15
Products
reviewed
411
Products
in account

Recent reviews by ExWaiZee

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
46.3 hrs on record (27.0 hrs at review time)
Early Access Review
As a disclaimer, Ultrakill is a game that requires your full attention to get good at. It's not a game everyone will enjoy, but what it does does it to great effect. Combining elements from Devil May Cry, Doom, and Quake all together with speedy gameplay makes for a huge rush of dopamine that makes those dedicated to perfecting the game wanting to come back for more.

To put it simply, this game allows you to play at your own pace with its many difficulty and assistance options, while trying not to make them feel intrusive. The only real problem I have with this game doesn't even have to do with the game itself, it's the community. Despite this game being so accessible and being friendly to players of all skill levels, a lot of the Ultrakill community tends to be very judgmental and preachy to people that don't play the game the way the community wants them to play, so I recommend being cautious if you plan on communicating with them.

Other than that, I highly recommend this game. And if you don't find this game fun yourself, that's okay. There's always a game out there for someone to love, regardless of said game's popularity.
Posted 31 December, 2023.
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No one has rated this review as helpful yet
3.3 hrs on record
This game is a LOT of fun, but sadly a short one. Only about 2 to 3 hours of playtime if you're going through it casually.

Even though there are a good number of secrets to find, I still feel this game would benefit from having more levels. Because just as you're about to really master the game's controls, you're already at the end of the adventure. I dunno about you, but I'm left wanting more.
Posted 24 August, 2023.
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1 person found this review helpful
7,514.1 hrs on record (5,158.5 hrs at review time)
I don't have much to say other than Aseprite is TOTALLY worth the 20 bucks. Literally the best sprite program out there, bar none.

Highly recommend it, there's a reason why so many people in the Rivals of Aether workshop community use it for animating.
Posted 15 August, 2023.
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No one has rated this review as helpful yet
4.6 hrs on record (0.3 hrs at review time)
Edit: After playing this game with a friend and letting my initial feelings be put to the wayside, I can say I do recommend this game, but only when playing with friends. Solo-queuing in any multiplayer game can be extremely frustrating, and I'm one of those people that believes in that idea a lot. So with that being said, I'd say give this game a go if you have friends to play it with, otherwise, hold off until you DO find the people to play it with.

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OG: I originally bought this game with high expectations, especially since it looked very fun on the surface, but now that I have experienced it, I see that it is literally just CS:GO with deck-building mechanics, and as a man who does not like overly-competitive shooters that rely on hitting a specific body part in order to get an advantage (I can't aim for ♥♥♥♥), my yum was officially yucked, and all my expectations went down the drain.

I cannot recommend this game to anyone who also doesn't like overly competitive shooters, like me. Maybe if I tried this game out more the gameplay will grow on me a little bit, but initial impressions are not good at all. I might update this review later and my opinions might change, but you probably shouldn't count on it.
Posted 3 June, 2023. Last edited 1 June, 2024.
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No one has rated this review as helpful yet
16.6 hrs on record (14.0 hrs at review time)
This game is a pretty fun time consumer, and I'm glad it actually gives the world of Aether the lore it so sorely lacked in the main series. However, there is one problem: The bosses in the challenge dungeons aren't fairly balanced

Since you are allowed to play as any of the 4 characters in the challenge dungeons, you'd think they'd nerf the bosses somewhat to allow all 4 playable characters a fighting chance against them, right? WRONG. Depending on which character you play as and which boss battle you're doing, there is no way in hell you will be making any headway when fighting them.

For example: I tried playing Hamir when doing the Challenge Dungeons earlier and made it all the way to The Necromancer, and despite how well I was playing, we both went 10 rounds in a row without anything happening whatsoever. But then when I tried attacking the boss to make any sort of progress, I immediately got punished for it and instantly lost just because I didn't want to get stuck on the fight until the heat death of the universe.

For those who don't know, Hamir's gimmick is that he is not allowed to use his stamina points whatsoever but half of his stamina points will be converted to a singular dice at the start of every round, and he can only regenerate stamina via blocking if he has no consumables or equipment. And even tho I had a good build going with him, The Necromancer's gimmicks were able to outclass Hamir's just enough so neither of them would be able to hit each other at all unless Hamir either screws up in a single round or both of them finally trade blows, in which case is still a lose-lose situation for Hamir.

And while I do enjoy this game for the great writing and fair amount of challenge that the Story Mode brings, I unfortunately do not see it having much replay value with how unbalanced the Challenge Dungeons are, since with the way they are designed right now, it practically forces you to only play as Fleet, the jack of all trades of the cast. Due to how the Challenge Dungeons seem to only be balanced around her, since it feels like she's the only one who was taken into consideration when balancing the bosses, the other three characters are just left in the dust and aren't given any compensation, and it kills replay-ability harshly due to the lack of variety it brings.

Fix your game, Dan.
Posted 7 March, 2023. Last edited 7 March, 2023.
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No one has rated this review as helpful yet
61.2 hrs on record (6.1 hrs at review time)
Easily the best game to have come out in 2023, nothing will top Pizza Tower in my opinion.

I have played the demos for this game since all the way back in 2018, and I loved speedrunning the ♥♥♥♥ out of the demos, so I'm glad this game was able to not only deliver, but exceed my expectations on release. Tour de Pizza did a wonderful job applying this game with a beautiful coat of paint from top to bottom and making some of the most fluid controls I have ever been honored to experience, it's been a real journey getting from where we were to where we are now in terms of the game, but Pizza Tower definitely doesn't disappoint.
Posted 5 February, 2023. Last edited 5 February, 2023.
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2 people found this review helpful
1 person found this review funny
23.0 hrs on record (6.4 hrs at review time)
Early Access Review
I know I chose to not recommend this game, but I'd like to explain myself a bit.

- THE NEGATIVES -

First off, even for an Early Access game, there are bugs and glitches EVERYWHERE, and even a few game crashes on the odd occasion. The ones me and my friends found include the following:
- The Monster Tutorial softlocks you half-way in due to Huggy's lunge ability hitbox never working correctly
- Some Toy Box items get added to your inventory more than once (Steam also gives you notifications that you received items despite there being no Project Playtime inventory on the site)
- The Quick Play feature never works at all due to there being no dedicated servers
- Survivors are able to clip through moving geometry (most notably the train at the start and end of matches)
- And finally, playing as Mommy Long Legs has a random chance to silence all of her movement sfx as well as replace her model with a t-posing Boxy Boo.

Even after the first patch, all of these bugs are still apparent and need to desperately be fixed, as they are the main reason as to why a lot of people don't like this game. However, there are also more issues besides the glitches.

One of those being the poor optimization, such as not being able to party up with friends to play with them, players not earning tickets despite having gotten tasks done if the host leaves the game, random errors popping up most of the time whenever you try to join a public lobby, as well as the previously mentioned Quick Match feature not working at all. It makes playing this game, especially with other people, more of a chore than it has any right to be. There are also a couple visual bugs, such as the jumpscares not playing properly most of the time, as well as two of the mini-huggy pipes in the pit being placed inside of each other.

The second other glaring issue is balancing. For instance, a lot of the survivor perks are just entirely useless aside from a select couple (Master Pianist being one of the best perks in my opinion). In addition, a lot of monster sabotages are decent aside from the grabpack malfunction one, which is easily the most broken and annoying sabotage in the game due to how long it lasts and how it can force survivors on the back foot instantly with no way to counter, and last but not least, Boxy Boo is just straight up OVERPOWERED. Not only do they have the best movement in the game, but they also have way too much attack speed and way too much running speed. You'd think that since they have a ranged command grab as one of their abilities, their base movement speed would be slower than the other monsters to balance it, right? Wrong. Boxy Boo will always end up trailing close behind survivors and melting their health in an instant thanks to their absurd attack speed. This combined with the range on their grab and the insane vertical momentum on their spring jump ability makes for the most polarizingly agile killer in the game. Boxy Boo can easily be balanced if his run speed and attack speeds were nerfed to be slower, but as they are right now, they are basically just a mix between Huggy and Mommy with no downsides which renders them both redundant.

However there is a silver lining to this ever darkening cloud of issues.

- THE POSITIVES -

The gameplay loop, despite how buggy it can get, is still very fun, which is helped mostly by the survivor's movement options. I can't really say much on how fun playing the monsters are because I have yet to play a single match as one, but playing a survivor is still an enjoyable experience when you utilize your movement as best as possible. Most notably, the tactical roll ability allows you to preserve your momentum for a second if you jump right at the end of the animation, allowing you to jump farther distances than you would normally be able to. The only problem with this ability is that your momentum screeches back to normal in a very jarring way once the movement boost runs out, but I'm getting ahead of myself. The puzzles, once you master them, are also very fun to complete despite how long they take, and I appreciate how their progress gets saved if you were to leave them unoccupied for whatever reason to go somewhere else, so you can bounce between multiple puzzle pillars and gradually complete each one while avoiding the monster. My only nitpick is that all of them all spawn in the exact same spots every single match as opposed to them spawning in random locations like in Dead By Daylight, to add that sense of unpredictability for both survivors and monsters. And finally, having the ability to sneak by the monster all stealthy-like is very satisfying if you are able to get past them undetected, which is always fun when it does happen.

If I were to give some suggestions to improve the survivor gamefeel, it would be these:

- Make it so you gain a small boost in speed when swinging on a grapple hook point
- Make it so you gain a gradual small boost in speed when b-hopping (bunny hopping, which is a technique used in source games that players use to gain speed by perfectly timing their jumps together)
- When hiding in a locker, make the survivor's breathing sound quieter so monsters don't always hear you automatically
- Make the entering and exiting locker animations faster so the monster doesn't always know where you went when being chased.

And that is all I have to say about this game. Personally, I find it quite fun, but if any of the negative feedback I gave bothers you, I recommend leaving this game alone until the devs fix all of the issues I've mentioned. Overall Project Playtime has potential, but the severe lack of playtesting has only led to its own downfall. Seriously, Mob Games, you need to start testing your own games from now on, because it clearly has only done you more harm than good.
Posted 17 December, 2022.
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1 person found this review helpful
166.5 hrs on record (131.6 hrs at review time)
This game is fun if you aren't fighting UI Goku, Lab Coat 21, or any of the three fusions. If you are forced to fight any or all of the above (which you will because almost everyone plays them), expect nothing but misery.

Fix your damn game, Arcsys.
Posted 17 June, 2022.
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No one has rated this review as helpful yet
12.8 hrs on record (3.9 hrs at review time)
If you like open world games like Breath of the Wild, this game is just for you. Not only is the locomotion very well done and the Island itself has so much exploration, but it's so satisfying being able to zoom from one place to another. Just make sure you don't get motion sickness.
Posted 7 November, 2019.
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26 people found this review helpful
1 person found this review funny
9.4 hrs on record (8.3 hrs at review time)
I love this game and all, but I really would love if more people were playing on it.

This game's playerbase has become really barren, and it makes me sad. This would be so much more fun with others, yet everyone else decided to go play Fortnite or whatever. It's not fair, man.

If anybody is reading this and they want to get the game or already have it, I will be playing this game everyday so we can get the playerbase active again. If you wanna play with someone, I will be there. Let's do it, people.

Update: I'm glad to see that my review is motivational. So again, let's do what we can and make Sprint Vector lively again.
Posted 12 February, 2019. Last edited 22 December, 2021.
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Showing 1-10 of 15 entries