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1 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:3.5時間
If you like text adventures, choose-your-own adventure games, robots, subways, or any combination of the above, you should play this game. It's by the lead designer of Thomas Was Alone and carries much of the same charm.
投稿日 2017年11月25日.
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76 人がこのレビューが参考になったと投票しました
59 人がこのレビューが面白いと投票しました
総プレイ時間:3.5時間 (レビュー投稿時点:0.8時間)
Imagine that you have a friend. Depending on who you are, I realize that might be difficult, but stick with me here.

This friend is... unsavory. Disreputable, even, but he knows a good time when he sees it, and jumps wholeheartedly in to experience everything that good time has to offer.

This friend is Bulletstorm. Darkly comic at its best, purile at its worst, Bulletstorm is home to some of the best shooting you'll ever see. It's got highs in its core gameplay loop that make all but the most expertly-designed first person shooters look like sad clones of the original Doom, and it's got surprisingly tenacious emotional downbeats in its plot.

In the end, Bulletstorm is the guy who goes with you to a party and ends up defecating in Grandma's urn. You don't really want to be associated with him, necessarily, but ha ha oh wow there's good times here.
投稿日 2017年6月23日. 最終更新日 2017年6月26日
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1 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:63.6時間 (レビュー投稿時点:30.8時間)
This review is spoiler-free.

Good AND fun, in a surprising number of ways, not all of which are immediately evident.
A work demonstrating the state of the art in hybrid FPS/RPGs, and a true piece of science fiction, Prey (2017) asks questions about human nature and allows for individual choice in a surprising number of directions. The game has notable consequence for each organically-made decision point without underplaying their consequences or tipping its hand. Vastly better than its in-title-only predecessor in every way. Provides an excellent, challenging experience that requires a variety of strategies to get through any situation. Like any good survival game, there are fat and lean times and resource management is always on your mind. Deus Ex wants you to think that there are "three paths", and while that's true for many games in the FPS/RPG subgenre, it comes off as the developers intending you to build for one of the three paths and use it constantly.
Not here. You'll find yourself switching between shooting, running, hiding, and ... we'll say unconventional solutions frequently. The shooting, when there is shooting, is excellent. The hiding, when there is hiding - and there WILL be hiding - is also very good. The running feels right, the unconventionals are definitely unconventional and just as fun. All paths are equally viable, and the difficulty is dynamic even within its categories. The game never speaks to you as though it's dumbing its concepts down, and it allows for engaging play in a variety of spaces.

Buy this game. It's good. It's fun. Effort 10. Result 10, that's a full-points 10/10 for me. Arkane knocked it out of the park.

I'ma play again.
投稿日 2017年5月7日.
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このレビューが参考になったと投票した人はまだいません
1人がこのレビューが面白いと投票しました
総プレイ時間:27.8時間 (レビュー投稿時点:1.6時間)
The best Metroid game that Nintendo refuses to make.
投稿日 2016年11月23日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:9.4時間
Like SOMA, but good. Like Portal, but better.
投稿日 2016年9月1日.
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8 人がこのレビューが参考になったと投票しました
総プレイ時間:5.3時間 (レビュー投稿時点:3.3時間)
Spec Ops: The Line is best described by a metaphor. It is an AKM in the hands of a first-year philosophy student at UCLA. The shooting is serviceable and fine for what it is, but unpolished because no amount of polish will shine that particular turd up. The story hates itself for what it's doing, hates you because you're in this situation too, and hates the society that has made doing these things normal because if we all just put the gun down and talked none of this would be necessary.

"If we could all just stop being self-interested, stop being selfish and angry and thinking only about what we want," says Spec Ops: The Line, "maybe the world would be a better place and you wouldn't have to listen to me preach at you about ethics and how your choices don't matter, you filthy murderer."
投稿日 2016年7月26日.
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1 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:5.8時間
MIND
BLOWN

BUY
THIS
NOW

SUPER
HOT
投稿日 2016年2月26日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:1,768.3時間 (レビュー投稿時点:1,321.7時間)
Having completed the community-administrated tutorial section, I now feel like I've got a handle on how to play. I can finally begin exploring this accurate 1:1 scale recreation of the Milky Way Galaxy.
投稿日 2015年5月8日. 最終更新日 2020年8月6日
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総プレイ時間:32.1時間 (レビュー投稿時点:22.2時間)
Just... just buy it. Play the first one if you haven't, then play this one. It's everything Hotline Miami was, but so much more of it.
投稿日 2015年3月12日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:998.9時間 (レビュー投稿時点:960.1時間)
It's OK.
投稿日 2015年2月8日. 最終更新日 2020年9月8日
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