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Mostrando 1-10 de 11 aportaciones
A 1 persona le pareció útil esta reseña
0.0 h registradas
Difficulty is fine, it's a continuation of end-game. If you can handle Mohg or Malenia without co-op, you can handle the DLC

No performance issues for me. There are some performance pitfalls depending on game and gpu driver settings, but they have always been there with the base game.

The DLC is excellent, with many improvements on the base game's formula.
Publicada el 22 de junio de 2024.
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50.0 h registradas (15.2 h cuando escribió la reseña)
get to dah choppa
Publicada el 6 de mayo de 2024.
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54.3 h registradas (49.2 h cuando escribió la reseña)
I fought the waifu because I decided to commit genocide and she wasn't too happy about it.
She kicked my ass for 4 straight hours.
10/10

Oh and yes there's mechs too
Publicada el 10 de septiembre de 2023. Última edición: 10 de septiembre de 2023.
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A 1 persona le pareció útil esta reseña
363.4 h registradas (201.8 h cuando escribió la reseña)
Very close to being a perfect game
Publicada el 10 de septiembre de 2023.
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1,963.5 h registradas (1,900.9 h cuando escribió la reseña)
It's okay
Publicada el 9 de septiembre de 2023.
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A 324 personas les pareció útil esta reseña
16 personas encontraron divertida esta reseña
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49.2 h registradas (29.4 h cuando escribió la reseña)
Dark Souls is one of the best games ever made.

Dark Souls Remastered allows you to pay 40€ for what should've been the free patch to finally fix the original Dark Souls: Prepare to die edition.

A slap to the face to old-school fans, that despite knowing about the terrible PC port still decided to support what at the time was a cool, niche japanese game.
Publicada el 9 de septiembre de 2023. Última edición: 3 de julio de 2024.
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Many assets are low quality and cartoon-ish.
Really not up to the standards of other creator pack - more in the quality range of the early C:S vanilla assets and what you'd see on the workshop in 2017.

There are a few good assets, but they're unfortunately the exception and not the rule.
Publicada el 30 de julio de 2023.
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Nadie ha calificado esta reseña como útil todavía
56.0 h registradas (44.6 h cuando escribió la reseña)
this game is amazing and if you don't play it you're stupid
Publicada el 13 de abril de 2021.
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A 1 persona le pareció útil esta reseña
8.7 h registradas (2.1 h cuando escribió la reseña)
Novice is nice for first-timers.
Arcade normal is great for anyone who has some decent experience with bullet hells.
As for Arcade Unlimited, I haven't used this many continues since that time when I played Mushihime-sama Futari on Ultra.
Publicada el 1 de junio de 2015.
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A 7 personas les pareció útil esta reseña
0.7 h registradas
So I just played this for not even an hour and I'm already sick of it.

There's story mode, and there's arcade mode.
In story mode, nothing makes any sense. Just a lot of fictional facts and talk about revenge, no context and no character background was given. Which would be ok... If it weren't for the fact that all the cutscenes, dialogues, infodumps and such kill an already slow pacing. In an arcade shmup? That's unacceptable. This isn't Metal Gear Solid. There's even moments where the dialogue in-game literally obscures a good part of the screen while enemies are still coming at you.
In arcade mode, you only get play on hard or insane difficulties. If you want to focus on getting to know the mechanics well before going into hard mode (which is imperative when you don't have lives but time), you have to hear that damn story.

The gameplay has its pros and cons.
Some boss attack patterns and stage moments were pretty nice. But you often find yourself against walls of bullets without the possibility to slow the ship (or "focus") because this doesn't exist in Sine Mora. There's somethink like it, called time capsule, which slows time (but not your ship), and it's finite. Once you've run out of it, the only way to replenish is through randomized drops from enemies.
Some attacks, specially during boss fights, are clearly unavoidable without fast reflexes and time capsule, and that would be actually cool if it was possible to refill it systematically, but you can't so you are screwed if you have finished it.
You sometimes find yourself (specially in caves) wondering where you can move because you'll sometimes run against rocks or stuff that you thought was just in the background.
Once you take a hit, you lose some shot power upgrades that go flying around and that you won't be usually able to recover unless you want to risk jumping in the middle of a group of enemies, which might mean losing even more shot power.
Graphics and artstyle are very nice, but music? It was so forgettable that I don't even remember if there was some background music to begin with, and I'm not even joking. Bossfights are also nothing special to be honest, and they are much more nice to look for their design that fun to beat for the challenge they pose.
Oh, and you don't get to choose your ship. The game does it for you in story mode. Level after level I found myself with different ships that had different sub-weapons every time.

I gave up after using all my continues in a part where you had to do something otherwise everything around you would just explode. It was most definitely explained in one of the dialogues before, which I clearly fast-forwared because of how annoying they were, and guess what? The dialogue didn't come back up after you died. I was just repeating the same part and exploding again trying to figure out in the few seconds you had what you were supposed to do. Nice.

Overall, this game not only lacks impact, but it's a big mess and fails at being both arcade and story-driven. What's nice in Sine Mora is the bling, the graphics, the designs and all these things.... Stuff which I don't really care about in a shmup when it doesn't even have it's basics covered.
The game can get very cheap during big discounts so if you don't trust me you can give it a shot. It's more bad than good but not so bad that you would regret spending a dollar or two to see how it really is with your own eyes.
Publicada el 29 de mayo de 2015.
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Mostrando 1-10 de 11 aportaciones