Komentar
eliw00d 12 Nov @ 2:48pm 
I used GitHub but you can put your mod files in any folder of your choice.
Big man 1 Nov @ 7:21pm 
You still alive? I have some few questions about Coh2 Mod Builder. On the video you showed 'GitHub' where you put the burn files. But do i make the 'GitHub' folder myself or download something or am i missing something?
eliw00d 12 Mar 2023 @ 9:43am 
We can definitely chat about it!
Tiger Baron 11 Mar 2023 @ 12:11pm 
Hello, I just stumbled upon the new article that describes your journey with FE - https://www.moddb.com/mods/fortress-europe/news/the-past-and-future-of-fortress-europe

I've been following you and the mod for a long time because it seemed technically the most advanced compared to everything else and wanted to ask if you'd be interested in perhaps helping someone like me bring it over to CoH3 instead.
eliw00d 24 Des 2022 @ 7:25am 
The links haven't changed, should still be at: http://files.medpackstudios.com
Gobbo Slayer 21 Des 2022 @ 9:16pm 
Hi Eli! I was wondering if you still have a place where I can download the m3 half-track models for CoH1 that you made? We were wanting to use them for OMGmod :)
eliw00d 17 Jan 2022 @ 3:31pm 
Typically, it can be:
- missing Flex SDK in options
- out-of-date Java folder in options
- missing game/tools paths

You could also use the wizard to create a default faceplate and go from there: https://www.youtube.com/watch?v=35HX8KxjHMU
THE Punished Las 16 Jan 2022 @ 8:45pm 
Welp rip, any ideas what it might be?
eliw00d 16 Jan 2022 @ 7:33am 
Unfortunately, the error codes for the Mod Builder are notoriously bad. It could be any number of things.
THE Punished Las 14 Jan 2022 @ 8:57pm 
Hi, I saw you comments on the COH2 forum regarding faceplates, they were very helpful for solving the first few problems I had, as of right now my only problem when building my faceplate is this error code: "java.exe failed with exit code 2.". I have tried updating Java,uninstalling and reinstalling Java both with and without restarting my PC. I've tried searching what exit code 2 means but most results head to coding websites or videos on coding which I'm not interested in.
Tactical & Strategical! 14 Jan 2022 @ 2:48am 
and why can't I build more than 1 mortar in heer grenadier germany?
Tactical & Strategical! 14 Jan 2022 @ 2:48am 
they can't repair their defenses and no commander specific unit upgrades are working
Tactical & Strategical! 14 Jan 2022 @ 2:07am 
Hey Why are the British Bugged in Battleground Europe?
eliw00d 29 Jun 2021 @ 3:31pm 
I'm listed as a creator but I do not have the source files. You'd have to get in touch with MirageKnight.
Constantino 22 Jun 2021 @ 11:25pm 
Hi Paavo, I was wondering if you still have the source files for Battleground: Europe? It is one of my favorite mods, however, it seems as if though the AI got messed up with the more recent patches and I wanted to see if I could tweak it for my personal use. Thank you for your consideration and for the COH modding tutorials!
Battlechief 26 Mei 2021 @ 5:20pm 
Ah, so its from the old times. All good, was tracking down a possibility
eliw00d 26 Mei 2021 @ 5:12pm 
It was only really possible when CoH2 was fully moddable at launch. Relic patched out modding shortly after. If you're looking to do something similar with CoH1 I could try to dig up the files.
Battlechief 26 Mei 2021 @ 4:20am 
Was browsing some of your videos on Youtube and I have some questions regarding "Cross country" with the Sdk.Fz. 251 and the Pak 40
If you could, I'd like to talk more about how you got the Pak 40 model to be "towed" behind the 251, since I've seen some attempts at this, but none that looked as good as it did in your video.
THE Punished Las 8 Feb 2021 @ 1:17pm 
Hi, I saw you comments on the COH2 forum regarding faceplates, they were very helpful for solving the first few problems I had, as of right now my only problem when building my faceplate is this error code: "java.exe failed with exit code 2.". I have tried updating Java,uninstalling and reinstalling Java both with and without restarting my PC. I've tried searching what exit code 2 means but most results head to coding websites or videos on coding which I'm not interested in.
Captain Jameson 6 Des 2020 @ 7:35pm 
Awesome! Thanks eliw00d! :steamhappy:
eliw00d 6 Des 2020 @ 9:48am 
I restored that file so the download link should work again: http://files.medpackstudios.com/COH/shermanAce.zip
Captain Jameson 4 Des 2020 @ 12:01am 
Its me again Eliw00d! Hope you can help me out with this one. I saw one of your old models from the ancient forum that I wanted to use for a personal mod but the link is broken :( hope you can reply at the forum topic I posted when you can!

https://www.coh2.org/topic/107045/coh1-working-custom-coh-model-links
Captain Jameson 28 Mei 2020 @ 3:36am 
Hi Eliw00d! I posted a question in CoH2's forums here in the link below. I could really use your help since this was also something you did years ago.

https://www.coh2.org/topic/105580/coh-1-how-do-i-edit-relic-models-using-object-editor/page/1#post_id822671
TheVolskinator 20 Mei 2020 @ 11:28am 
I didn't even realize that it'd been archived. I'll take a look, many thanks.
eliw00d 17 Mei 2020 @ 7:08am 
@███████████████████
Post your questions here: https://www.coh2.org/forum/43/modding-and-tools

@TheVolskinator Have you looked through relicnews archives?

http://web.archive.org/web/20141031054323/http://forums.relicnews.com/showthread.php?242020-Company-of-Heroes-Modding-Tools
TheVolskinator 16 Mei 2020 @ 3:32pm 
Hey eli. Are there any vCoH modders with the time to walk me though a an OE guide for dummies? I've got mine installed, but it keeps generating the same error "Failed to initialize the Tool and Log alias's". Halftrack tried his damnedest to help me out, but he doesn't recall any extra details regarding the installation beside the ones shown in the readme. Any help would be appreciated.
Reichskaiser 16 Mei 2020 @ 1:48pm 
Well i have 2 questions: First one ive done the steps from your video for adding custom icons but the icons doesnt show up in the game.

Second question: i want to create and action where conscripts spawn automatically and for free each 5 seconds.

Thanks
VARGUL.NET | Urkgrim 30 Agu 2019 @ 12:05pm 
hello could you pls take a look at my modbuilder prob?
https://www.coh2.org/topic/96669/java-exe-failed-with-exit-code-1
eliw00d 5 Jul 2019 @ 3:42pm 
So, your Java Home Path is set correctly and exists? Not sure what else it could be given the cryptic error, sorry.
GraCko 5 Jul 2019 @ 2:56pm 
But I updated Java and checked the path to Mod builder and still the same error
eliw00d 5 Jul 2019 @ 2:16pm 
Did you update Java recently? Make sure that path still exists. If not, update it in the mod builder options.
GraCko 5 Jul 2019 @ 11:51am 
Hallo! I have a problem to building faceplate: C:\Program Files\Java\jre1.8.0_211\bin\java.exe failed with exit code 4.
eliw00d 4 Mei 2019 @ 6:01pm 
So, that's the part I mentioned where you need the object editor. You need to assign it the right variables in there to make use of existing animations. The common .abp files are for slot item weapons, otherwise you just link directly to your weapon in a soldier's .abp file.
vandergraf 4 Mei 2019 @ 2:17pm 
I already have the model and sound file of the weapon, the only problem is that the soldiers dont hold the weapon right. The weapon is just on the ground in fornt of the soldiers and has no animation.
I think that this has something to to with the commonmeshes.abp right? but I have no idea what I should add in this file?
eliw00d 4 Mei 2019 @ 7:21am 
You will need 3D Studio Max 7 or 8 and the import/export tools to create the .rgm (Relic Game Model) files. Then, you will need the object editor tool to create the .rgo (Relic Game Object) files. The .abp (Animator Blue Print) files are only used to specify which models are used and in what order by the entity. I am not sure where you would find these tools now that RelicNews is no longer with us.
vandergraf 3 Mei 2019 @ 6:56am 
Hello!

Could you please help me with a modding problem? I am trying to get custom infantry weapons (with new models and sounds) to work in coh 1 but I cannot get it to work.

I have basic modding skills and tried a few things out but they didnt work so please help.

Which files must be edited in order to get custom made weapons to work? I know that you have to edit the soldiers abp file but that is obviously not enough.
I heard that it has something to do with the commonmeshes.abp and the completemotiontree.abp but I have no idea what i must edit/add in this files and how they are linked together.


Please I think without help I cannot figure it out.
Thanks in advance.

greetings
eliw00d 28 Sep 2018 @ 3:23pm 
Unfortunately, they are not. You can modify the abilities they have, but that's as far as it goes.
TheWise 27 Sep 2018 @ 8:08am 
One more question - are the commanders moddable now? And if yes (I mean normally, via regular Mod Tools) - then how it shall be done? The background to ask is, that some commanders are broken in my mod by recent patches (like Jaeger Infantry, which currently has 4 abilities in my mod, for he didn't have the Jaeger squad call-in, when my mod was released) and I'd like to fix it somehow. As I saw - the commanders can be copied to my mod now. But - I tried to replace the IL-2 strafe by IL-2 loitering for some Soviet commanders, and merely nothing happens.
eliw00d 14 Sep 2018 @ 9:54pm 
1. I'm not sure, maybe something broke in a recent patch? I honestly haven't modded in a while.
2. I'm not sure how BG:E did it, you'd have to ask MirageKnight.
TheWise 14 Sep 2018 @ 8:32am 
Good time of a day, Paavo (at last I know your name, not only nickname). We communicated a tad back in 2014, while I was making my "Summer 44" mod. Now I've got some questions:
1. Panzerfaust on non-german soldiers. It used to be usable on Soviets with proper animations even without a need to edit *.abp files. It's not the case now, however - my Broneboyshckiki (AT squad), ShISBr (assault engineers) and on kind of AT Partisans still use it (as "Panzerfaust volley" ability), but the animation is gone. And *.abp editing doesn't help now (or I do something wrong). How can I restore the proper animation of Panzerfaust usage on my Soviet troops (saw it properly done in "Battleground: Europe" mod)?
2. Infantry ("Tankodesantniki") riding tanks in the same mod - how this is in general possible. Is it very complicated matter?
Thanks in advance.
eliw00d 2 Sep 2018 @ 11:14am 
You can ask me here or at coh2.org . If it's regarding CMP stuff, all that's left are these: https://github.com/eliw00d/coh-cmp-gen , https://github.com/eliw00d/coh-cmp-src
TheVolskinator 1 Sep 2018 @ 6:14am 
Howdy eliw00d. We talked, ages and ages ago, on the relicnews forums. At that time I was messing around with Operation Avalanche mod; at this point that's been canned and I've taken over development of Europe in Ruins mod. Was wondering if you'd be available to chat about various art assets; I've sent a friend request your was with that in mind. Nebulous stuff; nothing too terribly specific or complicated. Regards.
Olhausen Kraus 24 Feb 2018 @ 6:15am 
Hi Heliw00d, Is it possible to add you as a friend to have some words with you ? I will not bored you about modding stuff, just want to have a small chat with you if possible. Also if you prefer another communication system, we could use discord app. I will drop the same messaga in Coh2.org .

Thank you for your time
Regards, Olhausen
M1K3L17 22 Sep 2017 @ 1:55pm 
Hey
Im wondering if you still had the files from the COHSpeechmanager tool?
Sinner 21 Jul 2017 @ 6:53am 
Can help make the mod?
nixin 2 Jun 2017 @ 10:13pm 
:skulls:
カルト_くん 23 Feb 2017 @ 8:02am 
Hello, elow00d, I have a small question. I'm working on a small mod, which allows bodies to stay. Right now I made everything and it works. But I have one small question. Is there is anyway I can make custom death_intensity number, via stale_veriable. Pretty much I found the way how to prevent model from going into ragdoll. When I add "set_stale" to "death_triggered" and "stale_veriable" soldier simply not dying and remain in squad.

So is there is anyway I can force use this stale_veriable which is set in animator_stale_veriable to affect death animation.
The Onyx Tiger 5 Feb 2017 @ 11:41am 
I posted a discussion topic on your mod "Battleground: Europe" for Company of Heroes 2. I am also going to send you a friend request. :)
TrapperMM 4 Feb 2017 @ 9:44am 
Hello eliw00d i asked you before on your youtube chanel about some things of my mod at least you helped me a lot thx for that i just got one question more, how do i add sounds to weapons, for example my tiger I ace has no firing sound, how can i add a sound?
Nocturnal Supremacy 3 Des 2016 @ 1:46am 
Okay, no prob, thanks anyway!