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Postat: 13 nov. 2020 la 11:18
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These are bits from my full review of Coffee Talk, which you can find here:
https://bitsandpieces.games/2020/11/13/coffee-talk-review/

To vaguely summarise, you play as a late-night coffee shop owner and barista, serving clients mundane and fantastical in a hybrid modern-fantasy setting. The influence from cyberpunk bartending game VA-11 HALL-A is obvious; in many ways Coffee Talk feels like an iteration on the concept laid out so convincingly in that game, recontextualised into the ‘lo-fi beats to relax/study to’ dimension (with orcs). Well-produced and charming, with a sharp aesthetic and an endearing cast, this beverage-slinging confessional nevertheless could have benefited from a little extra time to brew (sorry).

While I don’t think that Coffee Talk quite dethrones that game, it’s a thoughtful, strong addition to the burgeoning beverage-based visual novel subgenre. It markets itself as a chill-out game, and it succeeds in this regard with an effective mixture of relaxed aesthetic, warm characters and an unhurried feel. The game’s plotlines are maybe a little too linear for my tastes, and could have done with some interweaving and a little extra substance, but the little stories of these peoples’ lives make for small, effective arcs, wrapped in very pleasing visual presentation.
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