72
Products
reviewed
789
Products
in account

Recent reviews by Carnage

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Showing 21-30 of 72 entries
No one has rated this review as helpful yet
1 person found this review funny
313.0 hrs on record (122.5 hrs at review time)
Bring back solo invasions tied to rune arcs or remove blue sentinels, don't have both
Posted 11 March, 2022. Last edited 11 March, 2022.
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3 people found this review helpful
21.6 hrs on record
On multiple occasions I've really tried to give this game a genuine try, but I just can't get my moneys worth out of it. If I had to sum up my negative feelings in one sentence it would be: "Unfortunately what passes for the actual gameplay was programmed by Piranha Bytes"
Posted 11 February, 2022. Last edited 11 February, 2022.
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1 person found this review helpful
2 people found this review funny
16.0 hrs on record (16.0 hrs at review time)
This game is awful. It almost has a few good ideas and executes them poorly, and is not what you're looking for if you're looking for any kind of sim-like naval combat game. This game is extremely "gamey".

Many things the game offers that sound cool on paper are actually some of it's weakest points. Carriers VS enemy AA for example is a completely automated system where the player execution only effects how close you'll be to your carriers expected damage output.

The game isn't pay-to-win either, it's only pay-for-additional-armor, stealth, accuracy, damage, etc.
Posted 12 January, 2022.
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No one has rated this review as helpful yet
12.9 hrs on record (11.7 hrs at review time)
it's good game
Posted 23 December, 2021.
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No one has rated this review as helpful yet
46.2 hrs on record (4.9 hrs at review time)
While the game does have some balancing issues that I'm not sure the developers will actually solve, and even though this is leaning more into modern CoD type gameplay than classic halo, this section from a post I made in the forums sums up my largest gripes neatly

Expecting players to sink literal thousands and thousands of hours before they can really start customizing their gear (and even then still having 95% of it entirely paywalled) is completely unrealistic. So realistically we should flat out acknowledge that customization and progression is not intended for most players without shelling out hundreds of dollars. (Yes, hundreds)

The defacto removal of progression and customization from Halo multiplayer hurts even worse when you realize what all was removed from Halo to make this system function the way it does in the first place. Removing emblem customization to create battlepass filler, removing armor tinting to repackage as microtransactions, the list goes on.
Posted 16 November, 2021.
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2 people found this review helpful
1 person found this review funny
46.9 hrs on record (1.4 hrs at review time)
Released as one one of the best image editors and has since been updated with great bonus functionality
Posted 24 October, 2021.
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No one has rated this review as helpful yet
11.8 hrs on record
I finally got around to playing this and it's pretty alright gameplay wise. Plot is probably the single most overrated thing I've ever seen though.
Posted 19 July, 2021.
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No one has rated this review as helpful yet
25.4 hrs on record
Early Access Review
This is another example of a game that would benefit from something between a thumbs up and thumbs down. The ideas this game is aiming for a great and something I would recommend but in it's current state it is missing a lot of features that I honestly don't expect will make it in anytime soon. Right now this game does terrestrial vehicles quite well with your main mechanics simulated being tension and weight distribution, however there are no atmospheric/drag/fluid sims in the game so anything beyond a vehicle with 4 wheels is going to be a janky mess. Boats are pretty much out and can only realistically be made using a flat plane and the same rocket thruster piece used in "flying" machines that coincidentally don't really have the kind of support or mechanics needed to make them interesting. Where the game does shine however is with the use of sensor blocks that do in fact recognize movement from objects on pistons which opens up some clever work arounds to create logic gates and a pseudo interpreter switch. But again the rest of the game is just seriously lacking and halfway to being a good vehicle construction sim. Something I would consider more feature complete in terms of simulations the players machine can interact with would be a game like besiege, where drag and mass are more dynamically accounted for in creations. Also don't bother with the survival mode of this game it is a total joke and waste of time.
Posted 16 July, 2021.
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No one has rated this review as helpful yet
239.4 hrs on record (131.7 hrs at review time)
This is unironically kusoge
Posted 10 July, 2021. Last edited 21 July, 2021.
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1 person found this review helpful
1.8 hrs on record
Early Access Review
Steam isn't Kickstarter, take your buggy project pitches with no content somewhere else please.
Posted 7 March, 2021.
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Showing 21-30 of 72 entries