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Postat: 3 febr. 2013 la 17:59

If Portal's sense of humor was directed at its environment instead of its narrative.

If Obsidian's developers turned their minds towards puzzles instead of point-and-click.

Your steps bend space, space bends time, time bends you. The walls expand and contract and rearrange. Your memory is irrelevant, your skills and powers of logic are tested. Your ability to learn from your mistakes is emphasized. Consistency was left behind ages ago.

Take the Manipulator. Take the boxes.


Find the right way down through the maze, to the food, then find the exit. Push the exit button. If the food tastes awful, don't eat it, go back and try another way.

They want the same thing that you do, really, they want a path, just like you. You are in a maze in a maze, but which one counts? Your maze, their maze, my maze. Or are the mazes all the same, defined by the limits of their paths?

Existence is simple: find the food, push the button, hit the treadmill.

But sometimes it gets much harder. Sometimes the food makes you sick, or you can hear nearby feet racing you, urging you on. Sometimes the button only gets you landed right back in the beginning of the maze again, and the food won't satisfy.

There is only one path and that is the path that you take, but you can take more than one path.

Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.
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