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Nedávné recenze uživatele Gator Bodine

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194 osob ohodnotilo tuto recenzi jako užitečnou
19 osob ohodnotilo tuto recenzi jako vtipnou
6
5
7
53.9 hodin celkem
Recenze předběžného přístupu
Enshrouded feels like a game I should love, but I find myself bored and slogging through it just to finish the content there is. I haven't made it to the desert or the new mountain area yet, and it's still EA, so maybe some of this will change.

Cons:
-There are only a handful of different enemy types that get reused through the entire game. This is a big map and you'll come across the same 4 bandits (5 if you count the dogs, 6 if you count the bosses) everywhere.
-Combat is essentially spam left click and dodge sometimes. No abilities, no cooldowns, no skill involved whatsoever.
-The item progression feels terrible. You don't craft weapons, you find them. You do craft different armors, but they never felt like a true upgrade over the random pieces you find.
-The building system is probably great if you're a creative person, but for me, it felt extremely unintuitive and clunky.
-Optimization is terrible. The game itself runs ok, but when I open the map and zoom out, I can literally hear my GPU ♥♥♥♥ itself and my fps drops to 3 (you read that right, three). This has been a complaint by a lot of people with much better PCs than me since the game released (just google the issue and you'll see dozens of threads on Steam and Reddit about it). A year with such a glaring issue? That seems like a huge red flag for me.

Pros:
-I really like how every piece of lore puts a new map marker or starts a new quest. Gives me a reason to check everything, and there is a lot to check.
-In theory, I do like the creativity that building allows you. You can put a new base almost anywhere. You like the way the ruins of that city that you just cleared of enemies looks? Well now you can make your own neighborhood in the middle of it using whatever houses remain. That random tower looks cool? Well, now it's your random tower.
-Voxel based terrain alteration. The real stuff, not the "my pickaxe just makes a dent in the ground." You can tunnel through a mountain and build a village in the middle of it. You can dig a hole 80m deep and build a house down there like some thriftstore dwarf.
Odesláno 17. listopadu 2024. Naposledy upraveno 30. listopadu 2024.
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71 osob ohodnotilo tuto recenzi jako užitečnou
15 osob ohodnotilo tuto recenzi jako vtipnou
10
2
1,042.2 hodin celkem (534.6 hodin v době psaní recenze)
New update deleted 2 of my 500+ hour save files. Either you create an account with a third party website to enable cloud saving, or you have to manually download your save every time you exit the game because it's 2022 and why would you ever just have your game auto save without needing yet another account on some ♥♥♥♥♥♥♥♥ website?
Odesláno 20. října 2022. Naposledy upraveno 26. ledna 2024.
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13 osob ohodnotilo tuto recenzi jako užitečnou
14 osob ohodnotilo tuto recenzi jako vtipnou
14,534.3 hodin celkem (4,858.3 hodin v době psaní recenze)
I forgot it was running in the background.
Odesláno 6. července 2022.
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2 osob ohodnotilo tuto recenzi jako užitečnou
624.8 hodin celkem (596.5 hodin v době psaní recenze)
I am entirely convinced Jeff Bezos is requiring the same level of efficiency from the devs as his warehouse workers, but instead of having to piss in bottles, AGS devs are forced to write spaghetti code, push commits of the game with no documentation, or skip putting systems in place to stop something from breaking catastrophically.

I obviously no-lifed this game. I was one of the people saying they would make it right even through all the dumpster fires. Patch 1.1 finally broke my spirit when all the others issues didn't and today is the first day I haven't logged in since launch because I have no desire.
Odesláno 20. listopadu 2021. Naposledy upraveno 20. listopadu 2021.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
107.7 hodin celkem (77.0 hodin v době psaní recenze)
The closest game I've found that scratches that FFT itch.
Odesláno 10. července 2021.
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7 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
1,984.7 hodin celkem (490.2 hodin v době psaní recenze)
I've tried a lot of idle/clicker games. They are almost all terrible p2w crap with intrusive ads to get you to spend money on them. Realm Grinder is not that. The real money shop is minimal, and it really gives a sense of completion when you hit certain milestones which only require time and a little research. This game is huge and can get fairly complex when you put the effort in to it.

By far my favorite idle game.
Odesláno 19. září 2018.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
501.4 hodin celkem (360.0 hodin v době psaní recenze)
Only good because of mods.
Odesláno 4. července 2018.
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30 osob ohodnotilo tuto recenzi jako užitečnou
83 osob ohodnotilo tuto recenzi jako vtipnou
1.0 hodin celkem
My grandfather smoked his whole life. I was about 10 years old when my mother said to him, "If you ever want to see your grandchildren graduate, you have to stop immediately." Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me, "Don't ever smoke. Please don't put your family through what your grandfather put us through." I agreed. At 25, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
Odesláno 24. ledna 2016. Naposledy upraveno 12. června 2016.
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2 osob ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
13.3 hodin celkem (10.0 hodin v době psaní recenze)
I don't have any idea what's going on and already got the achievement for 1000 deaths

10/10
Odesláno 10. března 2015.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
766.7 hodin celkem (731.3 hodin v době psaní recenze)
It's ok.
Odesláno 22. června 2014. Naposledy upraveno 6. března 2016.
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