Durante
PT   Innsbruck, Tirol, Austria
 
 
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Let me preface this by saying that Atelier has been one of my favourite JRPG franchises for a very long time, basically since Iris on PS2 -- that's A6, this is A17. It was also a primary reason for me to keep consoles around.

For those unfamiliar with the franchise, a succinct way to describe it would be as non-linear, character-driven slice-of-life JRPGs, with a significant focus on alchemy as a gameplay mechanic. Alchemy is basically crafting, but unlike the crafting implementations in most RPGs doesn't suck -- it offers significant player agency, lots of choice and optimization potential, and has a huge impact on everything else you do in the game.

The series is very long-running (as the incredibly terse Steam description indicates), and it has lately been grouped into mostly independent trilogies. As luck would have it, Sophie is the first in a new such trilogy, and as such it is a great point of entry for anyone new to the series!

Other than the gameplay, a main charm of the game (and franchise) are its fantastic character models, that offer an amazingly direct translation from anime-style concept art to in-game 3D representation. Beyond that, as with all games developed by Gust, the soundtrack is fantastic and varied.

When the game was announced for the PC, I was very concerned about its port quality, given some of the previous efforts by Tecmo-Koei. Luckily, while not perfect, this port offers everything I personally really wanted on PC: 4k resolution support, MSAA (which is easily upgraded to SGSSAA with the Nvidia driver), and 60 FPS [Edit: actually, it seems to happily support arbitrary FPS -- good news for owners of high-refresh-rate monitors!]. The biggest issue is probably its lack of mouse support, which makes a controller much preferable for playing the game.

If the idea of a non-linear JRPG with a large focus on (great!) crafting and lack of the usual driven "save-the-world" narrative sounds enticing to you, do give Atelier Sophie a try! You might be surprised at how addictive it turns out to be.
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Комментарии
=.KoG.= Kosmos 1 янв в 13:30 
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆¸.•° •.¸☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ NEW YEAR ☆
╚╝╚╩╝╚╩╝╚╝═╚╝★ ☆2.0.2.5★ ☆
☆ ★ ☆¨`*•..¸ ¸.•*¨` ☆ ★ ☆
And wish you all the best!
MegaApple 1 янв в 0:39 
╔╗╔╗─────────╔═╦╗─────╔═╦╗˛.o•°★°•o.˛
║╚╝╠═╗╔═╦═╦╦╗║║║╠═╦╦╦╗╚╗║╠═╦═╗╔╦╗
║╔╗║╬╚╣╬║╬║║║║║║║╩╣║║║╔╩╗║╩╣╬╚╣╔╝
╚╝╚╩══╣╔╣╔╬╗║╚╩═╩═╩══╝╚══╩═╩══╩╝
──────╚╝╚╝╚═╝☯✫✰★✰✫☯2025
=.KoG.= Kosmos 6 янв. 2024 г. в 17:11 
A bit late but...
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➖🟩🟩⬜⬛⬜⬜⬛🟩 🌫
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Giliath Osborne 2 мар. 2023 г. в 0:11 
Thanks for accepting and thank you for your amazing work on Falcom ports. You're the best! :yk2strength:After seeing what you guys did with Zero, can't wait to play Azure again :AGOLDHEART::KeA::Mishy:
White Album 20 фев. 2023 г. в 19:22 
Just a humble remiender that you, Durante, are the best out there!
=.KoG.= Kosmos 2 янв. 2023 г. в 4:13 
( ⓛ ω ⓛ *)

Happy new Year 2023 pal!
As you must have guessed, I wish you all the best ;)

( ꈍ◡ꈍ)♡