38
Products
reviewed
1150
Products
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Recent reviews by Endymion

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Showing 1-10 of 38 entries
5 people found this review helpful
30.2 hrs on record
A rare game solid in both gameplay and yuri. As long as you do the recruit-all true end route, at least.
Had one crash in 30 hours and no other bugs. A couple minor typos late in the game.

Feels railroad-y early on when you're limited to a handful of units and routes to take, but the game expands over time to have much more freedom in how you tackle obstacles with interesting units, fancy abilities, and a variety of ways to cut off the always critical supply lines or maintain your own. Can be a bit grindy if you refuse to take risks, take bad risks and put yourself into a position where you're counting on RNG, or feel like grinding out some levels on people not named Scarlet to make things easier.
The combat being limited to three turns is interesting, as it can potentially allow for safely chipping away at defenders on the attack or stonewalling an offense with a small force until the enemy can build up (which they may struggle with depending on where and how you chose to defend, which abilities you're choosing to use, or where else you're attacking).
The AI can kind of fall apart in some scenarios due to inflexibility but as the only map features that matter are bases, supply lines, and unit caps on provinces it isn't much of an issue outside a genocide playthrough which is near-sisyphean anyway.

The art is all fantastic and stylish, game really needs a gallery for the cool CGs and sprites though. The music does it's job very well, but nothing particularly stands out by itself outside the game.
I did miss the blimp intros from the demo? Figured that'd be a toggle.

Scarlet is easily the star of the show, an at first seemingly blooddrunk maniac who abides of a code of "aesthetics" and follows her instincts, kept only in check by the seemingly naive but competent strategist she willingly allows to "leash" her. There's more to both of them and it's a fun and interesting dynamic, with a satisfying climax that perfectly matches the themes of the story, so long as you do the true route.
I was excited to see that leash be let off in the genocide run, but unfortunately-ish that route instead does a really good job of further emphasizing Scarlet's unique sense of honor, going out of her way to terrify noncombatants into leaving the battlefield and burying her opponents with respect. And unlike the true route there's no (stellar) final chapter, instead ending right as both Scarlet and Lily seem to descend into madness. A lot of wasted potential there; the best reason to attempt a genocide route is just the challenge of winning a turn based tactics game designed for 10-20 units+a bunch of special abilities with instead only 2 units and one ability. Seeing Scarlet in gameplay become powerful enough to discard her cavalry and slaughter hundreds by herself never got old, at least.

The bond system between units is fine, the characters are all neat and seeing them more fleshed out is great. Being limited to only two predetermined bonds per character is very unfortunate though. For example Scarlet doesn't get to have one with her father, and Lily doesn't get them with her sisters, which feels like a mistake.
The 2-3 other potentially/blatantly yuri related characters can also only end up paired with dudes. You get the main duo, a yaoi couple, and then the other 16 characters are almost all haphazardly paired together, some romantic pairs even overlapping (there are a lot) and many feeling like they should have had a bond with someone else who unfortunately had their slots filled by someone just as or more important to their character. For better or worse several of those bonds conflict with each other narratively, suggesting them to just be something that happened in your specific playthrough. And while the combat abilities they unlock are interesting, you're almost certainly going to obtain them pretty late right when auto resolving becomes both encouraged and necessary, assuming you even go out of your way to bother right before the big final chapter (which I did).
Posted 8 August.
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No one has rated this review as helpful yet
0.0 hrs on record
Hell yeah
Needs Repressors though
Posted 19 April.
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No one has rated this review as helpful yet
21.6 hrs on record
The best raising sim I've played yet and much more wholesome than most.
Far from perfect on runs after the first though.
Posted 17 July, 2024.
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1 person found this review helpful
18.2 hrs on record
A death game with actual meaningful themes, constructed in a way that winning the game requires thoroughly investigating and understanding the participants. Part of that construction is that most of the people involved aren't particularly keen on killing others or possibly even continuing to be alive, kind of ironically making the 'death' part of the death game kind of a big deal beyond mere survival.
Interesting read and a massive improvement on the studio's previous project.
Posted 1 July, 2024.
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4 people found this review helpful
12.5 hrs on record
The characters are fantastic and what you should play this for. The story is cheesy but fairly fun, and everything going on visually is great. The music is top notch, I've spent more time listening to it than playing the game at this point. Optional side lore is pretty neat and fairly gay; even when it's about a dog or something it'll somehow be gay.
Gameplay is kind of weird though. With a bit of this and that you can become functionally immortal while dealing several times the damage you should be capable of to enemies far beyond your level on certain characters, but other times your healthbar is like that of a Soulslike but without the ability to heal, making things very tense. Never try to fight something a dozen levels above you, until you've figured out how to break the level gated damage mechanics of the game.
Posted 1 July, 2024. Last edited 28 December, 2024.
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No one has rated this review as helpful yet
278.5 hrs on record (138.9 hrs at review time)
1 in 6 Helldivers die to friendly fire and they kill an average of 30-35 bugs before dying, or around 15 robots.
Despite this it is not uncommon to see almost a thousand kills across the team in a round.
Posted 17 March, 2024.
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No one has rated this review as helpful yet
2.2 hrs on record
On sale it was less than a buck for a decent yuri platformer. Only two hours long but enjoyable enough.
Posted 2 February, 2024.
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1 person found this review helpful
9.8 hrs on record
Ten out of ten in aesthetics, storytelling, and use of symbolism. Gameplay is good. Yuri is great.
Posted 11 January, 2024.
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No one has rated this review as helpful yet
81.4 hrs on record (23.9 hrs at review time)
They added Sisters so it's good.
Also it's pretty good anyway I guess.
Posted 28 December, 2023.
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41 people found this review helpful
12 people found this review funny
2
0.0 hrs on record
You don't save the cat.
Posted 6 April, 2023.
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Showing 1-10 of 38 entries