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9/10 重拾撬棍之时:展现《半条命》初代的最佳方式

2017年,作为半条命的粉丝,在了解到这个游戏之后,我在打折的时候入手了《黑山基地》并且通关地球部分,之后就时不时地看官方发出的消息,和其他HLer一样等待着Xen部分的到来。终于在2020年3月,《黑山》终于迎来了它的正式版。在通关了两遍之后,我于2020年7月开始挑战臭名昭著但又是《半条命》传统的运输物品成就,也就是紫帽子成就,并且在受苦多日之后成功完成。2021年,我开始尝试各种各样来自创意工坊的MOD,它们之中有不少佳作,让我印象深刻。我为此写了一篇《黑山基地战役模组推荐》,以方便需要的玩家了解和下载。链接在这里:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2560246227 2021年9月,我开始尝试第四次通关,并且带上帽子和披萨,向着全成就的目标进发。

如果你没有接触过《半条命》系列,我还是推荐先去玩一遍原作再来体验这部粉丝重置版。 当然你也可以直接玩《黑山》,只是可能会少一些震撼的感觉。

优点
在《黑山》里,你能体验到以新技术展现的《半条命》,体验戈登弗里曼博士的第一次冒险经历。首先说说画面,《黑山》制作组将起源引擎的表现能力发挥得很好。尤其在游戏中期的地面场景和Xen部分,对比起原版场面更加宏大震撼。武器方面,《黑山》保留了原作所有武器,并且在此基础上优化了手感,并且在保留原作味道的同事重新设计了一部分武器的外观,使其更有质感。《黑山》重新设计了原作的部分关卡。比如“铁轨惊魂”章节,在原作里,铁轨对你有电击伤害,并且你在掉出那辆讨厌的轨道车之后很可能就再也赶不上它,只能徒步前进。而在《黑山》里,电击伤害被移除了,列车也改成了会自动停下,对玩家友好很多。不少解密也进行了很大的改动,比如一些类似《半条命2》里需要用到物理引擎的谜题。在游戏里也新增加了不少老玩家能够会心一笑的彩蛋以及和《半条命2》的一点联系,这里不再剧透。此外还有一些小改动,比如新增了和《半条命2》中相似的HEV的望远镜功能,能够疾跑(也可以和原作一样保持奔跑),新的机瞄(仍然可以选用伸脖子)等等。2021年3月,官方更新了官方中文,质量不错。如果你更喜欢起源汉化组的版本,仍然可以到创意工坊订阅使用。

缺点
当然,就像制作人说的一样,《黑山》并不是一款完美的游戏。最大的问题还是他的优化,虽然说是起源老引擎了,但不少地方仍然会突然掉帧。不少地方的材质贴图也是肉眼可见的糊,AI也比原作笨了些。后期的Xen关卡是完全重新设计过的,不得不说美术风格特别出色,但这部分的关卡设计由于脱离了原作的关系比起原作还是稍有不足。尤其是“入侵者”章节,中间有一部分场景重复性很高而且冗长的流程,相比于“Xen”和“格纳克之巢”章节游戏体验并不好,而且是作为游戏的倒数第二个章节,多少让人感到遗憾。但总体来说,这些问题大多都瑕不掩瑜。在这里一提:有些玩家认为黑山没有任务指引,玩起来云里雾里,但其实这正是原版《半条命》的游戏体验。实际上,只要你耐心听游戏里的NPC的指引,或是探索地图,总能找到出口。不过对于路痴玩家来说可能是真的不太友好了。

2020年3月,不仅《黑山》终于在长达近16年的开发之后迎来正式版,《半条命》系列的全新作品《半条命:Alyx》也在系列沉寂13年后惊艳登场。《黑山基地》的正式发布,正是献给《半条命》系列回归的最佳礼物。

Prepare for unforeseen consequences……
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险棋 17 Sep @ 4:50am 
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