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Reseñas recientes de Fokson

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Mostrando 1-10 de 15 aportaciones
Nadie ha calificado este análisis como útil todavía
13.0 h registradas (3.3 h cuando escribió la reseña)
Reseña de Acceso anticipado
Very much in its infancy right now, with hardly two hours of content. I loved those two hours, though, and can't wait to see how this game takes shape in the future =)
Publicada el 24 de enero.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
1,587.1 h registradas (1,577.5 h cuando escribió la reseña)
I'm probably going to hell.
Publicada el 26 de diciembre de 2024.
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Nadie ha calificado este análisis como útil todavía
47.0 h registradas (13.4 h cuando escribió la reseña)
It's a nice homage to an old classic I played as a kid. I'd definitely recommend picking up some mods for this game ( a guide can be found in the community pages ) for some much needed QoL like cutting down on time-wasting repetitive animations and better camera control, but the game itself is fun enough despite all of that.
Publicada el 19 de agosto de 2024.
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15.7 h registradas
This game is a masterwork; I don't have a whole lot else to say. Truly unique concept that never fails to surprise me with a new twist every few levels. Some of the answers are a bit oblique, but nothing is impossible. Don't stubbornly try to solve a level for hours on end and burn yourself out! If you can't get it in a few minutes, go try a few other levels and come back. Almost every time I've done this, I returned with some new perspectives and insights that made a previously impossible-seeming level trivial, and it feels absolutely amazing when you have that 'a-ha!' moment.
Publicada el 18 de julio de 2024.
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Nadie ha calificado este análisis como útil todavía
42.7 h registradas (16.1 h cuando escribió la reseña)
My issue with games like this is that I tend to feel forced onto a path I didn't want because there isn't a choice that reflected what I would have chosen if I could. This game seems mostly immune to that issue, except when it means to not be. Solid 10/10!
Publicada el 7 de julio de 2024.
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Nadie ha calificado este análisis como útil todavía
12.1 h registradas (11.4 h cuando escribió la reseña)
I recently reviewed another game, claiming that it was a wannabe-game that handled more like a visual novel due to its lack of compelling gameplay. This game, however, is the opposite - it looks like a visual novel, but it adds just the right amount of something extra, something to differentiate itself from others. Its music is easy-listening, its story compelling, its art polished, and it adds enough interesting gameplay to keep one thinking about their next move without overcrowding it or making it inaccessible to those who just want to relax with a good story. A well-deserved positive review from me!
Publicada el 19 de junio de 2024.
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Nadie ha calificado este análisis como útil todavía
1.6 h registradas
Personally, I didn't have a lot of fun playing this game, but I really appreciate the concept and want to support it anyway. I'd describe it as "What if Spore was a board game"; a neat take on evolution and selective breeding that isn't too hard to follow. I'd recommend it if that sounds interesting to you, but be advised that the game does feel a bit unpolished and 'empty', maybe? I didn't feel like there was enough to grab onto, or maybe that what there was there wasn't exactly easy to grab onto because it feels like I'm being rushed. Either way, it's a fun little diversion that I'm sure a lot of people will love, it just wasn't my cup of tea.
Publicada el 13 de junio de 2024.
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A 3 personas les pareció útil esta reseña
84.8 h registradas (40.5 h cuando escribió la reseña)
I don't dislike Potion Permit, but I'm not really enthralled by it either. There is no difficulty curve, no sense of urgency with anything, and very little in terms of novel concepts. The art is gorgeous, the music is very pleasant, and I'm quite fond of the characters. In terms of compelling game design, however, I'm sorry to say this game could have done much, much better. I would say this is about half a step removed from a visual novel, rather than an actual game.

My utmost respect to the development team for making something so beautiful to look at, and I wish them luck in their future projects. Anything that looks and sounds this good that also had a compelling gameplay loop would be an easy 10/10 from me. =)
Publicada el 6 de junio de 2024.
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Nadie ha calificado este análisis como útil todavía
5.7 h registradas
This game has the potential to be fun, but in terms of general game design it falls flat pretty early on. Everything, including the player, moves so awkwardly and trivially that there's no real challenge when it comes to learning patterns and predicting enemy movements (which is where a lot of fun in games like this comes from), but there's a large amount of (unwanted) challenge in trying to move normally and avoiding enemies/hazards coming in from off-screen where you couldn't see them.

Health doesn't regenerate, so damage you take is permanent, a good design by default until it's completely undermined by a healing spell that, for no cost other than your regenerating mana, pretty much fully heals you. This turns the aforementioned good design into terrible design - now the game has to choose between you having a terrible time surviving without healing items, or you having a trivial and boring experience since you can never be hurt. Roguelands chose the second option here, since anything actually hitting your character is pretty rare and most enemies tend to just flail around randomly with no intent to kill. I cruised through the majority of the game without ever seeing my health in a critical spot.

Crafting felt inane; was gifted an axe by an NPC on the first level that made every other weapon seem like a joke. Overall, I liked Magicite much more than Roguelands, which is a shame because I looked forward to playing it for a while.
Publicada el 2 de agosto de 2023.
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Nadie ha calificado este análisis como útil todavía
5.8 h registradas
Oh my god, reading the negative reviews for this game was arguably more fun than the game itself... what a ride lmao

That said, the game itself is simple in construction and was fun to play. It's hard to find random lobbies this late in the game's life, but my mileage varied and it took me just under 6 hours to experience and complete every level without once playing with a 'pre-made' group of people.
Publicada el 1 de agosto de 2023.
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Mostrando 1-10 de 15 aportaciones