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Recent reviews by venice

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No one has rated this review as helpful yet
54.6 hrs on record (3.0 hrs at review time)
Traded my yen now I'm stacking hardtack
Posted 24 February.
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No one has rated this review as helpful yet
3.2 hrs on record (0.4 hrs at review time)
W game
Posted 8 January.
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15 people found this review helpful
0.0 hrs on record
I can get over the effects for lasfire but it's like the devs heard the flashlight meme and fell for it hard. Guardsmen are easily outshot by pretty much every mainstay ranged unit in the game. They are inferior in shots per attack to pretty much every other ranged unit which would be fine if they made up for it in accuracy or range, of which they are also inferior to the majority of other ranged units. They are literally better off throwing their guns away and charging in with spears because in melee they are slightly better but even with a commissar they will lose to any other unit in melee range. Even T'au at close range despite the Engaged accuracy debuff will generally kill them quicker. Kasrkin are slightly better but I would say are still inferior to pretty much every ranged unit in the game besides termagaunts and grots, except now you have to spend requisition just to outshoot grots..... You could give them a point cost of 15 and they probably still wouldn't be worth it.

As far as shooting goes they've captured the uniqueness of the other factions very well. Orks have short range, low accuracy but plenty of shots. T'au are very long range, have high accuracy. The shooting aspects that are unique to the Guard are either not there or are just not good enough:

The Heavy Weapons Squads are versatile but the autocannon does not fire nearly enough shots to warrant using it over the default Heavy Weapons Squads
Whereas Guard on the tabletop can use special weapons, they cannot in this game.
Guardsmen in-game benefit from the presence of HQ units but the effects are nowhere near good enough yet. Guardsmen on the tabletop benefit significantly from Orders which can make up for their shortcomings many ways.

Their vehicles are good but the combined arms that usually defines the Guard is not present since guardsmen just simply cannot achieve anything other than tying down units in melee. Anybody that knows what they are doing will focus down your vehicles and completely ignore your infantry (other than Ogryns) since they pose virtually no threat.

Wait for a balancing pass.
Posted 14 December, 2024.
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Showing 1-3 of 3 entries