120
Products
reviewed
1869
Products
in account

Recent reviews by fidgitswift

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Showing 51-60 of 120 entries
No one has rated this review as helpful yet
36.2 hrs on record (5.8 hrs at review time)
Fleshed out more, better.
Posted 28 January, 2023.
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1 person found this review helpful
10.6 hrs on record (10.5 hrs at review time)
Great.
Posted 9 January, 2023.
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1 person found this review helpful
15.2 hrs on record (3.7 hrs at review time)
Vampire Rogue Company Fortnoit
Posted 4 January, 2023.
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1 person found this review helpful
377.2 hrs on record (7.4 hrs at review time)
Turn off On-Demand Texture Streaming in Quality, under Graphics.
No crash.
Posted 1 January, 2023.
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No one has rated this review as helpful yet
59.5 hrs on record (11.1 hrs at review time)
Early Access Review
Great.

EDIT: **I've played more hours and I've been on the same map for 30 of them. Hours, I mean.
You will hit a point after 500 population when the game will crash frequently. You will have more soldiers than you know where to send. I'm not sure the devs expected anyone to really take the maps to their limits, but every inch of mine is filled to the brim now.

+once you get used to the building mechanic, building is fun

+maps are large and supplement growth of the city

+intuitive management of the people, buildings, their inventories


GRIPES: (after 30 hours on the same map)

-500+ population starts intense lag. 600+ pop causes frequent game crashing

-repetitive courier/merchant/yada yada for no real gain late game

-randomization of Masterpiece "secondary criteria" can make for some not so great combos to build (i.e. frustrating: "place this GARDEN above ALL BUILDINGS" but there's a fort on the tallest hill on your map...)

-300+ pop and the name generator stops (FEMALE #1456/MALE #786) which brings the game to a dystopian area aesthetically

-Pop pathways: I can't stress this enough. If I have a granary right next to the market stalls, both fully staffed, why are the transporters/market stall serfs not SUPPLYING??? If I have a warehouse NEXT TO a builders hut, why are they walking across the map for supplies when they can get them right next door? Why am I getting "no resources" pings when I have those resources and they aren't marked under "stockpile"?

-trade triggers need to happen more frequently. I need to be able to buy more, more often




OVERALL: 8/10
needs minor fixes
Posted 21 December, 2022. Last edited 24 December, 2022.
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1 person found this review helpful
6.9 hrs on record (3.8 hrs at review time)
Wow.
Posted 21 December, 2022.
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5 people found this review helpful
43.8 hrs on record (14.8 hrs at review time)
I love Kairosoft.
Posted 4 December, 2022.
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No one has rated this review as helpful yet
16.9 hrs on record (6.2 hrs at review time)
Good.
Posted 27 November, 2022.
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8 people found this review helpful
84.0 hrs on record (8.4 hrs at review time)
TL; DR: It's never okay to make a TCG pay-to-win.

My best friend loves CFVG. He's played it since it came out years ago. It's changed a lot. He's waited a long time for this game to be accessible to him. Because of that, he's really defensive of it. I'm not going to say that I know this, or I know that about video games because I went to school for it.
I'm going to say that this design is unacceptable.

Animations are laughable.
Menu isn't intuitive.
You can't change the keys for accept/back.
SEVERAL QoL implementations were never made.
It's rehashed mechanics.

What really upset me is that the game offers you a tutorial that explains how the game is played, but tells you nothing of RIDE LINES. Do you know what a ride line is? Because I had to ask. Just to make a deck.

This game is not for new players to CFVG and it's embarrassing for those that know how to play and waited this long. Update this garbage, Bushiroad. Apologize.
Posted 17 November, 2022.
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No one has rated this review as helpful yet
36.4 hrs on record (36.2 hrs at review time)
Good.
Posted 14 November, 2022.
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Showing 51-60 of 120 entries