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Recent reviews by Gnosh

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
17,607.2 hrs on record (17,423.3 hrs at review time)
an idle game with an actual ending, it's goofy and great
Posted 12 August, 2023.
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No one has rated this review as helpful yet
56.9 hrs on record (56.1 hrs at review time)
SO much fun. I close my eyes and see packets moving along relays.

The campaign levels are varied and sometimes very challenging, and there are thousands of user-made levels, some that introduce totally different ways to play and think about the game.

In many levels, the hardest part is the early game, when you're trying to establish your energy production as efficiently as possible. Don't be afraid to Deactivate structures that are under construction if you become power stalled!

Posted 25 November, 2018.
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3 people found this review helpful
41.5 hrs on record (19.9 hrs at review time)
6dof action in a modern engine, significantly more polished than similar titles still in development. Move in any direction, stop on a dime, fly around obstacles, and try to take down foes who can do the same, in claustrophic environments full of hazards. The ceiling is lava.

It's a different sort of frantic first-person shooter where eveyone can fly, with a single-player mode focused on exploration. You may find yourself upside down with no idea where you are. Bring Dramamine.

Pros:

It feels great, controls great. Every pro of Descent I and II slots in here alongside much-improved mouse support (to be expected after 20 years). Robust single-player, now with a plot beyond a text blurb prologue, ranked online multiplayer, and a Challenge Mode score attack against AI on the multiplayer maps.

You kill robots (Autonomous Operators, or "Auto-Ops"), pick up energy and shields (*cough* armor) in the form of yellow and blue orbs, and expand your arsenal across single-player levels. Two varieties of upgrade points, often found in secret areas and awarded for rescuing hostages, add minor RPG elements in the form of weapon and ship upgrades that persist between levels.

Cons:

This is a revival of Descent II more or less as it existed, with minor modern touches. If you're looking for an evolution of the format in terms of setting and objectives, Outrage Games released the somewhat-different Descent 3 in 1999. This game doesn't push the envelope so much as it dusts it off.
Posted 26 May, 2018. Last edited 26 May, 2018.
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1 person found this review helpful
61.2 hrs on record (16.6 hrs at review time)
The best DOOM since DOOM. If you're worried it's ruined by some trope of modern shooters, don't be. Fast as hell, double jumping, no forced aim down sights, no chest-high walls, no snap to cover, no vaulting, and NO regenerating health. And it works. It's fantastic, and it doesn't feel dated at all.

Also it's optimized to an outrageous degree. id are wizards.
Posted 17 May, 2016.
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2 people found this review helpful
0.3 hrs on record
Mouse Acceleration Simulator 2014, unplayable
Posted 27 May, 2014. Last edited 27 May, 2014.
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Showing 1-5 of 5 entries