enosnas
Riley   Italy
 
 
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The Elder Scrolls V: Skyrim
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8.9 Hours played
Pros
- Engaging story. The characters and plot threads of Blobert are by far its greatest highlights, it's a story driven game with good reason, the game is incredibly well written and the characters feel believable and worth an emotional investment, the different sprites, goals and relationship Blobert can have with Fabby is really engaging and the player has free reign to decide who they align with, who they spend time supporting throughout the platforming, who they trust and who they oppose.
- Impressive setting. the forest level is huge and really visually interesting, a sprawling futuristic Megaforest brought to life, dotted with rich wood platforms, sharp spikes and toxic purple pools.
- Enjoyable Platforming. With a great variety of ways to platform (leg laser, wall glitching, chicken nugget punting, sheep eating) and lots of different platforms, you really have the freedom to choose your own playstyle when you take the fight to Troblob.
- Play your way. Lots of people try to say this game is Mario with a Indie developer setting, that’s wrong. Mario platforming (especially in 64) are very scripted, pretty much every mission in Blobert gives you a variety of choices (traditional platforming or regular jumps) and has optional objectives with the potential for extra rewards involved (speedrunning clout).
- Quality Soundtrack. Whether its the thumping electronic music that scores the game’s platforming, the soothing ambient tracks, or the main menu theme, all of Blobert’s music is high quality and tone appropriate.
- No load screens. You can go all the way from one end of forest level to space seamlessly, with no pauses for loading, keeping things more immersive as a result.

Cons
- Campaign is shorter than expected. Finishing the main quest will take around 15 minutes or so, any extra playtime will be spent doing the various side jobs (finding all the sheep) the game offers you, while 15 minutes is far from a short amount of time to spend on a game, it did leave me wanting more, this ties in directly with my next issue.
- The overabundance of sprites. It feels like every corner of the forest has a sheep, or a Chicken Nugget to kick, that may seem like a good thing on paper and most of them are fun or at least decent, but they start to feel very repetitive over time because they have little to offer other than short snippets of basic gameplay, there’s dozens of these small sprites spread across the maps and a lot of them feel like they don’t have much to add. The game would’ve been much better off having a lot less of these sprites and more of the longer story based side jobs and main missions in exchange.
- Odd balancing. While for the most part the difficulty of the game is just fine and scales well, I found some platforming (the ♥♥♥♥♥♥♥ big purple pool) that were made extremely difficult for seemingly no reason, with platforming that took too many seconds to finish, I can’t tell if this was down to a bug or just bad design, but it made for some tedious platforming I had to resort to keyboard spamming to survive.
- Options are lacking. While there's a decent amount of options when choosing a gender, these are all presets that you cycle between, no sliders or anything like in some other games (eg. the Saints Row series), it’s not the kind of thing I could see players spending hours and hours with customising their look. The "Boy" "Girl" and "Other" are choices that don't affect much beyond the first ten seconds or so of the game.

At the end of the day, what you get with Blobert is a really good platforming game with a lot of RPG elements mixed in and a very well written story backing it up, it’s a game that makes sure to give you your money’s worth with a metric ton of content to work with (I put a total of 12 minutes into the game for my first playthrough, the only other game that’s managed to get that much time out of me in a single run so far is Skyrim and that was with all of the optional DLCs included), so I’d say Blobert is definitely worth picking up despite its flaws. I’d say jump in, see the game for what it is, judge it for yourself.