26
Products
reviewed
1861
Products
in account

Recent reviews by Gasper

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Showing 1-10 of 26 entries
4 people found this review helpful
2.9 hrs on record
Very enjoyable short game. The environment is a bit junky, but apart from that everything looks good. Puzzles are logical with just the right amount of complexity. Horror vibe was good. Multiplayer worked fine.

Tbh, I played more payed for singleplayer games that were worse in terms of gameplay and puzzles than this free one.
Posted 25 June, 2023.
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13 people found this review helpful
11.8 hrs on record
If I need to describe this game in one word, it would be "insubstantial."

The most important part of the game — puzzles — are terrible. They are not hard; they are cumbersome, lack logic, and require a lot of guesswork. Guessing the inner logic of a mechanism is interesting in Myst or Schizm because there is logic that ties the puzzle to the world or task at hand. In Nemesis, there is no logic to the puzzles; they are there only to hinder you. Basically, the game is just a series of 7 simple mechanisms that require you to try many combinations to go through them.

At some point, it becomes apparent that they are even designed in such a way that requires you to spend more time to solve — if you need to compare things, they are far from one another; if you misclick on a state-based puzzle, it requires a lot of unnecessary tedious steps to return to the state; if you need to see something spatial, you'll need to run all around the place to have a good view of it. Even walking speed is deliberately slow, with no run option, to artificially lengthen your playtime. There are good ideas in some of the puzzles (like rotating bridges or rolling balls), but overall they are too simple, repetitive, and obnoxiously designed.

Visually it's a pretty game. The design and style of different areas are good. Animal animations are ok. Human animations and the general level design are lacking. The story is garbage fire: it's ridiculous, the writing is plain bad, sometimes even nonsensical to the levels of "I'm 14, and this is deep", characters are bland, and voice acting is nonexistent.

Overall, this game is an affront to the good name of Schizm and puzzle games. I have no idea how this came from the people claiming to be industry veterans.
Posted 30 November, 2022.
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1 person found this review helpful
23.5 hrs on record (16.9 hrs at review time)
This is one of Josh Sawyer's narrative masterpieces. Maybe his best after (and over) New Vegas. And definetely Hannah Kennedy's team art masterpiece — definetely one of the most visually stunning games of the year. Just don't be fooled: it's a mystery, not a murder mystery.
Posted 28 November, 2022. Last edited 28 November, 2022.
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1 person found this review helpful
1 person found this review funny
5.3 hrs on record (5.2 hrs at review time)
It's a good game. It has been for the last 30 years.
Posted 1 September, 2021. Last edited 1 September, 2021.
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2 people found this review helpful
3,870.3 hrs on record (880.5 hrs at review time)
You will hate this game with burning rage, yet you'll return to it each day.

Despite all the flaws it has, there's an enjoyable game loop (pun very much intended) inside.
Posted 25 November, 2020.
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No one has rated this review as helpful yet
54.0 hrs on record (28.8 hrs at review time)
SMOKER! Behind! Run forward! F**k! There's better ammo here! NO! Let's run together, people! BOOMER! I'm surrounded! I'm down! HUNTER! HUNTER! Nooo....

Tldr; this is a fun game.
Posted 7 June, 2020.
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2 people found this review helpful
10.7 hrs on record
This is a good and interesting, relatively short (~8h) point'n'click experience.
The Mingola-style, heavy line work and unusual perspectives art really sold this for me, as well as the occult gothic neo-noire premise. The art design in this game is superb.
It's weird to write this in a positive review, but this game has a few major flaws. You really can tell where the funding gets in the way of actual storytelling and game design. My main issue is with the writing: despite being based of a pretty interesting idea and having a more or less coherent plot, some parts of the story seem rushed (especially near the end of the game) and unpolished.
Some characters' motivations are very poorly though out: at times you have this profound, though-provoking bits of story and writing, where you really get to see this 2000 years old Apostle sent to salvage a damned city and the next moment your suspension of disbelief is challenged because of an unexpected cheesy joke (some of which are not that bad, but somewhat misplaced), or much worse a character acting in a cartoonish, almost out-of-character way. At one moment you have an interesting dramatic plot twist, and another you're presented with a matter-of-factly, plot vomiting dialog where characters assume non-typical things like they're the norm and react to the dramatic events (like deaths and mutilation) in a completely mundane way, with a personality of a piece of cardboard. It's almost like there were two different writers: the one who designed the story and characters, and have a deep understanding of their motivation, and the one who was just writing fill-in dialogs without actually understanding the characters and the plot, except those are meant to glue together major story points.
Beside that a few fixable issues, like typos and locked resolution, that are not that bad.
Despite all this The Blind Prophet is a solid game about human nature and the relations between the human and the divine in a gritty occult-noire wrap. I wish the authors, Ars Goetia, had time and funding to put even more polish into the game. Hope this game is a success and their next project will be bigger, more thorough exploration of this themes.
Posted 26 April, 2020.
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No one has rated this review as helpful yet
177.4 hrs on record (132.1 hrs at review time)
Slay the Spire is an excellent card game with draft mechanic. If you like playing Dominion or Runeage, or even MtG drafts, this will be right up your alley.
At the same time StS has a lot of its own spins on things. Each character has a distinct playstyle and mechanics that force you to evaluate cards and paths you choose differently. Roguelite elements add lots of replayability. Alll in all it's a perfect deckbuilding game.
Posted 1 December, 2019.
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No one has rated this review as helpful yet
50.8 hrs on record (47.1 hrs at review time)
Talos Principle is a beutiful and exquisitely crafted puzzle game. It has all: interesting and evocative story, that is not thrown in your face, nice learning curve and challenging, but fun to firgure out puzzles, interesting bonus levels, weird characters, beautifull environments that you can just run around in when you're tired of solving stuff. Croteam really created something unique. If puzzles is your jam, try The Talos Principle.

Also, this is one of the best optimized games I saw: it run perfectly smoothly on an 10-years old laptop, if with alightly worse textures. Stunnig use of Vulkan.
Posted 3 November, 2019.
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No one has rated this review as helpful yet
3.5 hrs on record
This is a very unusual From Software game. It has vertical momentum, it has skill trees. Yet it's harder than your average Souls game: one sword, one armor, only player's skill. It's also shorter and has a more coherent storytelling. Definitely worth a play.
Posted 27 October, 2019.
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Showing 1-10 of 26 entries