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Publicada el 24 ENE 2024 a las 12:08 p. m.

Reseña de Acceso anticipado
The character writing is excellent which is the most important part of a visual novel for me. Dialog and narration both are really snappy and meaningful in a way that makes me feel like there isn't any wasted space. Andrew and Leyley are funny/despairing, charming/repulsive, deep/shallow in balances that work so well, and they play off each other in very compelling ways that drive the erratic story at a breakneck pace. This is a really cool tragedy written in a really cool way.

This is a great use of the rpg maker engine in general (which is a sentence nobody ever says, but it really does do everything it needs to here). The maps, illustrations, and character sprites add a lot of personality to, as does the (admittedly, limited) soundtrack. The gameplay loop of "Cutscene - Walk Around Map - Cutscene - Walkaround Map" is super tight and well-managed. As soon as I'm starting to get bored of one thing, we jump over to the other thing and vice versa.

Where it falls short for me: The sound effects can be a little too goofy at times, and the menu visuals are pretty generic. I think that touching up those parts of the game would add the polish that would push this from being a Really Good visual novel, over into being a Great visual novel.

I love this game, and I'm looking forward to future installments!
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