88
Productos
reseñados
0
Productos
en la cuenta

Reseñas recientes de Finzy

< 1  2  3 ... 9 >
Mostrando 1-10 de 88 aportaciones
A 3 personas les pareció útil esta reseña
5.4 h registradas (2.5 h cuando escribió la reseña)
No option to invert horizontal camera controls on gamepad and I play every game I own on controller with fully inverted controls! There's only options for inverting vertical controls and this is a basic QOL feature that every game should have.
In addition, the game launched in the wrong resolution with 3 monitors, trying to stretch the image across all 3 for some reason -> took a second restart to make it work and recognize the correct resolution of the main monitor. Also lost all sound going to the options menu for some reason.

EDIT - Was changing audio settings and it made me lose my primary monitor ingame and now the game refuses to run on anything but 2nd and 3rd monitors for some reason. Settings menu seems pretty buggy.

Currently playing it on 4K high settings with Quality DLSS (+ ultra textures), fps is in the 45 - 60 range so far (on i9 13980HX, 32 GB RAM, Nvidia laptop 4090 RTX 16 GB). But the game has a 60 fps cap and I'd really rather be playing it uncapped. Decent performance but could be better.

Overall the price of it was also really salty for not having that much new content. If they can fix the basic quality of life stuff out of the way and maybe remove the FPS cap, I'll reconsider my review.
Publicada el 26 de agosto. Última edición: 26 de agosto.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
9.4 h registradas (7.5 h cuando escribió la reseña)
Some bugs and issues to be ironed out with patches, but generally a good fairly priced remaster. Playing at 4K, they did a good job rescaling the HUD to that resolution, and you can notice the visual difference in textures and lighting details. Overall it's such a classic RTS game that if you liked the original you can't go too wrong with grabbing this one, it's good value for all the campaigns too and multiplayer seems to work nicely for the most part. I played both some automatch games with randoms and some compstomps with friends and had no major lags in either of them. The game engine is still ancient so it does have fps drops when a lot of action is going on, my i9 13980 HX, 32 GB RAM, 4090 RTX (Laptop) 16 GB dropped to below 60 fps in some heavy scenes, especially in the campaigns, but I think no amount of PC power is going to help with that (otherwise depending on how much is on the screen, it varies between 100 to 240 fps).

Some stuff to be fixed/improved (hope the devs are keeping notes);
- No player stats in lobbies, trying to view player details shows a blank page (should there be some record?). But number score for matchmaking seems to work?
- Mouse cursor does not stay locked on to a single screen even if the option is enabled, it's possible to misclick to another monitor
- Some hero units' audio does not match with the model in multiplayer, like the IG have General Sturnn model with Alexander's audio. I think the audio should definitely match the model, or just change it to use Stubb/Alexander's model?
- Army painter sometimes shows corrupted models
- I think the game should have key rebinding support! I really want to rebind the arrow keys to WASD for moving the camera. Seems like a basic enough feature
- Army painter colors don't seem to work in ranked matches. Is that intentional?
- Had one crash to desktop when playing an automatch 1v1 game where time was frozen at the start of the match
- Performance issues with heavy scenes, if they can be optimized at all, that would be nice
Publicada el 16 de agosto.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
34.0 h registradas (17.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
At the moment of writing this is my favorite kart racer on PC. If you like Crash Team Racing, absolutely don't sleep on this. This has similar drift focused gameplay but a very high skill ceiling, however I found it easy to get into coming from CTR. It just feels quite a lot faster in comparison and there's more focus on performing trick jumps and the like to get more speed off the track itself. But it can still be played more casually and online races are usually pretty generous on catch up items.

The real stand out feature of the game is its AMAZING 10/10 modding support. Custom tracks and characters are super easy to add and the game features daily and weekly community voted maps that can also be played in "ranked" lobbies online or time trialed, so it's got practically endless amount of content already. I even learned the mechanics of the game by racing through the entirety of CTR tracks, utilizing the same shortcuts that CTR had. So if you wanted CTR on PC this is definitely the closest thing.

How could they improve the game? Well, I think it could use a bit more content of its own. The base roster of characters is very limited. The default tracks are pretty good and there's not many that I dislike (apart from maybe one western track that loops around itself) but I think the game should have some kind of story mode as well, maybe an adventure mode like in CTR. I think the game will feel more complete overall once they add more base game stuff. The gameplay's great, they just need to add more things so that the community content doesn't outshine the base game so much.

Also add some FSR/DLSS support. I also tested the game on an ROG Ally handheld, and it was playable, but some official tracks had fps dips and a few more graphics options would be nice on handhelds. Otherwise it's a nice experience and on any moderately specced PC it should run flawlessly.
Publicada el 7 de agosto.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
20.1 h registradas (3.4 h cuando escribió la reseña)
Seems pretty rushed for an enhanced edition. Basic UI stuff has major bugs like, I can't scroll down feat or spell descriptions (!) in the character creation screen, neither the mouse wheel or scrollbar work. Previewing multiple voices causes it to play the wrong voice and/or overlap voices (and there should be a way to preview multiple voice lines, like there was in NWN1). Exploration camera ingame needs some settings for controlling the camera speed and smoothness, by default it's extremely fast and it randomly locks in place for no reason when trying to use middle mouse button for rotating it. Naming a savegame UI is bugged, loses or doesn't get focus correctly. And so on. Lots of UI bugs at first glance that shouldn't have gone past QA.

And is there any word if the toolset is supported, or has had any improvements made to it at all? Having a working toolset is pretty much essential for an NWN game.

On the plus side, at least the game boots up and seems to be playable, so at least it lets you do the bare minimum of replaying NWN2 on a modern PC, but for a 2025 remaster it could seriously be better. I might update my review if it gets some patches (hoping this is just a case of having a buggy launch). Graphically, hard to tell much difference yet except textures do generally look better. UI has a cleaner look in the menus, but it's too buggy to be functional, and some things could still use big updates like the character customization settings (have to slowly click through each option, instead of being able to instantly select for instance).
Publicada el 17 de julio. Última edición: 19 de julio.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
50.2 h registradas (37.5 h cuando escribió la reseña)
It's Oblivion in both good and bad with vastly better graphics. Gameplay wise very little has changed and I think they could have went a bit further with some improvements, especially to the difficulty selections (Expert just makes enemies huge HP sponges), overall balance (some playstyles are vastly more OP than others) and HUD. But that's what mods are for. The new added voice acting adds a lot more flavor to the game and the game does look spectacular, especially characters got a huge glow up and for the first time I'm legit able to make pretty looking characters in Oblivion (my fem Bosmer looks mindblowing compared to the og game). Overall graphics look very pretty as well and I think they nailed the look of how it looks both new and old at the same time. One of the few games where I want to keep RTX enabled at all times too.

I'd say the performance is decent for how good it looks, running on an i9 13980HX, 32 GB RAM, 4090 Laptop GPU (16 GB), it's generally running 45-60 fps outdoors at high settings, ultra textures + high lumen RTX (at 4K resolution) with double that (85-100+) indoors with quality DLSS. I also tried it at a lower 2560x1600 resolution for like 40% more fps. A bigger problem is that traveling outdoors has some weird stuttering issues whenever it's loading new areas but you get used to it over time, at first it's really noticeble how the fps can dip to like 30 fps for one second as it loads something new. That's something that could definitely be improved still. But I haven't had any crashes or major issues at least.

The game's still as hilariously buggy as the original, and definitely pretty dated, but it's still got that weird "broken sandbox" charm that makes me play it more. If you're not playing it for nostalgia's sake it might be a bit harder to recommend though, otherwise I think it's a very solid remaster and mods will possibly make it even better.
Publicada el 4 de julio.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
104.0 h registradas (46.7 h cuando escribió la reseña)
The game itself is fun and I think the best version of the game to date with its super evolution and extra play point mechanics, BUT, the monetization I cannot stand for. Raising the costs for everything and making liquidation of cards more difficult makes the game pretty unfriendly for a F2P player, especially if you have bad luck rolling for cards that you need. Building a meta deck can take a long time and you pretty much need one to be competitive at all.

If Cygames can please fix the game's economy to be more like the original game and get rid of the completely unnecessary restrictions on liquidating cards I'd give it a positive review. The game deserves better, it's a solid reboot with great artwork, but the monetization shouldn't be like this and I think people would be more willing to pay for things as well if the ingame economy was fairer.

EDIT - Also now that I've played the game more, I'm not such a huge fan of certain single cards being so overpowered. A lot of the meta is just "play the same legendary 3 times to win", which is really boring to play against and makes games just boil down to who highrolls the opponent first.
Publicada el 18 de junio. Última edición: 5 de julio.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
50.0 h registradas (42.1 h cuando escribió la reseña)
Even as a casual Tekken player I can't agree with their balancing direction with the Season 2 patch. Giving everyone overpowered super offensive homing moves just makes the game simple and boring. I did enjoy Season 1 though, so I hope they can go back to that and not kill the game. It was mostly fine before so it's insane that they went with such radical changes.
Publicada el 7 de abril.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
43.5 h registradas (28.8 h cuando escribió la reseña)
Absolutely the worst optimized game I've ever played. But as a Monster Hunter game it's solid. I eventually got it running with playable framerates, but it took using every third party tool possible, including editing the config file, installing RE Framework and a DLSS Swapper. And it still has bizarre random stutterings + very weird texture loading issues. On a system that I normally play games on 4K resolution with Ultra settings no problem (i9 13980HX, 32 GB RAM, Nvidia 4090 RTX 16 GB laptop). I'm suspecting my issues are largely caused by the High Resolution Texture Pack, but without it the textures look too awful to be bearable (and even with it, some textures are very poor - so it's insane that the pack would require more than 16 GB of VRAM).

As for the game itself, I enjoyed running through low rank quite a lot and I felt that later on the game also gave a good challenge, although I didn't always upgrade to the best gear. I generally enjoy the changes to the weapon movesets, I play both the Switchaxe and the Charge Blade and they both feel great to use (especially the Switchaxe's new counter options). The wound system feels a bit easymode at times, you can just wait for a monster to get a wound and then enter focus mode and press R1 for pretty much guaranteed big damage, but at least the wounds aren't always available. And I do prefer it over Rise's gameplay with the constant wirebug usage. Hopefully high rank will still continue to have good fights later on, the monsters do go down fast if you know what you're doing (I don't mind them not being tanks, as long as there's risk involved).

The biggest improvement compared to previous Monster Hunters is the story and the characters imo. I absolutely love that they made our own hunter have their own confident personality and dialogue and do cool stuff in cutscenes. Alma is a big improvement over MH World's handler as well and there is a lot more side dialogue and cutscenes overall and the world does feel more fleshed out in that sense. I don't think the maps feel that much bigger than World's, they felt about the same size, but I think there's pretty good variety in there regardless, especially later on as you get to explore more ruined civilization locations.

TL;DR, awful optimization, but a very solid Monster Hunter game. I don't know if it tops World yet but I enjoy it more than Rise.
Publicada el 28 de febrero. Última edición: 30 de marzo.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
10.3 h registradas (8.7 h cuando escribió la reseña)
The game itself is pretty good for a port of an old game and it's great to finally have VF on PC. I like that there are no comeback mechanics and generally the fighting itself feels great and enjoyable, but the game could use some technical improvements in patches (thankfully the first patch apparently already fixed some major bugs). Netcode isn't the greatest compared to other fighters with rollback out there and I had disconnections in lobbies even on close connections. Visuals are a bit dated despite the added 4K textures, characters are stone faced in a lot of their animations, but I'm willing to let that pass since the original game is so old and overall, it still looks pretty decent.
Publicada el 30 de enero. Última edición: 4 de febrero.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
12.8 h registradas
A very good hero shooter, or "Overwatch clone", but I think it has its own strong identity with lots of interesting movement and team composition options (that actually give new abilities depending on what you have on your team) and mostly very distinct heroes. Even as a non Marvel fan I'm enjoying playing it a lot. Easy to get into, with some extremely easy heroes like Squirrel Girl for every role, but it has lot of depth nonetheless.

Also it's free and all the microtransaction model seems fair, you only pay for cosmetics/battlepass stuff and so far I haven't felt pressured to buy anything as a F2P player + you can earn ingame currency from just playing which is good. The game also seems well optimized, I have a beefy i9 13980HX 4090 laptop, and it runs at 4K high settings + ultra textures with quality DLSS, with fps ranging from 86 to 120, and only had one random crash in the menu first time I played and none since.
Publicada el 25 de enero.
¿Te ha sido útil esta reseña? No Divertida Premio
< 1  2  3 ... 9 >
Mostrando 1-10 de 88 aportaciones