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最近兩週 0.0 小時 / 總時數 6.2 小時
張貼於:2021 年 10 月 17 日 下午 1:47

Interesting concept but poorly executed. Kona attempts to merge many genre characteristics and fails in each of them.

There's 'survival' element that's mostly scripted, heat gauge acts as a timer, the other two gauges are most of the time irrevelant. 90% of items that you collect and are not story related are useless and there's no point of using them/can't use them.
Game looks like it's open world and linear at the same time. There are invisible walls EVERYWHERE (even in a chase sequence), you can walk where you want along the paths but the game does not tell you where you should go despite it being entirely linear. Missed one thing? No problem, just check every location because game does not give a hint or marks places you've been. Also there are loads of loading screens when driving around that resemble half-life loading screens (in 2016? Really?)

Story ends abruptly and ending makes no sense. Either they ran out of time/budget or they need to hire a new writer.

The graphics are good, and the game has a certain vibe to it and I like it, but that's it.
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