20
Products
reviewed
284
Products
in account

Recent reviews by eThug.is

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Showing 1-10 of 20 entries
No one has rated this review as helpful yet
18.7 hrs on record (15.6 hrs at review time)
Early Access Review
Very pleased with this game. The weapon variety is great and their designs are very creative, the spells feel powerful, and the movement is smooth. The maps are beautiful and populated with dangerous enemies, and you'll need to take advantage of the extraction-shooter format to scout and prepare yourself before going for the bigger targets. The game is also very well optimized.

Witchfire has an well-defined identity with a consistently surreal and lonely atmosphere. The Catholic overtones, tie-ins with Gnosticism and monasticism makes the player feel like a blend of Bloodborne's Hunters and the hermit-monks of the middle ages, who sought through isolation to unravel the divine mystery.

I bought it 20% off, but I recommend it at full price.
Posted 11 August. Last edited 11 August.
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No one has rated this review as helpful yet
6.2 hrs on record (5.2 hrs at review time)
Early Access Review
This game just knows exactly what it wants to be. The world, enemies, and levels, have a unique character and cohesiveness to their design that really makes this game shine. Strongly recommend
Posted 16 August, 2022.
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No one has rated this review as helpful yet
177.2 hrs on record (46.8 hrs at review time)
Early Access Review
A worthy successor to Cataclysm: Dark Days Ahead. There is something special about this game's atmosphere that is very unnerving, I think it's the near complete silence that occupies most of the game. It makes you anticipate a noise, expect and wait for something to break that silence suddenly and at any moment. After playing this game heavily for a weekend I find myself jumping at the mere sound of a window popping, which to me, illustrates the effective horror.
Posted 26 June, 2022.
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No one has rated this review as helpful yet
3.6 hrs on record (0.5 hrs at review time)
I've always loved Player vs. Friends type games, and Nidhogg is one of the great ones. I love the minimalistic art style and abstract soundtrack. The levels are beautiful and cleverly designed, with Castle offering a "pure" experience, and the others adding in certain environmental factors. The core gameplay is easy to pick up, but there is plenty to learn and good variety in play. I bought it for $10 and I'm more than happy with it for that price. It's on sale for $3.50 right now, and that is a steal.
Posted 24 June, 2022.
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2 people found this review helpful
392.8 hrs on record (37.2 hrs at review time)
This game feels like Tarkov without the balance issues, poor net-code, and in a more interesting setting. Every run has a pace of its own, with quiet downtime, nail-biting shootouts, and frantic marathons to safety. The antique firearms are beautifully modeled, fun to fight with, and like their real-world counterparts, very quirky; belt-fed revolvers, revolvers with shotguns on the bottom, semi-automatics with internal magazines, etc. The game also represents these weapons believably by including performance differences such as the Lebel and Mosin-Nagant's much higher muzzle velocity due to smokeless powder, cutting edge in the late 19th century. This review would not be complete without mentioning Hunt's impeccable sound design. Spatial audio is crisp and accurate, and few noises are without purpose.
Posted 9 April, 2021.
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2 people found this review helpful
1 person found this review funny
17.8 hrs on record (8.3 hrs at review time)
The best way I can describe this game's tone is as though Hideo Kojima's crackhead cousin wrote and directed it. The plot, and the events of the cutscenes are as unintelligible as they are absurd. I wish someone had been there to count the times I simply said "why" when something blew up/building collapsed/disaster struck/other ridiculous phenomenon. I'm at a loss for words to explain how campy and bizarre this game is. After completing Leon's campaign I cannot say what happened and why, the campaign played like a series of incredibly unfortunate events with no driving cause beyond "the bad guy do bad stuff".

On the note of gameplay, it's not too bad, except for how the game is relentlessly yanking control away from you for 4 second cutscenes or scripted quicktime events.

I played through it in co-op laughing all the way, but I never would have bothered in single-player.

UPDATE: My friend and I vowed to finish the rest of the game's campaigns in co-op, and my god this is the worst AAA game I have ever played. Leon and Helena's campaign is the only bearable one.
Posted 18 June, 2020. Last edited 31 July, 2020.
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1 person found this review helpful
65.6 hrs on record (40.8 hrs at review time)
Early Access Review
sucks
Posted 8 April, 2020.
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288 people found this review helpful
14 people found this review funny
40.8 hrs on record (3.1 hrs at review time)
Early Access Review
Disclaimer: I recommend, but I do have mixed feelings and want to point out some notable problems.

I enjoy this game's visual design, atmosphere, and depth of strategy. From loadout planning, to strategic movement, coordinated attacks, and frantic holdouts, the sense of teamwork is much stronger than many co-op games I have played. There is no "YOUR BUDDY IS WAITING FOR YOU TO ALSO PRESS X TO OPEN THE DOOR", but rather, your buddy needs you to place mines and your other teammate needs to reinforce the area etc. or none of you will survive. Overall, unique, albeit grueling co-op experience.

Now the negatives. The BIG NEGATIVE for me is the gunplay. The gunplay is absolutely abysmal; the weapons feel horribly weak and you burn through your ammo feeling like you accomplished nothing. I wondered why the game had hitmarkers in the trailer, I now realize that without them, you'd never know you were hitting your enemy. The gunplay simply isn't responsive at all, and I hope 10 Chambers seriously reworks it in the future.

We also encountered some pretty serious bugs, such as a teammate being completely invisible to another teammate the entire match. You can imagine the friendly fire that resulted.

On a smaller note, why is there a screamer jumpscare every time I open the game or lose a mission? The spooOOooOOky loud noise is very obnoxious.

All things considered, I don't regret buying this game, and won't so long as the game continues to improve. However, I would recommend those considering buying it wait a while for a more polished product.

tl;dr: good core concept, but unpolished and has notable issues. wait for improvement before buying
Posted 26 December, 2019. Last edited 2 January, 2020.
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5 people found this review helpful
647.9 hrs on record (229.5 hrs at review time)
I've been playing this game for a long time, and it introduced me to my favorite fantasy universe of all time. Vermintide 2 is a phenomenal Left 4 Dead style co-op experience with some of the most solid melee combat on the video game market right now. With 5 characters, and three different subclasses within each, and a whole host of weapons for each character, Vermintide offers plenty of choices in playstyle.

On the recent comments about "spongification" of enemies and the gameplay being "slower and tedious", I don't really understand. I'm annihilating elites and bosses faster than ever with WHC and billhook crit power build. I think y'all are probably failing to adapt to the changing meta.
Posted 12 August, 2019.
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Showing 1-10 of 20 entries