley crew of survivors.

Replayability sadly is lacking, while i had reservations about playing it again the lack of fulfillment in some endings have made me think otherwise for a great zombie shelter game.

Overrall I recommend this game for those who want their zombie survival fix.
Posted 17 November, 2015.
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1 person found this review helpful
0.0 hrs on record
In a country with the tightest gun and music copyright laws that would make China and any despotic state with functional infrastructure loook liberal in comparison. We have been wondering when would there be a Yakuza Heister. Gage's return to giving us practical themed weapons have resulted in the Yakuza Character pack, the Kansai criminal joins the ever growing Payday Gang with the famous Katana, the only gun he could smuggle past Japanese cops and a death seeking spirit that makes him a welcome to the Payday Gang

Jiro himself is only capable of speaking in Japanese, while in stealth he is calm and collected. Jiro's loud voice set is so hysterically stereotypical old man to the point of hilarity. I haven't got an opportunity ot use him in stealth so I will report back in the best opportunity

His melee weapon the Shinsakuto Katana is a Staff of Freedom type weapon, quick and high damage, this weapon is remarkably concealable and charging it results in an instant kill for any regular cops as well as tasers and cloakers.

The Microuzi is Jacket's Piece but with one of the best concealable ratings in the game for a whopping 32! So Fugitives and ghosts can now stealth using this little badboy or bring it alogn for a Plan b shootout. However the sights is slightly slanted so beware

The Perkdeck is based around the Berserker skill, trading the idea of healign for armor recovery. Unlike Hitman however you don't lose armor so that is an added advantaged.

10/10 will heist again!
Posted 27 August, 2015.
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No one has rated this review as helpful yet
0.0 hrs on record
Also known as the Payday Banden Ser rødt Heist (Hey Overkill is from Sweden!). Just like the movie, the Payday gang uses a concert to steal something of value. Now normally it would be a standard generic concert but they decide to hit it on the night of Alesso's final concert in his American Tour. Are you ready to make Gensec see red?

The heist itself takes place in the Gensec Arena, a four floor stadium map with open sightlines for snipers in loud, a dizzying array of corridors and several electronic doors protected by Electronic locks. The heist in both loud and quiet will challenge your ability to multitask and split the team up as they search for the explosives, use the concert as a screen to hide their theft and get out in style either by being unassuming civlians or through a cargo crate.

Weapons wise we get the Matever Revolver, a comprimise between the Colt and Bronco, this italian revolver can switch between how concealable it is and is a nice addition to the family of six shooters.

Melee is a mix of music themed and stadium security themed. The noted melee weapon will be the nightstick as used by Cloakers or police officers. Practicing police brutality on cloakers never bring so much satisfaction.

The masks consist of two similar versions of the Alesso concert party masks, a daft punk style mask and a mask for a patron angel of music. In true achievement manner, only those who can be like the Olsen Banden and avoid killing anyone can earn the Daft Punk mask.

Music is perhaps the highest note of the Alesso Heist, Alesso's song "Payday" is used as the mission theme and will replace all songs with it similar to Shadow Raid. This EDM beat is a love letter to Viklund's music.

Overall the Alesso Heist is a better RL placement than John Wick was and I recommend those who love the music side of Payday to buy it.

"DONT MAKE ME WHIP YOU LIKE A GOVERNMENT MULE NOW! GET THE DLC!"
Posted 9 July, 2015. Last edited 31 August, 2015.
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39 people found this review helpful
5 people found this review funny
0.0 hrs on record
The definitive Fugitive pack, taking the idea behind the Fugitive skill tree and turning you into a truly feared gunslinger in DC. So what does this pack have to offer?

The Winchester Rifle is a mix between a shotgun and a sniper rifle. Sacrificing accuracy and damage for a high capacity and reload at will sniper rifle, this makes the gun ideal for eliminating MFR and shields. However like all sniper rifles it is unconcealable and also holds the dubious honor of having no concealment mods and no ability to mount rails.

The SAA is a more powerful version of the Bronco, more damage and ammo but less concealment and accuracy. On the plus side it has a great switch animation. However unlike the Bronco it has no speedloader so you have a 6 second reload to put up with.

The Bow and Arrow is the go to weapon for stealth heists, sacrificing a bit of accuracy at long ranges for a high damage concealable weapon that will proc sneaky bastard and low blow. The arrows can become a mini explosive weapon, like the Saw and the Butcher's Special weapons ammo pickups do not apply to the weapon. You can pick up the arrows but not explosive ones.

The melee weapons are also a direct upgrade from the Gage Shotgun and Sniper pack, trading a bit of melee concealment for faster charge time and damage.

Overrall I recommend this pack for those who want to bring the old west robberies to the modern heisting world.
Posted 30 April, 2015.
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No one has rated this review as helpful yet
0.0 hrs on record
Tired of seeing Deathwish players being pansy stealthers who only play control stealth heists?

Want a bigger meaner arsenal?

Need something to equalize with the fugiforcers who have more kills then the Techforcer?

Introducing the Overkill Pack, the DLC for all your stopping power needs. With two new weapons designed strictly for loud confrontations and finally make you feel brave enough to do loud heists in deathwish. The two new guns will serve as proud additions to the criminal arsenal...at least until Gensec give their skulldozer a minigun as well...

The Vulcan is the choice for fugitives who wants a lot of firepower into one gun or the Enforcer looking to pack heavy, the Vulcan is a 750 round Minigun with 3000 RPM, 40 damage and ♥♥♥♥ all for accuracy and stability. But at the rate it spews bullets, you don't need to aim and it works great with disturbing the peace as cops wimper in fear. Takedown teams will have their whistle silenced for good with the Vulcan around.

The RPG on the other hand is a nice addition to any Heister's arsenal, giving you 4-5 rockets for taking down the dreaded Heavy Teams, skulldozers and shields? Say hello to Russian tankbuster. Sadly it does not disable enemy helicopters or APCs. Made from Titan armor I see...

If there is one major caveat is that cannot be refilled with cop ammunition so you better bring ammo bags to this because it will be horrible embarassing to run out of ammo.

And that's not all, it also comes with a general's hat so cops can gaze into the eyes of criminal terror. You thought shades are intimidating, wait until you had got a General's hat to know your features in the robbery.

I recommend this if you are into the live combat aspect of Payday 2 and got bored with having to stealth every deathwish heist.
Posted 12 March, 2015.
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Showing 11-20 of 23 entries