Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡
🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫
🔥🔥🔥+REP The profile is fire 🔥🔥🔥
════════════🔱🔱🔱🔱🔱🔱═════════════
✅ + REP
💌💟 💟💌
💟🌠💝💟💝🌠💟
💌🌠💌🏆💌🌠💌
💟🏆🔝🏆💟
🔝 💌🌠💌 🔝
⚡ 💟 ⚡
💫 💫
✅ Cool guy !!!
The sequence manager controls the order of which models appear or disappear. When deployed a Doc Bag that has 4 uses turns on the level 1 model (the case and minimal supplies) and levels 2-4 (each is a bit of supplies), upon each use the sequence manager turns off a level.
In the mod I made, adding cases for each level and changing the sequence made it so regardless of how many uses are left, only the model for the current level is turned on. (Using it turns off the current model and turns on the next in the sequence)
This is how I could have a closed case when deployed, otherwise levels 1-3 would be on and clip through the case
Or rotated slightly for the last use, otherwise supplies for levels 2-4 would be misaligned
With that ability, you can drastically alter the Doc Bag's appearance as it gets used, rather than being limited to only things that align with the models for all the other levels that are still turned on.